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Gamification : Let's Learn

Total questions: 20

Worksheet time: 7mins

Name
Class
Date
1.
Gamification is all about playing games in your class
a)
True
b)
False
2.
What is Gamification?
a)
The craft of deriving all the fun and addicting elements found in games and applying them to real-world or productive activities.
b)
Gentrification that is taking place in urban cities where gaming is prevalent.
c)
The practice of playing games instead of learning. Often found in technology rich environments.
d)
Procrastination at it's most evolved level.
3.
These are part of game mechanics EXCEPT...
a)
Achievements
b)
Inferiority
c)
Points
d)
Competition
4.
Gamification is the same as game-based learning.
a)
True
b)
False
5.
XP stands for:
a)
Action Points
b)
Hit Points
c)
Experience Possibilities
d)
Experience Points
6.

what is the definition of "gamification" concept?

a)

games, games, GAMEESS!!

b)

playing games while learning

c)

the use of game design elements in non-game contexts

d)

learning considered as games

7.

What is gamification?

a)

the act of playing games

b)

the use of game design elements and game mechanics in non-game contexts

c)

the methods in designing a game

d)

the specific way in which players interact with a game

8.

What is the essence of gamification?

a)

Changing Behaviors

b)

Gaming in the Classroom

c)

Giving Badges & Rewards

d)

Increasing student motivation & engagement

9.

From previous research (A social gamification framework article), what are examples of gamification mechanics used?

a)

community interaction (social)

b)

leaderboards

c)

point-based reward system

d)

experience points

10.

Symbols of achievements that can be collected in games are called ____.

a)

Pins

b)

Badges

c)

Coins

d)

Leaderboard

11.

From the reading article, game-based learning does not ensure good performance in

a)

written examination

b)

practical application of concepts

c)

factual knowledge

d)

high order thinking skills

12.

Gamification will require me to change everything about my classroom.

a)

FALSE

b)

TRUE

13.

To gamify something, I need to create a full game experience to be successful.

a)

FALSE

b)

TRUE

14.

THIS IS NOT GAMIFICATION

a)

GAME BASED LEARNING

b)

SERIOUS GAMES

c)

GAME THINKING

d)

GAMBLING

15.

_______ are structured representations of progress (measurement and behaviour). They give a player status.

a)

Reward schedule

b)

Level up

c)

Levels

d)

Leaderboards

16.

A way of tracking behaviour, keeping score and providing feedback, is referred to as _____________.

a)

levels

b)

boss fight

c)

level up

d)

points

17.

_________ are given when a player achieves a certain goal (measurement and behavior).

a)

Leaderboards

b)

Levels

c)

Badges

d)

XP

18.

Which of the following is not true?

a)

Students learn more from taking a test than studying for it.

b)

Getting students involved in social problem solving using gaming is a great way to engage students.

c)

Assessments should only be given once.

d)

As a planet, we spend over 3 billion hours a week playing video or computer games.

19.

Gamification includes all but one of the following ...

a)

challenge

b)

playing

c)

chance

d)

competition

20.

"Game-based learning is another word for gamification." Is this statement true or false?

a)

True

b)

False