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Game Design Final Review

Total questions: 60

Worksheet time: 3600secs

Name
Class
Date
1.

King Tut was buried with a variety of items that he might need in the afterlife, but what specific item was he buried with that would lead us to believe he was the original 'gamer'?

a)

four ornate sets of the ancient board game that was called Senet

b)

several ancient books about gaming

c)

a PlayStation® remote control

d)

notebooks filled with his brainstorms about creating video games

2.

What type of television is pictured in the image below?

a)

microprocessor television (MPTV)

b)

cathode ray tube (CRT) television

c)

processing power television (PPTV)

d)

bitmap television (BTV)

3.

The Magnavox Odyssey became the first commercially successful video game, ultimately sold 350,000 units, and subsequently began… what?

a)

the Golden Age of Arcade Games

b)

the New Age of 3D Games

c)

the Intrinsic Age of PC Games

d)

the Strategic Age of Atari®

4.

What was the first commercially successful, cartridge-based video game console that introduced the concept of housing game software separate to the game console, making the release of new games cheaper?

a)

3D Tic-Tac-Toe

b)

Atari® 2600 VCS

c)

Tennis for Two

d)

Sega Genesis®

5.

The first video games date back to the Brookhaven National Laboratory in New York. What dates do the first generation of video games span across?

a)

early 1970s to early 1990s

b)

late 1970s to 1985

c)

1958 to early 1970s

d)

early 1980s to 1991

6.

Senet is one of oldest games in history and dates all the way back to when?

a)

1820 CE

b)

1200 BCE

c)

3500 BCE

d)

570 CE

7.

What is a bitmap?

a)

the physical components of computers

b)

an image or display created from small units known as pixels

c)

the tiny, integrated circuits that contain the CPU's functions

d)

the basic units of programmable color in an image or a display

8.

Raster graphics use the CRT's beam to rapidly sweep the screen with a series of lines which creates a grid, dividing the screen into a network of tiny squares. What are these tiny squares called?

a)

pixels

b)

vectors

c)

cathodes

d)

sprites

9.

Raster graphics are never used in video games that are made today because they are unable to produce complex images.

a)

True

b)

False

10.

How are 2D objects defined?

a)

by their mathematical model of shapes, lines, and curves

b)

in terms of their position on the X-, Y-, and Z- (depth) axes

c)

by their position on the X- (horizontal) and Y- (vertical) axes

d)

by their grid that divides the screen into a network of tiny squares

11.

What does game designer and scholar Dr. Jane McGonigal say that players are informed of from the feedback system in a game?

a)

how close they are to achieving their goals

b)

what skills they need to improve upon

c)

who has the highest game score of all time

d)

what game the player should attempt to play next

12.

What core components are involved with all games?

a)

player actions, humor, rewards, coins

b)

player goals and actions, rules, challenges

c)

challenges, riddles, mind-benders, tasks

d)

injury, re-birth, rules, questions

13.

How is gameplay defined?

a)

any element within a computer program, such as a computer game, which simulates decision-making based on algorithms defined by game designers and programmers

b)

what the player can do in a game and how other entities respond to the player's actions; the way players interact with a video game including rules, plot, objectives, and overall experience

c)

the state of complete skill, knowledge, and accomplishment of something; the way a player becomes an expert at a game

d)

a broad category of games where gameplay is designed to simulate real-world or fictionalized activities and often require resource management skills

14.

What genre of games involves gameplay that is designed to simulate real-world or fictionalized activities such as flying a plane or managing a city and often requires resource management?

a)

simulation games

b)

puzzle games

c)

adventure games

d)

strategy games

15.

In the third-person perspective, the game shows the world from the perspective of what?

a)

a secondary character in the game who follows the main character around

b)

an abstract, free-roaming camera

c)

the eyes of your personal avatar

d)

various stationary items in the game

16.

What game mechanic is key to any game with an economic component and prominently featured in genres such as real-time strategy games, town and city builders, war games, and simulation games?

a)

capture and eliminate

b)

quests and goals

c)

resource management

d)

inventory

17.

Feedback is a promise to players that their goal is achievable, which provides motivation to keep playing.

a)

True

b)

False

18.

Third-person perspective is especially popular in games with a prominent shooting mechanic, such as Halo or Call of Duty.

a)

True

b)

False

19.

A programming language is a formal system of coded commands that provide instructions for a computer.

a)

True

b)

False

20.

What term refers to the collection of computer instructions and other files that constitute a piece of software?

a)

codebase

b)

scripting language

c)

interface

d)

storyboards

21.

During what stage in game development do quality assurance team members begin testing the game and reporting bugs that the rest of the team then works on fixing?

a)

production

b)

pre-production

c)

post-production

d)

concept

22.

When creating a prototype and using it to test the game mechanics, what are you specifically testing and attempting to determine about your game mechanics?

a)

how much fun and how engaging the game mechanics are

b)

how impressive and authentic the game mechanics are

c)

how profitable and marketable the game mechanics are

d)

how many bugs the game mechanics have

23.

When testing your video game, what are the benchmarks that define your test's success called?

a)

critical test

b)

benchmark quota

c)

prediction notes

d)

test criteria

24.

What type of immersion involves the player being so absorbed in the action from second to second that nothing else matters except surviving the next challenge?

a)

tactical immersion

b)

strategic immersion

c)

magical immersion

d)

integrative immersion

25.

With the Rule of 99 inventory system, a player can have as many inventory items as required, but they will have limited what?

a)

a limited level of inventory understanding

b)

limited opportunities to gain inventory

c)

a limited quantity of each

d)

limited bartering allowances

26.

The iterative process is completely unique to game design and development.

a)

True

b)

False

27.

A weighted inventory system is often tied into player advancement.

a)

True

b)

False

28.

Typically, what is a pitch followed by?

a)

Game Concept Document (GCD)

b)

Game Design Document (GDD)

c)

Game Art Outline (GAO)

d)

Game Design Roles (GDR)

29.

How does a Game Design Document expand on the Game Concept Document?

a)

they are basically the exact same thing except for that the GDD includes details regarding the game budget and potential investors

b)

by providing specific step by step instructions for each member of the team as to how they will contribute to the game being built and created, which they must precisely follow

c)

by providing less description of what the game will look and feel like while playing, but more detailed explanations about the features that set it apart from its competition

d)

by providing more description of what the game will look and feel like while playing, what features set it apart from its competition, and what platforms it will be played on

30.

Why is the GDD useful for game artists?

a)

because it contains specific directions for exactly what the artist must create and exactly how to go about creating it

b)

because it allows artists to see the big picture into which their individual pieces of artwork will fit, which usually results in more unified artistic content for the game

c)

because it lists the different subtasks of a game development project for artists, along with their estimated time and progression

d)

because it provides artists with the underlying structure of a game level or mission in terms of layout, presentation of obstacles and options for movement

31.

The title page of your team's Game Design Document includes more than just the actual title of your game. What other information is important to include on this page?

a)

a version number, copyright information, and usually the name of the developer (either an individual, series of individuals, or company trademark and logo)

b)

the tagline for your game and an example of the artwork that will be on the game's jacket cover

c)

the total budget of the game design process and a graph comparing this budget to other similar games in the same genre that are currently being produced

d)

the signature of every team member and every investor, binding each and every participant to keep all of the information completely confidential

32.

What portion of the GDD includes a description of how each screen, such as start screens, menus, popups, or options pages, flows into the next and how they relate to each other as well as a description of each screen, in terms of its purpose and corresponding functions within the game system?

a)

game mechanics

b)

title page

c)

screen flow

d)

game layout

33.

What should be included in the development team credits section of your GDD?

a)

specific instructions for how to beat the game

b)

a one to two paragraph bio on each of the game design team's members

c)

a list of all of the game's team members

d)

a proposed budget that details all of the various expenses

34.

The game overview section of your GDD is written as a summary of the whole game.

a)

True

b)

False

35.

Game progression is the underlying structure of a game level or mission in terms of layout, presentation of obstacles, and options for movement.

a)

True

b)

False

36.

Your overall aim is to produce an interface that is as 'quiet' as possible, so as not to snap players out of their immersed state.

a)

True

b)

False

37.

What component of, or tool used in, game design encompasses all elements that allow the user to provide input and receive feedback from the software?

a)

the user interface (UI)

b)

the virtual interface

c)

the user experience (UX)

d)

the narratology

38.

Input elements are the component of the user interface that communicate information to the player.

a)

True

b)

False

39.

What do we call the overall perception and emotional response that the player has while playing your game?

a)

output elements

b)

immersed state

c)

input elements

d)

user experience (UX)

40.

Characters can only be constructed as one specific archetype.

a)

True

b)

False

41.

Storytelling is still largely a passive experience where the user has no control over how the story plays out; video games, on the other hand, are about creating what?

a)

a profitable experience

b)

an interactive experience

c)

a confusing experience

d)

a frustrating experience

42.

How do we refer to an entity within an industry which handles laws of that industry rather than turning them over to a government authority or other organization?

a)

trademark

b)

localization

c)

self-regulation

d)

freemium

43.

What do we call a system by which a publisher will give a developer a percentage of all profits from sales?

a)

freemium

b)

premium

c)

royalty

d)

cloning

44.

It is unnecessary to get a head start on marketing since most aspects of marketing are very simple and take no time to develop.

a)

True

b)

False

45.

The ethical considerations of designing a game are far reaching, but they do not include the subject matter itself.

a)

True

b)

False

46.

What type of digital distribution option offers a submission process that is easier than other distribution channels and allows developers to share their games without hosting them themselves?

a)

share your game for 'free' on gaming websites

b)

create a website and host your game for people to buy

c)

the digital marketplace of online stores

d)

passing out digital copies of your game on a street corner

47.

Whereas a copyright refers to the ownership of an idea, a patent refers to an invention and is a kind of intellectual property.

a)

True

b)

False

48.

Video game piracy is theft because it robs the developer of hard earned revenue.

a)

True

b)

False

49.

Scenes are one of the components of a project you create, such as the levels in the game, so you will need to save them before they are assigned a name.

a)

True

b)

False

50.

A query is a command that asks for information and receives a response.

a)

True

b)

False

51.

An object's position is based on its x and y coordinates, but the z coordinate is irrelevant.

a)

True

b)

False

52.

A variable defines the attributes of the inputs and signals to the computer so that it knows whether to expect alphanumeric characters, or integers to be entered, or some other type of data.

a)

True

b)

False

53.

Binary is a first-generation programming language that had only 0s and 1s in its vocabulary.

a)

True

b)

False

54.

CamelCase means that you leave lots of spaces and punctuation between words, and never capitalize any of the words.

a)

True

b)

False

55.

What view in the Unity® software allows you to see your game and physically manipulate the assets in your scene by using your mouse and a few keyboard keys?

a)

hierarchy view

b)

scene editor 3D view

c)

project/console view

d)

inspector view

56.

The hierarchy view, which shows you what is in your current scene or level, can be very useful for doing what?

a)

showing you the file structure for everything that has been created in the project

b)

selecting specific objects, or groups of objects, within the level

c)

displaying errors, warnings, and any other messages

d)

debugging and testing your code

57.

What is the quantity of matter in an object referred to as?

a)

angular drag

b)

drag

c)

mass

d)

script

58.

What is a mesh of an object's outline that is used to detect if the object has come into contact with something else called?

a)

a method

b)

a collider

c)

an object

d)

a scene

59.

When adding a cube to your playfield, your new cube will come into the scene with its center at the origin; this causes it to appear half sunken into the plane, which is also called what?

a)

data type

b)

zero transform

c)

control structures

d)

Rigidbody Dynamics

60.

What is the area in which the game action occurs known as?

a)

the playfield

b)

the materials

c)

the query

d)

the syntax