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WorksheetsFoundations Chapter 9 Exam
Total questions: 35
Worksheet time: 18mins
Anytime when the time schedule is not followed and the project is behind schedule is a?
delay in production
delay in budget
perfect timing
on schedule
Spending more money than allotted for the project is ?
under budget
over budget
on budget
good for business
If a design team of ten people, each earning $500 a day, is ten days past the deadline, how much
additional money has the company spent on salary?
$40,000
$500,000
$50,000
$5,000
1) The game is tied to a movie release, 2) to release the
game in time for the holidays, 3) the game has a holiday theme, and 4) to enter the market
before a competitor.
four examples of why a game’s release may be budget sensitive
four examples of why a game’s release may be design sensitive
four examples of why a game’s release may be player sensitive
four examples of why a game’s release may be time sensitive
List the stages in the game design process.
Concept, construction, and tuning.
Beginning, construction, and tuning.
Concept, design, and tuning.
Concept, construction, and selling
To brainstorm ideas, get ideas on paper, form the structure of the game, and prepare for
production is in which stage?
construction stage
concept stage
tuning stage
Selling stage
How many essential questions are in the concept stage of a video game design
4
5
6
7
The rough idea of the game from the concept stage is refined into something workable is in which stage?
tuning stage
concept stage
construction stage
selling stage
What is a game prototype?
The final iteration of a game.
game on paper
game concept
The first iteration of a game.
List the eight areas of design that bridge the concept to construction.
1) Gameplay modes, 2) protagonist and character development, 3) game world, 4) core mechanics, 5) mode elaboration, 6) story elaboration, 7) level design, and 8) testing and debugging.
1) Gameplay modes, 2) protagonist and character development, 3) game world, 4) core mechanics, 5) mode elaboration, 6) story elaboration, 7) level design, and 8) selling
1) Gameplay modes, 2) protagonist and character development, 3) game world, 4) core mechanics, 5) mode elaboration, 6) RPG development, 7) level design, and 8) testing and debugging.
1) Tuning modes, 2) protagonist and character development, 3) game world, 4) core mechanics, 5) mode elaboration, 6) story elaboration, 7) level design, and 8) testing and debugging.
What is the difference between primary gameplay mode and secondary gameplay mode?
The primary gameplay mode is what the player must achieve as a goal of the game or level. The secondary gameplay mode is getting a higher score than your friend
The primary gameplay mode is what the player must achieve as a goal of the game or level. The secondary gameplay mode is other objectives or activities the player completes for additional rewards.
The primary gameplay mode is getting a higher score than your friend. The secondary gameplay mode is other objectives or activities the player completes for additional rewards.
The primary gameplay mode is what the player must achieve as a goal of the game or level. The secondary gameplay mode is whatever the player wants it to be
Define protagonist.
The main character of the game.
The villain of the game.
The secondary character of the game.
The doctor character of the game.
Defining all aspects of the character, such as poses, facial expressions, body language, and
attitude is what?
concept development
character development
tuning development
design development
The elements the characters can interact with and conquer encompasses what?
real world
game world
imaginary world
concept world
Programming that enforces the rules of the game and the system-shall commands
What are the concept mechanics
What are the script mechanics
What are the core mechanics
What are the computer mechanics
The adding of secondary gameplay modes for better immersion and storytelling is?
game elaboration
mode iteration
game iteration
mode elaboration
Writing out the concept to put all pieces of the story together
story elaboration
mode elaboration
game elaboration
concept elaboration
To program all interactions needed to take the protagonist through each level of the story is the goal of?
game design
level design
story design
team design
The prototype version of the game that actually allows someone to play and test all of the
interactions in the game is the?
second playable level
first viewable level
first playable level
first animated level
In which phase of construction are problems located and the product polished for the customer?
Testing and playing
Animating and debugging.
Selling and debugging.
Testing and debugging
The idea of the tuning stage is finding the final small adjustments that will make the game a
commercial success, not finding bugs.
True
False
is a collection of all of the written design documents needed to display information needed for
each designer, programmer, or artist working on the project.
the governing game design document
the final game design document
the complete game design document
the approved game design document
documents used to present the game idea to the decision makers that will green light the project
pitch documents
PowerPoint documents
presentation documents
selling point documents
Which document is like a résumé for a game idea?
Low-concept document
High-concept document
Pitch-concept document
Game-concept document
These five pieces of information that should be included in what document?
1) Formal concept, 2) game overview, 3) game characteristics, 4) target market demographics,
and 5) gaming platform(s).
target-analysis document.
concept-analysis document.
market-analysis document.
design-analysis document.
To list the items that are needed to create the game world is in which document?
world-design document
game-design document
concept-design document
construction-design document
To detail the look of a character and the abilities of that character in which document?
world-design document
character-design document
game-design document
player-design document
In which document are the rules and core mechanics of the game structured?
character-design document
world-design document
Game-script document
Game-development document
Which document details the computer codes, event codes, and technical interactions between
the user interface and the core mechanics that will be built into the game?
Game-script document
character-design document
world-design document
Technical design document
Why do companies use game-development tools?
To streamline and simplify the design process
To save money
It is included in the budget
They own the proprietary rights to them
Applications or tools created for a specific purpose that are not available in existing software are?
proprietary software
custom software
undeveloped software
custom hardware
What does COTS stand for?
Cost of the software.
Cost off the game
Cost off the shelf.
Consumer off the shelf.
Four commercial software programs that are commonly used to create game assets are Maya, 3ds Max, Blender, and Photoshop.
True
False
The two all-inclusive game engines available from Microsoft are DirectX and XNA.
True
False
Which two programming language is udsed in Unity
Java and 3DS
DirectX and XNA.
Photoshop and Maya
C#
