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WorksheetsI-Learn ( Level 2 )
Total questions: 11
Worksheet time: 6mins
Which of the following are benefits of game-based learning?
Allows for healthy competition to fuel learning
All of the answers are correct
Engages participants in new and different ways
Helps participants understand the real-world applications of knowledge
Gamification is the use of games in the classroom/ training room to_____
Assign classroom chores
Grow friendship between students
Resolve interpersonal disputes
Aid learning
Effective game-based learning is………...?
Engaging
Offering immediate rewards
All of the answers are correct
Competitive
The key purpose of gamification is...?
To offer creativity
To increase participants engagement
To make feedback more immediate
To allow participants a competitive edge
Which of these is NOT a format for game-based learning...?
Video games
Card games
Board games
Arm wrestling
Which of these is NOT an advantage of game based-learning...?
The ability to compare standardized scores
Beating your participants at the game to make yourself feel better
The ability to tailor the game to participants' ability level
Breaking up the monotony of the classroom
Which of these is a way to repackage grades in gamification in education...?
Multiple answers are allowed
Use experience points instead of letter grades
Offer badges for rewards to show point level accomplishment
Give level-up feedback to participants as they progress toward goals
Display a leader board of points in the classroom
What is classroom gamification...?
Adding game-like characteristics to the classroom environment
Having fun at school
Taking a field trip to a video arcade
Teaching students games to play at recess
Ahmed is designing a curriculum program with many units, and he has added a sheet where teachers can add numbers in groups of ten each time a student completes a lesson. When the sheet is full, the student will get a star. What gamification element is the student collecting...?
Point
Badge
Leaderboard
Rank
Mohamed planned his behavior goals based on his participants' problem areas. What is the second goal type he needs to plan in a gamified classroom...?
Rewards
Big ideas
Activities
Learning goals
_____ of gamification are used to guide participants towards the learning outcomes as well as award points.
Badges
Levels
Rules
Time
