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Game & Simulation Foundations - Semester 1 Exam Practice #1

Total questions: 35

Worksheet time: 18mins

Name
Class
Date
1.

Which of the following is NOT NEEDED for the creation of a game ?

a)

Requires at least one player.

b)

Has a victory condition.

c)

Has powerups and bonuses.

d)

Has rules and objectives.

2.

Games that emphasize thinking, planning, and tactical aptitude and often include simulation elements are called ______ games.

a)

fantasy

b)

strategy

c)

action

d)

realistic

3.

Games that emphasize problem solving using spatial skills, logic, or pattern recognition are called ____ games.

a)

sports

b)

role-playing

c)

rhythm

d)

puzzle

4.

Video games can be classified into _____ based on the type of gameplay they feature.

a)

genres

b)

narratives

c)

consoles

d)

roots

5.

A camera that shows the avatar the player is controlling is:

a)

first-person

b)

third-person

c)

second-person

d)

any of the above

6.

In terms of video game characters, players are generally more likely to be immersed when:

a)

the characters are attractive/cute and pay the player or the player character a lot of attention

b)

the player can connect with characters that they feel have the power to fulfill their goals

c)

the characters are photorealistic

d)

the characters behave ethically and follow a strict code of justice

7.

The graphical representation of the user’s character or alter-ego is their:

a)

eidolon

b)

avatar

c)

voxel

d)

animus

8.

A state of deep engagement that allows a player to fully invest in a game’s world is called:

a)

gameplay innovation

b)

truth in storytelling

c)

player immersion

d)

games-as-art

9.

A ____________ designs icons and elements that are used in the game's menus and heads up displays (HUD).

a)

Menu designer

b)

Technical artist

c)

User Interface artist

d)

Level designer

10.

____________________ illustrate the game's cinematics and sometimes elements of gameplay design to be passed on to other artists and animators.

a)

Texture artist

b)

Comic artist

c)

Illustrator

d)

Storyboard artist

11.

The ________________ oversees the entire game development team and includes responsibilities such as hiring and building teams, contracts, team work schedules, and budget.

a)

Producer

b)

Creative guru

c)

Creative director

d)

Composer

12.

The ___________________ creates all the sound effects that are used in a game .

a)

Sound Designer

b)

Composer

c)

Beats Operator

d)

Disc jockey

13.

A Game World is where the game play takes place.

a)

True

b)

False

14.

A __________________ designer creates game maps, worlds using 3-D programs, and populates the game maps with everything from enemies to treasure.

a)

World

b)

Environment

c)

Map

d)

Level

15.

A ___________________ works with languages such as C++ and Java by writing code that allows a game's text and graphics to be displayed.

a)

Texture Artist

b)

User Interface artist

c)

Level Designer

d)

Programmer

16.

FPS  (Frames per Second) is the number of times the image on the screen is refreshed each second, or the rate at which an imaging device produces unique sequential images called frames.

a)

True

b)

False

17.

An RPG that can support hundreds of players together in one environment is referred to as a ____________________.

a)

Mega Multiplayer Online

b)

Minutely Multiplayer Online

c)

Massively Multiplayer Online

d)

Manic Multiplayer Online

18.

These games are similar to turn-based games, these faster-paced games focus on the "four X's" : expansion, exploration, exploitation, and extermination.

a)

Simulation

b)

Role-playing game (RPG)

c)

Puzzle

d)

Real time strategy (RTS)

19.

This video game genre features an emphasis on item collection and usage, puzzle solving, and long-term story.

a)

Action-adventure

b)

Turn-based

c)

Life simulation

d)

Vehicle simulation

20.

This video game usually involves a character jumping, shooting, fighting, or swinging across your screen (Left to Right).

a)

Simulation

b)

Sports

c)

First Person

d)

Platform

21.

A Virtual World is the imaginary world created by computers.

a)

True

b)

False

22.

The __________________________ became popular in the late 1970s, resulting in an entire generation of video game programmers.

a)

Arcade Machine

b)

Pinball Machine

c)

Console

d)

Personal Computer

23.

A video game constructed of images from line calculations is rendered in __________________ graphics.

a)

Pixel

b)

Vector

c)

Raster

d)

anti-aliased

24.

He created early arcade video games and was one of the founders of ATARI ?

a)

Nolan Bushnell

b)

Sid Meir

c)

Bill Gates

d)

William Shatner

25.

The first video game programmers were ________________ and students from universities like MIT.

a)

Peace corps

b)

Military employees

c)

Elementary students

d)

Biologists

26.

Which of the following NOT a base to making a game?

a)

Art

b)

Programming

c)

Math

d)

Design

27.

A simulation is program that attempts to simulate an abstract model of a particular system.

a)

True

b)

False

28.

User Interface Designer

a)

Creates character depth and interaction

b)

Creates the controls used by the player to interact with the game

c)

Creating documents that give directions for the steps and processes needed in design

d)

Interprets the design documents to create a game world and interactions for a single game level.

29.

Game Writer

a)

Creates the backstory for each character

b)

Oversees the vision and general direction of the game

c)

Creates the challenges, goals and victory condition

d)

Interprets the design documents to create a game world and interactions for a single game level.

30.

What is Hierarchy?

a)

Creating documents that give directions for the steps and processes needed in design

b)

The organizational structure of responsibility and decision making

c)

Establishes the rules of the game, finalizes the design documents, and ensures the game will work as envisioned

d)

Responsible for ensuring the design objectives required by the production group are acheived by the design group

31.

The term Marketing Effort is a compilation of what 3 resources to promote a product.

a)

Time, Money, People

b)

Time, Money, Energy

c)

Time, Energy, People

d)

Money, Energy, People

32.

Income, age and gender are the most common examples of using what to identify potential buyers?

a)

Marketing Tools

b)

Unique Selling Point

c)

Marketing Effort

d)

Demograhic Tools

33.

Costing More than the amount of money you have

a)

Budget

b)

Overbudget

c)

Overhead

d)

TopHead

34.

The amount of money allotted to a game company to build a video game

a)

Budget

b)

Bulk

c)

Markup

d)

Loan

35.

The general cost to run a business

a)

Discount

b)

Wholesale Group

c)

Overhead

d)

Budget