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Distance Education Common Terms

Total questions: 9

Worksheet time: 7mins

Name
Class
Date
1.

How are you feeling today?

a)

Happy

b)

Sad

c)

Anxious

d)

Excited

e)

Sleepy

2.

This refers to instruction and learning that are delivered remotely as a whole course or through a large portion since in-person sessions between the learners and educators are limited or impossible.

a)

Distance Education

b)

Game-Based Learning

c)

Non-Formal Education

d)

Blended Learning

3.

In an online distance education setup, learners interact with the teacher in real-time through video/audio conferencing or live chats to follow instructions, lectures, or tasks. This refers to ___.

a)

asynchronous instruction

b)

synchronous instruction

c)

blended learning

d)

game-based learnning

4.

In an online distance education setup, learners work at different times and locations using a central platform to access learning materials provided by the instructor. This refers to ____.

a)

game-based learning

b)

blended learning

c)

asynchronous learning

d)

synchronous learning

5.

This refers to a software application for the administration, documentation, tracking, reporting, and delivery of educational courses, training programs, or learning and development programs.

a)

social media

b)

leaning management system

c)

video conferencing

d)

learning playlist

6.

This refers to a series of activities focused on specific content and matched to student needs with the intent to provide differentiated instruction while giving students control over various aspects of learning, including path, pace, or modality.

a)

synchronous instruction

b)

leaning management system

c)

video conferencing

d)

learning playlist

7.

These are graphic organizers that allow for differentiated instruction and provide students with options to choose how they want to learn a concept.

a)

choice boards

b)

social-emotional learning

c)

video conferencing

d)

learning playlist

8.

This is the process through which children and adults understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.

a)

hybrid learning

b)

social-emotional learnning

c)

blended learning

d)

universal design for learning

9.

This refers to the deliberate designing of instruction to address the needs of a diverse mix / wide-range group of learners by incorporating multiple means of communicating information, using several methods to engage learners, and using flexible assessments for/of learning.

a)

hybrid learning

b)

social-emotional learnning

c)

universal design for learning

d)

synchronous learning