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Web based learning

Total questions: 82

Worksheet time: 44mins

Name
Class
Date
1.

What is a web-based learning application?

a)

Learning from a book, lecture, or powerpoint

b)

Recitation, for example students would sit in silence, while one student after another would take it in turns to recite the lesson, until each one had been called upon

c)

Learning of a specific concept using technology by enhancing, amplifying, and/or guiding the cognitive process of others

d)

Acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.

2.

Mark all that are correct. Per instruction, what are the teaching qualities one should possess for implementing web-based learning?

a)

empathy

b)

adaptability

c)

passion

d)

understanding

3.

Mark all that are correct. What are the web-based learning applications we discussed?

a)

YouTube

b)

Quizizz

c)

Kahoot!

d)

Socrative

4.

Many of them are (a)   to the user allowing for easy internet access.

5.

An American online video-sharing platform. Mission is to allow everyone to have a voice in the world. What web-based learning application is this?

a)

Quizizz

b)

YouTube

c)

Socrative

6.

Delivers formative assessment tools to teachers around the world. Mission is to connect teachers with students as learning happens, by providing fun and effective tools to gauge student understanding in real time. What Web-base learning application is this?

a)

Quizizz

b)

YouTube

c)

Socrative

7.

Free gamified quizzes for every subject to play in class and at home. What web-based learning application is this?

a)

Quizizz

b)

YouTube

c)

Socrative

8.

Select all that apply. What are some benefits of web-based learning applications?

a)

Easily accessible through smart devices.

b)

Keeps students actively engaged.

c)

Reinforces content learned.

d)

Many are free to all users.

9.

True or False. Allows students to experiment, manipulate variables, apply concepts, or answer questions based on formal presentation of material targeting a relatively narrow concept.

a)

True

b)

False

10.

Select all that apply. Web-based learning applications support learning of a specific concept by __________ , __________, and/or ________ the cognitive process of others.

a)

enhancing

b)

amplifying

c)

structuring

d)

guiding

11.

Your instructor comes to class has additional handouts prepared, provides detailed explanations and demonstrations, and at end the day, to test your knowledge against your peers, puts together an online Quizizz. What instructor quality (that we discussed) do they posses?

a)

adaptability

b)

integrity

c)

passion

d)

understanding

12.

In order to conform with the times and change with your students, an instructor must have the quality of__________?

a)

adaptability

b)

understanding

c)

integrity

d)

passion

13.

Web-based learning applications allows for the instructor to use ________________ that were previously discussed classroom management. The blank may contain one or more words.

a)

enhanced technology

b)

flexible learning goals

c)

learning techniques

d)

problem solving

14.

True or False. Quizizz does not allow students to view the questions on their own screen rather than just the instructors, allows for live quizzes and instructor monitoring even when the students are not in the same room, and allows instructors to assign quizzes to their students through the application.

a)

True

b)

False

15.

This is an open-ended question. All answers are correct. How did you like using the Quizizz learning application after learning the course content? Were there any areas you would suggest improvement on?

4 lines
16.

A structured training model that combines on-the-job training and related technical instruction in which workers learn the practical and theoretical aspects of a highly skilled occupation. Registration is with the Department of Labor’s Bureau of Apprenticeship and Training and ensures standards of fairness, safety and training.

a)

registered apprenticeship

b)

youth registered apprenticeship

c)

cooperative education

d)

clinical experience

17.

A term connected to the School to Work Opportunities Act, it refers to a coordinated learning, program that integrates academic and occupational instruction, includes paid work experience, extends from high school through postsecondary education, and leads to an industry recognized certificate.

a)

registered apprenticeship

b)

youth registered apprenticeship

c)

cooperative education

d)

clinical experience

18.

Work and school experiences under the direction of a teacher coordinator, arranged between school and employer to complement each other toward an occupational goal -- often more formally structured and supervised than other work experience programs

Source: ERIC Thesaurus.

a)

registered apprenticeship

b)

youth registered apprenticeship

c)

cooperative education

d)

clinical experience

19.

Practical experience in medical and health-related services that occurs as part of an educational program. Source: ERIC Thesaurus.

a)

registered apprenticeship

b)

youth registered apprenticeship

c)

cooperative education

d)

clinical experience

20.

Activity in which an individual spends time with a worker on the job, observing actual workplace tasks in order to explore a potential career interest. Source: ERIC Thesaurus

a)

mentorship

b)

externship

c)

job shadowing

d)

school-based enterprise

21.

An organized system of pairing a student with an adult who is working in the student’s chosen field. Source: CORD Glossary

a)

mentorship

b)

job shadowing

c)

externship

d)

entrepreneurship

22.

Students work part-time in a school-owned business and take elective classes that develop the required occupational and entrepreneurial skills. Source: OTA

a)

job shadowing

b)

mentorship

c)

externship

d)

school-based enterprise

23.

A supervised work based learning experience which links a learner with an employer for a planned set of activities often designed to give the learner a broad overview of a business or occupational field. Source: MTAG. Note: May be short term or long term, paid or unpaid

a)

job shadowing

b)

mentorship

c)

school-based enterprise

d)

internship

24.

Learning through community service (or public service in a wider sphere), usually integrated with regular instruction in school. Source: ERIC Thesaurus.

a)

job shadowing

b)

service learning

c)

mentorship

d)

externship

25.

The activity of setting up a business or businesses, taking on financial risks in the hope of profit.

a)

entrepreneurship

b)

externship

c)

internship

d)

mentorship

26.

A temporary training program in a workplace, especially one offered to students as part of a course of study.

a)

externship

b)

job shadowing

c)

entrepreneurship

d)

school-based enterprise

27.

What are the platforms for online Learning

a)

Google Meet, Padlet & Bigo

b)

Omegle, Netflix & Hangouts

c)

Skype, Youtube & Padlet

d)

Schoology, Kahoot & iflix

28.

Which is the theory of online learning?

a)

Knowledge is independent and on the exterior of the learner

b)

Technology is just a tool in getting the kids working together, the teacher is most important

c)

Use of the Internet to access learning materials

d)

Computer is merely the vehicle

29.

What is the benefits of Online Learning for trainers?

a)

Reduced overall cost

b)

Convenient

c)

Technological issues

d)

Distributing Materials

30.

How to make Online Learning effective?

a)

Teachers and students interact simultaneously

b)

Be realistic

c)

Reduced social and cultural interaction

d)

Cultural acceptance

31.

What are the challenges faced by the students in adapting Online Learning?

a)

Cultural Acceptance

b)

Inappropriate contents

c)

Portability of training

d)

Budgets

32.

What is Asynchronous type of Online Learning?

a)

Both in–person and online interaction & blended learning

b)

Do not take place in real–time & contents and assignments provided

c)

Teachers and students interact simultaneously

d)

Students participate in a course in real time

33.

What is the definition of Online Learning?

a)

Use of the Internet to access learning materials

b)

Focuses on the idea that students process information they receive rather than just responding to a stimulus

c)

Use of the computer to access learning materials

d)

Students adapt their models of understanding either by reflecting on prior theories or resolving misconceptions.

34.

What are the different terms used for Online Learning?

a)

E-Learning, Social Learning & Variety Learning

b)

Distributed Learning, Networked Learning & Tele-Learning

c)

Optional Learning, Visual Learning & Web-based Learning

d)

Distance Learning, Internet Learning & Cognitive Learning

35.

What is the benefits for students in utilizing Online Learning?

a)

Communicate proactively

b)

Expert knowledge

c)

Interactive engagement

d)

Personal issues

36.
The application of technology for the enhancement of teaching, learning and assessment.
a)
instructional technology
b)
online learning
c)
technical schools
d)
acceptable use policy
37.
A common form of distance learning in which teaching and learning take place via the Internet.
a)
instructional technology
b)
online learning
c)
technical schools
d)
acceptable use policy
38.
A learning situation in which the teacher and student are not in the same location.
a)
distance learning
b)
dual credit course
c)
accredited
d)
Webquest
39.
In education, describes a school that has passed quality assessment and credits earned generally qualify for graduation at traditional schools.
a)
distance learning
b)
dual credit course
c)
accredited
d)
Webquest
40.
Multi function presentation device that can sometimes function as a dry ease board, but when connected to a computer and projector can also a large computer screen.
a)
interactive board
b)
model
c)
monitor
d)
mobi
41.
Example of similar excellent work that students can use as they complete an assignment.
a)
online learning
b)
model
c)
plagiarism
d)
sample
42.
In schools, a set of rules or code of conduct students follow in order to use school technology.
a)
acceptable use policy
b)
plagiarism
c)
instructional technology
d)
online learning
43.
Inquiry based learning project utilizing information from preselected Web sites.
a)
WebQuest
b)
plagiarism
c)
online learning
d)
distance education
44.
Use of someone else's original words or ideas without giving that person credit.
a)
WebQuest
b)
plagiarism
c)
online learning
d)
distance education
45.

Experiential learning is based on the following principle;

a)

learning by completing the notes and being attentive in class.

b)

learning through a teacher

c)

learning by doing revision again and again

d)

learning by doing.

46.

In experiential learning who guides the learning process?

a)

Teacher

b)

Director or a Principal

c)

Learner

d)

HOD's

47.

Experiential learning believes in/that

a)

Treating all the subjects separately

b)

All the subjects are interlinked

c)

Maths, Science and SS are interlinked

d)

All the language subjects are linked with Math and Science

48.

A complete learning cycle happens in following sequence:

a)

Concrete experience, reflect, abstract conceptulisation, apply in real life

b)

Abstract conceptulisation, concrete experience, reflect, apply in real life

c)

Concrete experience, apply in real life, abstract conceptulisation, reflect

d)

Apply, concrete experience, abstract conceptulisation, reflect

49.

A learner should go through how many stages to complete his learning cycle?

a)

3

b)

4

c)

5

d)

6

50.

How many senses are utilized for for the learning process?

a)

4

b)

5

c)

6

d)

7

51.

The 5 different senses are:

a)

Common sense, sight, hearing, taste, smell,

b)

Common sense, nonsense, sight, hearing, touch

c)

Common sense, nonsense, sight, hearing, smell

d)

Sight, hearing, taste, smell, touch

52.

Competency based learning means

a)

Developing skills, abilities and knowledge which will help you in your life

b)

Developing knowledge which will help you in your life

c)

It will help the person to ovecome dyslexia

d)

It will help the person to overcome ADHD

53.

The main goal of a teacher while teaching a student should be

a)

To be ready for exams

b)

To remember as many things as possible in all the subjects

c)

To handle themselves and their lives

d)

To say good morning to the teachers

54.

A school should focus more on

a)

Infrastructure

b)

Learning outcomes

c)

Completion of syllabus

d)

Notes given to Students

55.

A teacher should focus on

a)

How many chapters are completed

b)

How many competencies their students have mastered

c)

Students wishing them good morning

d)

Complete silence in the classroom

56.

Learning outcome means

a)

Students able to remember all the concepts, word to word.

b)

More content given to Students means more knowledge given.

c)

Students should be able to remember name of all the topics.

d)

It identifies what learners will know and will be able to demonstrate at the end of topic or chapter.

57.

Are experiential learning and competency based learning interlinked?

a)

Yes.

b)

Yes and no.

c)

I am not sure.

d)

We are talking about Chalk and Cheese.

58.

Competency of a student means

a)

Ability of a student

b)

Skill of a student

c)

Know-how of a student

d)

All the above

59.

How many of you gave answers to the above questions based on guessing?

a)

I had to guess most of the answers.

b)

I had to guess around 50% of the answers.

c)

I had to guess around 25% of the answers.

d)

How dare you question my hardwork and commitment? This is insulting for me. I have gone through each and every line of the reading material.

e)

I would have prepared, if i had known that there is going to be a quiz.

60.

What make Digital Game-Based Learning that works?

a)

Fun

b)

Alternative Learning

61.

Learning comes only when there is

a)

Motivation

b)

Gameplay

62.

What are the known games might involve game-based learning?

a)

World of Warcraft

b)

Civilization

63.

The matching interaction in games focuses

a)

On introducing targeted information to players for recognition, identification and naming.

b)

On repetitive practice of targeted skills that aim to promote a deeper level of understanding toward comprehension practice.

64.

Collecting and avoiding interaction in games belongs to

a)

Comprehension practice games

b)

Application games

65.

Simcity, which is a city building simulation game, can widely be used in

a)

Construction

b)

Management

66.

Given annual growth rates, the impact of digital games in the classroom are more likely to be considered

a)

As core tools for learning rather than replacing existing traditional practices.

b)

As supplementary tools for learning rather than replacing existing traditional practices.

67.

The most common game genre is...

a)

Comprehension practice games

b)

Around Knowledge and memory building games

68.

One of the benefits of DGBL is...

(a)  

69.
What is one benefit of adding gaming to your class?
a)
Higher student engagement
b)
More distraction
c)
Less planning
d)
Students don't learn about failing
70.
Students are more likely to learn that failure is part of the process of learning.
a)
True
b)
False
71.
Just like in games, students move toward levels of mastery rather than just grades.
a)
True
b)
False
72.
Gaming provides teachers with the opportunity to...
a)
have free time in class.
b)
differentiate for the different levels of students.
c)
not give choice to students
d)
lower student engagement
73.
Gamification includes all but one of the following...
a)
challenge
b)
playing
c)
chance
d)
competition
74.
Which of the following is not true?
a)
We constantly play games in our daily lives and don't even notice. 
b)
Our students are digital natives.
c)
Many students lose their attention ver quickly.
d)
Gamification and playing are the exact same.
75.
Which of the following web applications is not a tool that can be used to gamify education in the classroom?
a)
Kahoot!
b)
Classcraft
c)
Quizizz
d)
Netflix
76.
XP stands for:
a)
Experienced Poinsettias
b)
Experienced Possums
c)
Experience Possibilities
d)
Experience Points
77.
Can your instruction be differentiated when creating a quest for your students
a)
Yes
b)
No
c)
Maybe
78.
Select the true statement
a)
Playing games in class is gamification
b)
Gamification allows students to select different quests to complete
c)
Students don't care about advancing to the next level
d)
Students don't like earning "badges"
79.
Game-based learning is another word for gamification
a)
True
b)
False
80.
Game-based learning can improve students' self-efficacy
a)
True
b)
False
81.
Game-based learning allows students and teachers to __________.
a)
collaborate
b)
debate
c)
play against each other
d)
perform
82.
Gamification is good for... 
a)
elementary aged students.
b)
intermediate school aged students.
c)
middle thru high school students and beyond. 
d)
all of the above.