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Foundations of Animation Final Test Prep

Total questions: 44

Worksheet time: 22mins

Name
Class
Date
1.

Each individual picture in an animation is placed in a frame.

a)

True

b)

False

c)

Tell me more..

d)

None of the above

2.

An example of Claymation animation is ______.

a)

Wallace and Gromit

b)

Lion King

c)

Avatar

d)

None of the above

3.

Refers to variations in the proportions of objects, lines or shapes.

a)

Size

b)

Proportion

c)

Radial Animation

d)

Scale Found

4.

In its simplest form, it is physically manipulating a model, taking an image, then moving the model slightly, one frame at a time to create the illusion of movement.

a)

Traditional Animation

b)

Animation

c)

Stop Motion Animation

d)

Freeze Frame Animation

5.

The phenomenon which causes animation (and all film and video presentations) to "fool" the eye into seeing a series of images, shown successively, as real, live motion.

a)

Seen Scene

b)

Persistence of Vision

c)

Animation

d)

All of the Above

6.

Animation performed by computer, or computer graphics used in animation. Can be 2D or 3D animation.

a)

Traditional Animation

b)

CG/CGI Animation

c)

Digital Animation

d)

None of the above

7.

The process of infusing movement or life out of static or inanimate objects to create an illusion of movement. Can be in painting or drawing , computer (FLASH, C.A.P.S), stop motion or even drawing directly on film stock.

a)

Animation

b)

Cartoons

c)

Staging

d)

Frame Capture

8.

In it's strictest interpretation, this should mean any animation released in a format (that is, you MUST wear glasses to see it). In practice, this term has come to mean computer animation that imitates a real world.

a)

2D Animation

b)

3D Animation

c)

4D Animation

d)

None of the above

9.

The simplest shapes, such as circles, squares, and triangles.

a)

Art shapes

b)

Geometric Shapes

c)

Symbols

d)

None

10.

Everything radiates outward from a central point

a)

Center Out

b)

Radiation

c)

Radial Balance

d)

None

11.

Animation in two dimensions or flat animation. Can be computer or hand-animated.

a)

2D

b)

4D

c)

None of the above

d)

3D

12.

Is repetition and movement in which some/all elements repeat regularly.

a)

Movement

b)

Rhythm

c)

Pattern Force

d)

All of the above

13.

Is a visual flow through the composition.

a)

Scene

b)

Movement

c)

Central Focus

d)

None

14.

Offers some change in value creating a visual discord in a composition. It shows the difference between items and can be used as a background to bring objects out and forward in a design.

a)

Hue

b)

Saturation

c)

Light

d)

Contrast

15.

Brings together a composition with similar units. If your composition uses wavy lines and organic shapes you would stay with those types of lines and shapes

a)

Symmetry

b)

Unity and Harmony

c)

Center and Focus

d)

None

16.

What is a feeling of visual equality in shape, form, value, color, or more?

a)

Symmetrical Balance

b)

Center

c)

Emphasis

d)

Circle Balance

17.

An area that first attracts attention in a composition. This area is more important when compared to the other objects or elements in a composition

a)

None

b)

Attention/Stage

c)

Circle Spot/Focus

d)

Emphasis/Center of Interest

18.

Reflection of light refers to hues and the properties of hue; intensity, temperature, value and saturation.

a)

Brightness

b)

Color

c)

Saturation

d)

Hue

19.

What is the degree of light and dark in a drawing? It is the contrast between black, white and all the tones in between. It can be used with color as well as black and white. Contrast is the range between lightest and darkest values.

a)

Form

b)

Value

c)

Contrast

d)

All

20.

This refers to 3-D or it can be an illusion of 3-D created by the application of value using shading techniques.

a)

Form

b)

Value

c)

3D

d)

2D

21.

It is how something feels. It's surface quality can either be tactile or visual. It can be real or implied. It is the degree of roughness or smoothness in objects and compositions.

a)

Form

b)

Texture

c)

Appeal

d)

None

22.

In animation, what is flat and two dimensional with no form or thickness?

a)

Organic Shape

b)

Paper

c)

Frame

d)

Appeal

23.

The viewer needs to feel the character is real and interesting...do this by giving the character charisma, charm, simplicity, magnetism. Varying parts of the body including facial features makes characters more likable.

a)

Feeling

b)

Personable

c)

Appeal

d)

None

24.

Perfect imitation can look static. This brings realism into animation. If you want a person to look angry, make him look furious. What is it?

a)

None

b)

Form

c)

Exaggeration

d)

Static

25.

A person walking can swing arms or put hands in pockets, speak or whistle. This movement emphasizes action rather than take attention away from the main action. Good examples are arms swinging, head bobbing, whistling, chewing gum, texting

a)

Other Action

b)

Formal Action

c)

Primary Action

d)

Secondary Action

26.

Most human and animal actions occur along an arched trajectory. Walking or running is a good example. We bob up and down.

a)

Arcs

b)

Trajectory

c)

Movement Centered Action

d)

Scene Center Force

27.

The human body needs time to accelerate and time to slow down. You might have more keyframes at the start and end--fewer in the middle.

a)

Acceleration Reality

b)

Ease In/Ease Out

c)

Time Movement

d)

Frame Up

28.

Certain parts of the body remain in motion even after the body has stopped (law of Physics).

a)

Follow Through and Overlapping Action

b)

Constant Motion and Freeze Frame

c)

Motion Made

d)

Overdone Motion

29.

Used to direct your audience's attention on what is happening. It can clearly communicate to the audience the attitude, mood, or reaction of the character as it relates to the story. Camera angles can tell the story.

a)

Freeze Frame

b)

Center

c)

Animation

d)

Staging

30.

What prepares an audience for action and to make the action look more realistic.

a)

Forshadow

b)

Climax

c)

Anticipation

d)

None

31.

What is the area you draw onto in an animation that is visible to the viewer

a)

Whiteboard

b)

Animation Canvas

c)

Stage

d)

Animation Page Splice

32.

What is a key frame?

a)

The area you draw onto in an animation that is visible to the viewer

b)

The bottom part of any animation

c)

The scripting language that an animation runs in

d)

A drawing that defines the starting and ending points of any smooth transition

33.

What is one way that animators can convey emotion in the characters?

a)

Use different light and shade techniques with various music styles.

b)

Make the movie in HD.

c)

Create a storyboard and add it into the film.

d)

Saying hello to the Claymation characters.

34.

If an animation was using 25 frames per second, how many frames would be used in 7 seconds?

a)

32

b)

175

c)

25

d)

195

35.

Lego animations are a good example of what type of animation?

a)

Freeze Animation

b)

Scene Drop Animation

c)

Split Animation

d)

Stop Motion Animation

36.

The process of generating images that go between keyframes, also called inbetweening. 

a)

Between Scene

b)

Tweening

c)

Framing

d)

Split Scene

37.

The scene behind the action in an animation is the _________.

a)

Scene Frame

b)

Front Picture

c)

Screen

d)

Background

38.

What is traditional animation?

a)

An animation of pictures created by computers.

b)

An animation of pictures drawn or painted by hand.

c)

An animation produced by AI system.

d)

None

39.

Susie is creating an animation project. Which part of the animation program will be used to generate the viewable portion of the animation?

a)

Library

b)

Theater

c)

Stage

d)

Timeline

40.

How many frames per second is a typical animation?

a)

24 FPS

b)

16 FPS

c)

32 FPS

d)

48 FPS

41.

A ___________ is a single image in an animated production.

a)

Scene

b)

Figure

c)

Frame

d)

Clip

42.

What does 2D mean?

a)

Four dimensional

b)

Three dimensional

c)

Two dimensional

d)

None

43.

Animation is a sequence of …?

a)

Images

b)

Screens

c)

Slides

d)

Frame Points

44.

Gives a feeling of weight & flexibility to objects. For example, ____ when an object hits the ground, and _____ on the objects way to its full height before falling again.

a)

Pliable and Mobile

b)

Squash and Stretch

c)

Hit and Fall

d)

Small and Big