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How To Gamify Your Classroom

Total questions: 7

Worksheet time: 21mins

Name
Class
Date
1.

Gamification means _____

a)

Letting kids play games in class

b)

Incorporating the structure of a game to a non-game experience

c)

Allowing laptops, iPads, and iPhones for technology usage

d)

Decorating the classroom like popular video games

2.

SELECT ALL: Gamification uses game elements such as ...

a)

challenges

b)

rewards

c)

controllers

d)

creativity

e)

extra credit

3.

In games, and in life, failure is an essential component of success. Students should be allowed to fail and learn from their mistakes without feeling dejected or unmotivated to try again.

a)

TRUE

b)

FALSE

4.

Students should NOT give feedback to each other.

a)

TRUE

b)

FALSE

5.

By giving students choice, it allows them to foster and apply their knowledge in new, creative ways. Additionally, _____.

a)

It gives the teacher more time to grade

b)

It decreases their need for attention in the classroom

c)

It makes them want to do more work

d)

It gives them a sense of pride and ownership toward their work

6.

Badges and rewards are examples of a tangible symbol of achievement.

a)

TRUE

b)

FALSE

7.

SELECT ALL of the following examples of a digital game.

a)

Quizizz

b)

Blooket

c)

YouTube

d)

Kahoot!