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Sports & Entertainment Marketing- Unit 1

Total questions: 50

Worksheet time: 25mins

Name
Class
Date
1.

The process of developing, promoting, and distributing products, or goods & services, to satisfy customers' needs & wants.

a)

marketing

b)

market concept

c)

sponsorship

d)

target market

2.

Idea that organizations need to satisfy their customers while also trying to reach their organizations' goals.

a)

marketing concept

b)

target market

c)

synergy

d)

cross-promotion

3.

Potential customers with shared needs who have the desire and ability to buy a product

a)

market

b)

consumers

c)

vendors

d)

channel of distribution

4.

A specific group of consumers that an organization selects as the focus of its marketing plan

a)

target market

b)

vendors

c)

demographics

d)

cross-promotion

5.

Statistics that describe a population in terms of personal characteristics

a)

demographics

b)

sponsorship

c)

marketing concept

d)

synergy

6.

Path a product takes from the producer to the consumer

a)

channel of distribution

b)

marketing concept

c)

target market

d)

endorsement

7.

The study of the choices and decisions that affect making, distributing, and using doods and services

a)

economics

b)

revenue

c)

royalty

d)

marketing concept

8.

The money left after all costs and expenses of a business are paid.

a)

profit

b)

revenue

c)

royalty

d)

synergy

9.

People who use products

a)

consumers

b)

vendors

c)

marketers

d)

none of these

10.

Money left to spend after necessary expenses are paid

a)

discretionary income

b)

revenue

c)

royalty

d)

expenses

11.

sellers of products

a)

vendors

b)

consumers

c)

royalty

d)

marketers

12.

Any form of communication used to persuade people to buy products

a)

promotion

b)

advertisng

c)

marketing

d)

synergy

13.

approval or support of a product or idea, usually by a celebrity

a)

endorsement

b)

sponsorship

c)

product tie-in

d)

synergy

14.

Gross income

a)

revenue

b)

profit

c)

royalty

d)

discretionary income

15.

A payment for material that has been copyrighted, or legally declared as belonging to the creator.

a)

royalty

b)

revnue

c)

profit

d)

risk

16.

The use of ancillary products such as merchandise as promotional tools

a)

product tie-in

b)

sponsorship

c)

cross-promotion

d)

endorsements

17.

Any form of communication through which one industry relies on another industry to promote its product.

a)

cross promotion

b)

product tie-in

c)

endorsement

d)

sponsorship

18.

A combined action that occurs when products owned by one source promote the growth of related products.

a)

synergy

b)

product tie-in

c)

cross promotion

d)

sponsorship

19.

unforeseen events and obstacles that can negatively affect business

a)

risk

b)

profit

c)

synergy

d)

promotion

20.

The promotion of a company in association with a property

a)

sponsorship

b)

endorsement

c)

cross promotion

d)

product tie-in

21.

Specific information about people, such as income, age and gender is known as

a)

poll results

b)

demographics

c)

population variables

d)

none of these

22.

___ includes advertising, publicity, personal selling and public relations.

a)

promotion

b)

demographics

c)

distribution

d)

products

23.

The total value of all final goods & services produced in a country is known as

a)

DNS

b)

GDP

c)

IOS

d)

4Ps

24.

This kind of marketing is not directed towards specific groups:

a)

online marketing

b)

target marketing

c)

mass marketing

d)

specialized marketing

25.

The legal protection of a creator's intellectual property or products

a)

GDP

b)

services

c)

competition

d)

copyright

26.

A characteristic of free enterprise; the struggle among companies for customers

a)

competitors

b)

competition

c)

channel of distribution

d)

consumers

27.

Basic necessities, such as food, clothing, shelter and water.

a)

needs

b)

scarcity

c)

wants

d)

demands

28.

Things that people desire based on personality, experiences, or information about a product.

a)

needs

b)

wants

c)

scarcity

d)

supply

29.

buying a happy meal at McDonald's and receiving a free Disney toy is an example of

a)

cross promotion

b)

promotional tie-in

30.

Competition that is based on price follows the concept of demand elasticity and

a)

target markets

b)

economics

c)

available substitutes

d)

none of these

31.

Non-price competition involves factors other than price, such as

a)

quality

b)

image

c)

services

d)

all of these

32.

Patents are granted for __ years to protect owners of patented products.

a)

20

b)

50

c)

100

d)

15

33.

__ on words, symbols, sounds, names, or colors that distinguish goods and services are registered with the USPTO.

a)

copyrights

b)

patents

c)

trademarks

d)

plans

34.

Types of business owned and operated by one person.

a)

sole proprietorship

b)

partnership

c)

corporation

d)

franchise

35.

Disadvantages of partnerships include:

a)

shared expertise

b)

shared responsibilities

c)

shared financial investment

d)

unlimited liability

36.

A business entity that has the ability to conduct business and enter into contracts apart from its owner(s)

a)

sole proprietorship

b)

corporation

c)

partnership

d)

franchise

37.

A corporate __ is a license to do business.

a)

charter

b)

certificate

c)

stock

d)

contract

38.

A strategy to offset risk

a)

risk management

b)

prepaid insurance

c)

marketing concept

d)

all of these

39.

William "Bill" Veeck was a key figure in the development of

a)

traditional marketing

b)

sports marketing

c)

entertainment marketing

d)

all of these

40.

The marketing of sports and entertainment products differs from marketing traditional products in four areas: product, place, price and

a)

promotion

b)

strategy

c)

revenue

d)

none of these

41.

The ___ is a combination of 4 basic marketing strategies, known as the 4Ps- product, price, place and promotion.

a)

marketing mix

b)

marketing concept

c)

consumer loyalty

d)

convergence

42.

__ is all the products available for sale.

a)

supply

b)

demand

c)

price

d)

product

43.

___ is a customer's desire to buy products.

a)

demand

b)

supply

c)

product

d)

core

44.

Two inventions that helped to enable to more access to sports and entertainment products for the working class are public transportation and

a)

kinetoscope

b)

piracy

c)

ancillary

d)

product

45.

A __ is a good or service that any for-profit industry sells to its customers.

a)

product

b)

piracy

c)

supply

d)

demand

46.

In sports & entertainment marketing, examples of a core, or main product include the sports event, movie, etc. The ___ product is a product related to or created from the core product, such as pay-per-view TV.

a)

ancillary

b)

piracy

c)

occassion

d)

demand

47.

The ___ appeal of the event contributes to the entertainment value of a sports and entertainment process.

a)

occasion

b)

price

c)

ancillary

d)

core

48.

pricing problems in sports & entertainment marketing include ticket scalping and ___, or the unauthorized use of an owner's or creator's music, movies or other copyrighted material.

a)

piracy

b)

convergence

c)

ancillary

d)

demand

49.

__ is the overlapping of product promotion.

a)

convergence

b)

product tie-in

c)

consumer loyalty

d)

synergy

50.

___ occurs when consumers are happy with a company's product and becomes repeat customers.

a)

consumer loyalty

b)

convergence

c)

synergy

d)

demand