WorksheetsHow To Gamify Your Classroom
Total questions: 7
Worksheet time: 21mins
Gamification means _____
Letting kids play games in class
Incorporating the structure of a game to a non-game experience
Allowing laptops, iPads, and iPhones for technology usage
Decorating the classroom like popular video games
SELECT ALL: Gamification uses game elements such as ...
challenges
rewards
controllers
creativity
extra credit
In games, and in life, failure is an essential component of success. Students should be allowed to fail and learn from their mistakes without feeling dejected or unmotivated to try again.
TRUE
FALSE
Students should NOT give feedback to each other.
TRUE
FALSE
By giving students choice, it allows them to foster and apply their knowledge in new, creative ways. Additionally, _____.
It gives the teacher more time to grade
It decreases their need for attention in the classroom
It makes them want to do more work
It gives them a sense of pride and ownership toward their work
Badges and rewards are examples of a tangible symbol of achievement.
TRUE
FALSE
SELECT ALL of the following examples of a digital game.
Quizizz
Blooket
YouTube
Kahoot!
