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UX Trivia

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Where on the FLUX guidelines can you download our set of icons for developers?

a)

A) The Icon page under the Design subfolder.

b)

B) FLUX guidelines' cover page.

c)

C) A and B are correct.

d)

D) Neither – our icons are not available to share with developers.

2.

What component should be used when only one item can be selected from a list?

a)

Radio buttons

b)

Check boxes

3.

The Proximity Principle states that items close together are likely to be perceived as part of the same group — sharing similar functionality or traits.

a)

True

b)

False

4.

It's okay to freely disable components as you see fit.

a)

True – Help our users know the component is not available to use.

b)

False – Disabling components confuse our users.

5.

Which of the following format is incorrect for a header?

a)

A) Upload Your Documents

b)

B) Upload your documents

c)

C) Upload your documents.

d)

D) B and C

6.

Words or phrases like: "do it yourself investing", "easier than ever", and "personal banker" are all examples of:

a)

Marketing copy

b)

Bad words

c)

Plain language

d)

Commonly used phrases

7.

What type of images require ALT+text?

a)

A) Charts, graphs and infographics

b)

B) Decorative images

c)

C) Functional icons that have specific actions

d)

D) A and C

8.

Which examples from below are good examples to support people with cognitive impairments?

a)

A) Minimizing unncessary content that could cause a distraction.

b)

B) Consistent design language.

c)

C) Clear error messages, which targets the component that is impacted.

d)

D) All of the above.

9.

Testing a prototype with one user makes it possible to identify all the obstacles for all users.

a)

True

b)

False

10.

Which of the following statements does not define “Generative research”?

a)

A) Generative research is defined as as a method of research that helps researchers develop a deeper understanding of users in order to find opportunities for solutions and innovation.

b)

B) Generative research is sometimes referred to as “evaluative research”

c)

C) Generative research is sometimes referred to as “exploratory research”

d)

D) Generative research is sometimes referred to as “discovery research”