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WorksheetsDistance Education Common Terms
Total questions: 9
Worksheet time: 7mins
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This refers to instruction and learning that are delivered remotely as a whole course or through a large portion since in-person sessions between the learners and educators are limited or impossible.
Distance Education
Game-Based Learning
Non-Formal Education
Blended Learning
In an online distance education setup, learners interact with the teacher in real-time through video/audio conferencing or live chats to follow instructions, lectures, or tasks. This refers to ___.
asynchronous instruction
synchronous instruction
blended learning
game-based learnning
In an online distance education setup, learners work at different times and locations using a central platform to access learning materials provided by the instructor. This refers to ____.
game-based learning
blended learning
asynchronous learning
synchronous learning
This refers to a software application for the administration, documentation, tracking, reporting, and delivery of educational courses, training programs, or learning and development programs.
social media
leaning management system
video conferencing
learning playlist
This refers to a series of activities focused on specific content and matched to student needs with the intent to provide differentiated instruction while giving students control over various aspects of learning, including path, pace, or modality.
synchronous instruction
leaning management system
video conferencing
learning playlist
These are graphic organizers that allow for differentiated instruction and provide students with options to choose how they want to learn a concept.
choice boards
social-emotional learning
video conferencing
learning playlist
This is the process through which children and adults understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.
hybrid learning
social-emotional learnning
blended learning
universal design for learning
This refers to the deliberate designing of instruction to address the needs of a diverse mix / wide-range group of learners by incorporating multiple means of communicating information, using several methods to engage learners, and using flexible assessments for/of learning.
hybrid learning
social-emotional learnning
universal design for learning
synchronous learning
