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Worksheets

Challenge yourself!

Total questions: 15

Worksheet time: 15mins

Name
Class
Date
1.

(a)   helps teachers develop critical thinking and higher order cognitive abilities in students

2.

What are the three first levels of Bloom's taxonomy?

(a)  

3.

What are the three second levels of Bloom's taxonomy?

(a)  

4.

Knowing, mental skills, and knowledge are part of the (a)   domain.

5.

Feeling, emotional growth, and attitude are part of the (a)   domain.

6.

Doing and manual skills are part of the (a)   domain.

7.

Teachers might use Bloom's taxonomy for...

a)

practicing lower order cognitive abilities

b)

developing critical thinking skills

c)

classifying students' abilities

8.

The view that different people learn information in different ways refers to...

(a)  

9.

(a)   is a set of abilities that students need to develop in order to succeed in work and life.

10.

The 4C's in which the 21st Century Skills are expressed refer to:

a)

critical thinking, context, content, and connecting

b)

critical thinking, cooperation, communication, and consideration

c)

critical thinking, creativity, communication, and collaboration

11.

The most essential 21st Century Skill is...

a)

collaboration

b)

communication

c)

contextualization

d)

critical thinking

12.

__________ is a methodology that helps teachers to prioritize active learning during class time by assigning students lecture materials and presentations to be viewed at home or outside of class.

a)

Gamification

b)

Flipped learning

c)

Blended learning

13.

___________ is generally applied to the practice of using both online and in-person learning experiences when teaching students.

a)

Effective remote learning

b)

Dual language approach

c)

Blended learning

14.

___________ is a theoretical lens that offers a different view of bilingualism and multilingualism.

a)

Translanguaging

b)

Multiliteracies

c)

Dual language

15.

__________ is an educational approach to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.

a)

Video-games

b)

Role-playing games

c)

Gamification