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Topic A1: Media Representations in Context

Total questions: 33

Worksheet time: 17mins

Name
Class
Date
1.

Media representation are constructed using which types of representation?

a)

Age, Sexual Preference, Places

b)

Age, Gender, Ethnicity

c)

Age, Gender, Political Views

d)

Age, Ethnicity, Income

2.

What forms of representation have we studied in Topic A?

a)

Advertising, Games & Social Media

b)

Games, Magazines & Comics

c)

Film, TV & Animations

d)

Games, Music Videos & Magazines

3.

Which type of representation is being described?


"Stereotypes are common, whether young or old."

a)

Age

b)

Gender

c)

Ethnicity

d)

Places

e)

Social Groups

4.

Which type of representation is being described?


"May be represented as dangerous (e.g. a war zone or the back streets of a town at night) or welcoming (e.g. a middle class family home or a sandy beach)."

a)

Age

b)

Gender

c)

Ethnicity

d)

Places

e)

Social Groups

5.

Which type of representation is being described?


"Masculinity and femininity are culturally determined behaviours associated with this type of representation".

a)

Age

b)

Gender

c)

Ethnicity

d)

Places

e)

Social Groups

6.

Which type of representation is being described?


"Class depictions focus on power and hierarchy.


The media often encourage the audience to aspire to a wealthy, upper or middle class lifestyle by working hard, ignoring the causes of poverty and inequality".

a)

Age

b)

Gender

c)

Ethnicity

d)

Places

e)

Social Groups

7.

Which type of representation is being described?


"Although overt racism is rare in mainstream media, non-white people remain under-represented and stereotypes and negative portrayals are common".

a)

Age

b)

Gender

c)

Ethnicity

d)

Places

e)

Social Groups

8.

How can people be represented?

a)

What they look like

b)

How they sound

c)

How they behave

d)

Using visual effects

e)

All

9.

What is included in moving image media?

a)

Films, TV programmes & Games

b)

Film & TV programmes

c)

Games

10.

How do moving images media construct representations?

a)

Portrayal of people & places

b)

Ideas & Design

c)

Script, Editing, Sound, Lighting, Camerawork

d)

All

11.

What is being described?


"Such as stereotyping, gender, class, ethnicity, attractiveness, behaviour, speech, body language"

a)

Portrayal of places

b)

Design

c)

Ideas

d)

Portrayal of People

12.

What is being described?


"Such as framing, camera angles, camera movement"

a)

Editing

b)

Design

c)

Camerawork

d)

Lighting

13.

Where you watch a film influences your attitude and ability to receive its messages.


Which is being described?


"You cannot choose the content – it is playing automatically whether you want to see it or not"

a)

In the cinema

b)

Online

c)

On your phone

d)

On your TV

e)

On a public screen

14.

Where you watch a film influences your attitude and ability to receive its messages.


Which is being described?


"You may have received a clip that somebody else enjoyed, or you may have searched for a particular clip"

a)

In the cinema

b)

Online

c)

On your phone

d)

On your TV

e)

On a public screen

15.

What is intended to persuade you (or the target audience) to do something – to buy a product or service, to change your behaviour, or to be informed about something?

a)

Film/TV

b)

Advertising

c)

Music Videos

d)

Games

e)

Magazines

16.

Which of these is a convention of a visual advert?

a)

Brand logo, colour scheme & slogan

b)

Brand logo, slogan & a famous celebrity

c)

A famous celebrity image which is emphasised more than the words

d)

Reliance on negative stereotypes

e)

All

17.

Which form of representation includes interactive media to immerse the user?

a)

Advertising

b)

Film & TV

c)

Games

d)

Music Videos

e)

Magazines

18.

How might game developments influence representations?

a)

Players as viewers & Players as developers

b)

Blurring boundaries & social interaction

c)

Augmented and virtual reality

d)

Embedded advertising & realistic graphics

e)

All

19.

What is being described?


"Superimposing computer-generated sound, video, graphics or GPS data onto a real world environment blurs with the boundaries between ‘real’ and ‘game’"

a)

Realistic graphics

b)

Augmented and virtual reality

c)

Embedded advertising

d)

Blurring boundaries

20.

Propps Morphology of the folktale states that in Western culture games share a limited range of narrative and character types.


What is being described?


"quest, epic, saga, romance"

a)

Episode types

b)

Character types

c)

Narrative types

21.

Propps Morphology of the folktale states that in Western culture games share a limited range of narrative and character types.


What is being described?


"challenges, obstacles, rewards"

a)

Episode types

b)

Character types

c)

Narrative types

22.

Propps Morphology of the folktale states that in Western culture games share a limited range of narrative and character types.


What is being described?


"hero, false hero, villain, donor, princess, father figure, helper, dispatcher"

a)

Episode types

b)

Character types

c)

Narrative types

23.

What is a cutscene?

a)

Introduction scenes, shot and edited like a film and used in games

b)

An advertisement in a game, shot and edited like a game

c)

Non-interactive scenes, shot and edited like a film and used to progress the story of a game

24.

Which type of representation do fans may strongly identify with singers and bands they feel represent them?

a)

Magazines

b)

Games

c)

Film & TV

d)

Music videos

e)

Advertising

25.

Which genre of music video uses these common conventions?


•Attractive singers and dancers

•Colourful, sometimes revealing costumes

•In studio or familiar setting

•Dance routines

•Eye contact with the camera

a)

Pop

b)

Rock

c)

Indie/Folk

d)

R&B

26.

Which genre of music video uses these common conventions?


•Understated costumes

•Shows band playing instruments

•Simple, low budget feel

•In countryside, street or warehouse

a)

Pop

b)

Rock

c)

Indie/Folk

d)

R&B

27.

Which genre of music video uses these common conventions?


•Sexualised images, such as topless men

•Colourful costumes

•Symbols of wealth such as gold jewellery, cars

•At studio, nightclub or house party

a)

Pop

b)

Rock

c)

Indie/Folk

d)

R&B

28.

Which genre of music video uses these common conventions?


•Focus on artists

•Often performance based focusing on singer

•Alternative or leather costumes

•Low key lighting

•On stage or in unusual setting

a)

Pop

b)

Rock

c)

Indie/Folk

d)

R&B

29.

When analysing representations in a music video, what should you consider?

a)

How the artist is being represented

b)

How others are represented

c)

How the song is being promoted

d)

How the audience is expected to feel about what they see and hear

e)

All

30.

Which form of representation is traditionally printed weekly, fortnightly or monthly?


Note, these are now more common online.

a)

Advertising

b)

Music videos

c)

Games

d)

Film & TV

e)

Magazines

31.

Everything in magazines has been selected, what does this include?

a)

Portrayal of people, Portrayal of readers/target audience, Portrayal of places

b)

Content including photographs & images, Advertising

c)

Design and page layout, Page composition, Ideas

d)

All

32.

On a magazine what is a buzzword?

a)

The title of the magazine

b)

The main image

c)

The main headline (tagline)

d)

A word/phrase to attract attention

33.

When discussing the key points of magazines, what does the word 'disposable' mean?

a)

They are NOT intended to be kept on a shelf like a book

b)

Advertisements are used to market products as you read

c)

They are intended to be dipped in and out of, rather than to be read straight through

d)

After one or two reads of one, you know what to expect