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CXC CAPE Animation & Game Design Unit 2 - Mod1 - 3

Total questions: 100

Worksheet time: 46mins

Name
Class
Date
1.
The set of rules that defines how symbols are considered to be correctly structured in a code is:
a)
Language
b)
Syntax
c)
Script
d)
Lingo
2.
A frame is
a)
how often a game updates
b)
a complete scene, with objects, scripts, etc.
c)
a single code library
d)
the database that “points” code to the proper objects
3.
An engine is considered “cross-platform” if it:
a)
can develop both 2D and 3D games
b)
can include an in-app purchase component
c)
can be used to make games for different gaming systems and software packages
d)
can communicate with other platforms through wired or wireless communication ports
4.
Unity contains many free assets
a)
True
b)
False
5.
A text editor designed for editing and authoring code is:
a)
code editor
b)
debugger
c)
a script creator
d)
an asset database
6.
In Unity, which view would you use to see models, scripts, textures, etc. for the entire game?
a)
scene view
b)
inspector view
c)
project view
d)
console view
7.
A developer would use a built-in code editor to create a game’s GUI/graphical user interface.
a)
True
b)
False
8.

What is computer code?

a)

A list of passwords

b)

A special language

c)

A list of shapes

9.

What is another name for when you press the play button?

a)

Stopping a program

b)

Running a program

c)

Jogging a program

10.

Which one of these is an algorithm?

a)

Telling a robot how to walk once round a square

b)

Giving a robot a name

c)

Listening to a robot

11.

An animation is......

a)

A property

b)

An object that is made up of a series of frames.

12.

Debugging is....

a)

A mistake in computer code

b)

Correcting mistakes in computer code

c)

Computer code that doesn't work

13.
When designing AI, you should aim to:
a)
create the ultimate participant the player should become
b)
rely on a few cheap moves the AI will use repeatedly
c)
balance fun versus a sense of accomplishment for being defeated
d)
create a completely unpredictable pattern of actions
14.
One way to emphasize cooperation in a multi-screen three-player game might be to:
a)
provide three different identical paths to get through a level
b)
have each player gain experience and resources individually
c)
ensure all players have equal skills and abilities
d)
implement abilities that can only be accessed when near another player
15.
A "turbo bar" approach, where as players succeed at actions they fill a bar that, once full, lets them activate a special ability, is an example of a:
a)
punishment
b)
twitch skill
c)
symmetry
d)
reward
16.
Mapping the desired gameplay and emotional experience over the course of a game is:
a)
ramping
b)
balancing
c)
playtesting
d)
theming
17.
Getting a new, powerful ability after defeating a boss, then having a level that has many weak enemies that are also vulnerable to that ability, before introducing harder foes again, is an example of which ramping formula?
a)
increasing difficulty after a success
b)
alternate challenge levels
c)
tangential level design
d)
none of the above
18.
One of the most common mistakes developers make is:
a)
making games too customizable
b)
making games too complicated to control
c)
making games too easy
d)
making games too difficult
19.
The most useful data for tuning a game comes from:
a)
the expertise of the designers themselves
b)
reactions and comments to those who are reading or seeing videos about the game
c)
professional reviewers
d)
diverse playtesting
20.

How are shapes plotted on the screen?

a)

with alphabet letters

b)

with X and Y coordinates

c)

using a touch screen

d)

with width and height values

21.

The x value represents...

a)

How far away from the left of the screen

b)

How far away from the right of the screen

c)

How far away from the top of the screen

d)

How far away from the bottom of the screen

22.

The y value represents...

a)

How far away from the right of the screen

b)

How far away from the left of the screen

c)

How far away from the bottom of the screen

d)

How far away from the top of the screen

23.

Given rect(x, y, w, h); what are w and h?

a)

width and heavy

b)

width and tallness

c)

width and length

d)

width and height

24.
Which of the following is NOT an example of a game?
a)
playing fetch with a dog
b)
playing hide-and-seek with a child
c)
playing whack-a-mole in an arcade
d)
playing a video on your phone
25.
A machine’s ability to mimic human thinking to behave in a way that appears to be learning and solving problems is known as:
a)
personal best
b)
human-computer interaction
c)
artificial intelligence
d)
game mechanics
26.

Intellectual property...

a)

It is when you own your own thoughts because they are yours and they came from your brain.

b)

It protects confidential information, such as the secret formula for making Coca-Cola, or Chick-Fil-a Sauce.

c)

is a creation from someone's ideas owned by that person. It includes: patents, trademarks, copyrights, and trade secrets.

d)

It identifies the source (maker or provider) of products and services. They are usually words, designs, or a combination of words and a design.

27.

Copyrights are...

a)

Intellectual property that identifies the source (maker or provider) of products and services. They are usually words, designs, or a combination of words and a design.

b)

Intellectual property to protect artistic and literary works.

c)

Intellectual property records to protect inventions

d)

Intellectual property kept secret used to protect confidential information, such as the secret formula for making Coca-Cola, or Chick-Fil-a Sauce.

28.

Trademarks are...

a)

Intellectual property that identifies the source (maker or provider) of products and services. They are usually words, designs, or a combination of words and a design.

b)

Intellectual property kept secret used to protect confidential information, such as the secret formula for making Coca-Cola, or Chick-Fil-a Sauce.

c)

Intellectual property records to protect inventions

d)

Intellectual property to protect artistic and literary works.

29.

Patents are...

a)

Intellectual property kept secret used to protect confidential information, such as the secret formula for making Coca-Cola, or Chick-Fil-a Sauce.

b)

Intellectual property that identifies the source (maker or provider) of products and services. They are usually words, designs, or a combination of words and a design.

c)

Intellectual property to protect artistic and literary works.

d)

Intellectual property records that protect ownership of inventions

30.

Any idea or artistic creation that is recorded in some form, whether it’s hard copy or digital.

a)

Creative Work

b)

Copyright

c)

Creative Commons

d)

License

31.

A law that protects your control over the creative work you make so that people must get your permission before they copy, share, or perform your work.

a)

Creative Work

b)

Copyright

c)

Creative Commons

d)

License

32.

What is piracy?

a)

Copying, distribution, and use of any material

b)

Illegal copying, distribution, or use of any material

c)

Distribution of legal materials

d)

All of the above

33.

How does an average person benefit from the intellectual property rights?

a)

It stagnates the progress of humankind

b)

It creates a barrier to stop innovating

c)

It rewards creativity

d)

It generates problem to global challenges.

34.

What is a patent?

a)

A right that does not protect any creative work

b)

An exclusive right granted for a work

c)

An inclusive right to distribute any invention

d)

It protects secret information

35.
When Dwayne used a kind of copyright to make it easy for others to copy and share his
video, he was using __________________.
a)
Fair Use
b)
Piracy
c)
Uncommon creativity
d)
Creative Commons
36.
Because Zoe used a small amount of a movie in a remix video she made that pokes fun at the main character, she could say it’s _______
a)
License
b)
Stealing
c)
Copyright
d)
Fair Use
37.
1.  Bart would like to legally prevent all other businesses from using his business name, “Headquarters Barbershop.”  Bart must apply to the government to receive a:  
a)
 Copyright
b)
License
c)
Patent
d)
Trademark
38.
Susan invented a car engine that runs on fruit skins. She has received numerous investors for her business idea, located an empty garage to house her business, and is ready to begin operations of her new business.  Before opening her business, Susan should apply for a:  
a)
Copyright
b)
License
c)
Patent
d)
Trademark
39.
1.  Sherandie is a graphic artist who operates a small t-shirt business, “Simply T’s.” Sherandie discovered that larger t-shirt companies were using some of her designs. How can Sherandie protect her t-shirt designs?   
a)
Apply for a copyright
b)
 Apply for a patent
c)
Apply for a trademark
d)
Sue the other companies
40.

Which of the following is NOT automatically covered by copyright?

a)

Music

b)

Software

c)

Inventions

41.

Which of these statements is true?

a)

Copyright is automatic.

b)

Copyright does not last forever and can expire after a certain time.

c)

Both statements

42.

If you create a piece of work at school, who owns the copyright?

a)

You

b)

School

c)

Both

43.

Which of the following describes a logo or sign that identifies a brand?

a)

Patent

b)

Design

c)

Trademark

44.

Embedding the authors name or logo into an image to act as a copyright reminder.

a)

Embedding

b)

Watermaking

c)

Sampling

d)

Drafting

45.
What is Plagiarism?
a)
The exclusive legal right, given to an originator or an assignee to print, publish, perform, fild, or record work
b)
To present the words and ideas of someone else as your own, without giving credit
c)
A reference to an author of a given work that can include name, title, page number, and date.
d)
To re-work the ideas, words, phrases, and sentence structures of others and retell them in your own words
46.

Which of the following is NOT covered by Creative Commons licenses?

a)

Attribution

b)

Commercial

c)

No derivative works

47.
Which of the following is not video game genre?
a)
Adventure
b)
Action
c)
Comedy
d)
Strategy
48.
Players exchange resources between/among one another or with the game system to advance their position.
a)
Trading
b)
Rock, Paper, Scissors
c)
Cooperative Play
49.
Players use the process of elimination to determine the correct answer.
a)
Deduction
b)
Secret Unit Deployment
c)
Route/Network Building
50.
Each player is allotted a certain amount of points per round to be used on actions and each action costs a set amount of points.
a)
Hand Management
b)
Deductions
c)
Action Point Allowance
51.
Players place or move pieces on a gridded board in order to surround as much area as possible.
a)
Rout/Network Building
b)
Area Enclosure
c)
Area Movement
52.
Multiple players individually make offers of a resource to gain a different resource. Highest offer wins.
a)
Secret Unit Deployment
b)
Cooperative Play
c)
Auction/Bidding
53.
Players work together to fight again the game system itself, rather than each other.
a)
cooperative play
b)
Network building
c)
action point allowance
54.
Define mechanics of a game?
a)
The amount of levels
b)
The complexity of the game
c)
If the game is fun
d)
How the game is played
55.
What does playability mean?
a)
Is your game consistent?
b)
Is your game appropriate?
c)
Is your game hard or easy?
d)
Is your game fun to play?
56.
Define a sprite? (Scratch)
a)
A beverage
b)
2-dimensional character
c)
An animal
d)
None
57.
Which of the following is a mechanic of game play?
a)
Jumping
b)
Standing
c)
Laying
d)
Not moving
58.
Which of the following is an example of a system in gameplay?
a)
Jumping
b)
Running
c)
Loosing
d)
Score keeping
59.
What is a game?
a)
Something you play on a piece of paper
b)
A recreational activity involving one or more players.
c)
An outdoor activity
d)
An indoor activity 
60.

If I want my avatars to jump and not just walk in my game, I would use

a)
b)
61.

A balanced game would be:

a)

So hard to beat that only 3 out 25 players have won.

b)

So easy to win that everyone that plays wins the first time.

c)

Challenging so that you might have to play more than once but you can beat the level in a couple tries

62.

The main purpose of Gamestar Mechanic is

a)

To code

b)

To play games

c)

To help you learn game design

d)

To meet friends

63.

Which element guides the player on how to play the game?

a)

Mechanics

b)

Rules

c)

Components

d)

Space

64.
What is a Motivator in a game?
a)
Aliens from Planet 51
b)
A conveyor belt to move cattle
c)
Incentives for players to continue playing the game
d)
Similar to a Terminator
65.
What are Objectives?
a)
in-game goals for the player to accomplish or master
b)
Resistance to a statement
c)
Items in a Game
d)
Parts of Grammar
66.
Outcomes in a Game
a)
Opposite of Incomes
b)
Direction a player moves
c)
An Extrovert
d)
Consequences of game play
67.
In-Game Economies
a)
A structure inside a game to manage assets and their respective value in comparison with other assets.
b)
Political Party
c)
The Stock Market
d)
Opposite of Out-Game
68.
Making players want to develop their skills in a game is often a matter of offering:
a)
Extra lives
b)
Leaderboards
c)
Cash prizes
d)
In-game motivators and rewards
69.
A player's in-game goals are called:
a)
Conflicts
b)
Objectives
c)
Outcomes
d)
Selfish Modifiers
70.
Which is NOT a necessary characteristic of a game
a)
a quantifiable outcome
b)
narrative
c)
conflict
d)
rules
71.
In a game, feedback is rewarding because it is
a)
rapid
b)
frequent
c)
clear
d)
all of these
72.
Multiple long- and short-term goals are rewarding because
a)
Players can tackle goals in a parallel fashion 
b)
Players can tackle goals one at a time
c)
All goals point players towards a larger goal
d)
All of these
73.

What is gamification?

a)

the act of playing games

b)

the use of game design elements and game mechanics in non-game contexts

c)

the methods in designing a game

d)

the specific way in which players interact with a game

74.

What is the essence of gamification?

a)

Changing Behaviors

b)

Gaming in the Classroom

c)

Giving Badges & Rewards

d)

Increasing student motivation & engagement

75.

What is the essence of gamification?

a)

Changing Behaviors

b)

Gaming in the Classroom

c)

Giving Badges & Rewards

d)

Increasing student motivation & engagement

76.

Symbols of achievements that can be collected in games are called ____.

a)

Pins

b)

Badges

c)

Coins

d)

Leaderboard

77.

Which is considered an element of gamification?

a)

immediate feedback

b)

team collaboration

c)

mechanic of competition

d)

rewards (like badges) for completing tasks

78.

The first arcade video game released in 1972 was?

a)

Donkey Kong

b)

Pong

c)

Sonic Hedgehog

d)

Missile Command

79.

Namco’s Pac-Man is from what country?

a)

Japan

b)

China

c)

Korea

d)

United States

80.

Mario was first introduced in what video game?

a)

Mario Cart

b)

Donkey Kong

c)

Super Mario World

d)

Angry Birds

81.

Nintendo, a Japanese company, started out in 1889 as what?

a)

Jewelry Maker

b)

Computer Designer

c)

Playing cards manufacturer

d)

Toy Company

82.

Sonic Hedgehog game is by….

a)

Sony

b)

Atari

c)

Nintendo

d)

Genesis

83.

Who created the video game rating council in 1993

a)

Sega

b)

Sony

c)

Nintendo

d)

Atari

84.

What was the name of the first handheld game system

a)

Atari 2600

b)

XBox 1

c)

Nintendo DS

d)

Nintendo Gameboy

85.

Sony’s first foray into video games was with what system

a)

XBox

b)

Nintendo DS

c)

Switch

d)

PlayStation

86.

Sony released the most widely distributed console of all time in 2000. What was that system

a)

XBox

b)

XBox 360

c)

PlayStation

d)

PlayStation 2

87.

In 1993 what game sparked the debate among parents about video game violence

a)

Angry Birds

b)

Grand Theft Auto

c)

Mortal Kombat

d)

Sonic Hedgehog

88.

IDE

a)

Integrated Design Engineer

b)

Interrupted Developer Environment

c)

Invented Developer Engineer

d)

Integrated Design Environment

89.

SDK

a)

Software Development Kit

b)

Source Design Kit

c)

Source Development Kit

d)

Software Designed Kitten

90.

NPC

a)

Non- Playing Champion

b)

Non-Player Character

c)

No Personal Computer

d)

Non-Player Computer

91.

Colours that are opposite each other on the colour wheel are considered to be _______________________.

a)

bright

b)

complementary

c)

dull

d)

triadic

92.

What are these called?

a)

Tertiary Colours

b)

Secondary Colours

c)

Primary Colours

93.

What are the Primary Colours?

a)

RED, BLUE, YELLOW

b)

GREEN, BLUE, YELLOW

c)

ORANGE, YELLOW, RED

94.

What is a Primary Colour?

a)

Produced by mixing the secondary Colours together

b)

Produced by mixing a secondary colour & a Tertiary Colour

c)

They cannot be made by mixing any other colours together.

95.

An design element that refers to the lightness and darkness of a color.

a)

hue

b)

value

c)

movement

d)

intensity

96.

The surface quality or the way something feels such as rough-smooth

a)

shape

b)

texture

c)

color

d)

line

97.
A repeated shape or line
a)
emphasis
b)
pattern
c)
variety
98.

Principle of art that creates unity by stressing similarities of separate but related parts. The Parts seem to go together!

a)

Variety

b)

Harmony

c)

Texture

d)

Emphasis

99.
This image is a good example of which type of Balance?
a)
Symmetrical
b)
Radial
c)
Asymmetrical
100.

The visual feeling of equilibrium

a)

Sideways

b)

Proportion

c)

Balance

d)

Variety