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Lesson 4 - Player types

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Bartle proposes a categorization of players very, very popular in the field of video games, according to two axes of proactivity and environment. Which kind of player corresponds to the combination “Acting-World”?

a)

Socializer

b)

Killer

c)

Explorer

d)

Achiever

2.

One has to be very careful when  using Bartle’s model, since it has a very important limitation from a scientific standpoint (that Bartle himself keeps repeating!).

a)

It’s too simple

b)

It’s about MUDs

c)

Does not allow combinations

d)

It’s too old

3.

Amy Jo Kim expanded upon Bartle with a similar model, the Action Matrix, but taking into account games with a CORE experience based on different patterns. Which one?

a)

Multiplayer

b)

Narrative

c)

Competitive

d)

Social

4.

Amy Jo Kim’s Action Matrix is based on verbs that describe the actions that may motivate a user, but it is still organized in four quadrants along two axes. Which category would include the action “Curate”?

a)

Compete

b)

Express

c)

Collaborate

d)

Explore

5.

If you look carefully, in the end, all approaches to player type categorization tend to be based on basic motivational theories. The “Compete” category in the Action Matrix would be mostly related to which SDT/Drive principle?

a)

Autonomy

b)

Mastery

c)

Relatedness

d)

Purpose

6.

Given Marczewski’s categorization, or HEXAD, some users are motivated according to the question “What is there to find?” (among others). Which ones?

a)

Achievers

b)

Socializers

c)

Free Spirits

d)

Players

7.

Some user types in HEXAD are innate optimizers, who want to find the easiest way to “win” (whatever that means in the context of the gamified experience). Which ones?

a)

Achievers

b)

Free Spirits

c)

Disruptors

d)

Players

8.

Again, Marczewski’s approach is based on SDT/Drive, too. Which of the three aspects of SDT mostly motivates a Self-seeker in Marczewski’s user type categorization?

a)

Autonomy

b)

Relatedness

c)

Competence

d)

None of them

9.

What would be the best way to steer the motivation of Marczewski’s Disruptor user types?

a)

Modding tools

b)

Increasingly hard tasks

c)

Privileges over players

d)

Avatar personalization

10.

What would you consider the best translation from Marczewski’s “Free-Spirit” user type to Amy Jo Kim’s Social Matrix?

a)

Compete

b)

Express

c)

Achieve

d)

Collaborate

11.

What would you consider the best translation from Marczewski’s “Player” user type to Bartle’s proposal?

a)

Killer

b)

Explorer

c)

Socializer

d)

Achiever

12.

HEXAD includes subsets of user types (so it’s actually 12 categories, not 6), since it considers extrinsic motivations, too. Which extrinsic subtype would be the opposite side of a Philanthropist, and will only help you in exchange for something?

a)

Self-seeker

b)

Consumer

c)

Exploiter

d)

Networker

13.

Disruptors in HEXAD are a pesky bunch, but some of them can be steered for good. Which sub-type can help you sway and guide other users in your favor, if approached correctly?

a)

Griefer

b)

Destroyer

c)

Improver

d)

Influencer

14.

All approaches forget a very important role, that you WILL find, and can affect the behavior of other players whenever participation in the experience is voluntary (as it should be).

a)

Philantropists

b)

Non-player

c)

Innate leaders

d)

Disruptors

15.

QUALITY ROUND: My profession is being a...

a)

Cook

b)

Princess

c)

Messenger

d)

Pirate