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Worksheets

2023 data, apps, tech, digital habits, comm

Total questions: 49

Worksheet time: 25mins

Name
Class
Date
1.
First name and last name
4 lines
2.
Advertisements that are shown to you based on information that has been collected about you (location, browsing history, interests, age, etc.)
a)
targeted advertising
b)
online tracking
c)
third-party
d)
personalized content
3.
Small text files stored on a computer that keep track of what a person does on a website
a)
Cache
b)
Cookies
c)
Content
d)
Lessons
4.
Apps, websites, or third parties collecting information about your online activity (other sites you visit, links you click, how long you stay, etc.)
a)
targeted advertising
b)
personalized content
c)
third-party
d)
online tracking
5.
Information that a website or app shows you based on what they think you want to see
a)
third-party
b)
online tracking
c)
personalized content
d)
targeted advertising
6.
A company other than the company that owns the website or app you are using
a)
personalized content
b)
third-party
c)
online tracking
d)
targeted advertising
7.
A teacher's plan for teaching an individual lesson, communicates to learners what they will learn and how the learning goals will be assessed.
a)
kahoot
b)
gamefied
c)
quizzing
d)
lesson plan
8.
Leverages computers and machines to mimic the problem-solving and decision-making capabilities of the human mind.
a)
artificial intelligence
b)
lesson opener
c)
lesson plan
d)
google slides
9.
a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes.
a)
google suite
b)
google workspace
c)
kami
d)
kahoot
10.
an educational approach that seeks to motivate students by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning.
a)
puzzles
b)
multiple choice
c)
thinking out loud
d)
gamified learning
11.
Should be brief, usually 15-20 minutes in length. Its purpose is to activate prior knowledge, engage the student and establish a purpose for learning. Consider it the "hook" used to entice students to dive deeper into the content.
a)
lesson plan
b)
artificial intelligence
c)
lesson opener
d)
google forms
12.
a person whose brain processes information in a way that is not typical of most individuals, in terms of processing, learning, interpreting, feeling and behavior. Usually, it encompasses diagnoses such as Dyslexia, ADHD, OCD, Autism, to name a few.
a)
nuerodivergent
b)
neuroperson
c)
neuro nuetral
13.
the diversity of human brains and the wide variety of individual differences in brain functioning.
a)
artificial intelligence
b)
gamified assessments
c)
neurodiversity
d)
simple neuro
14.
The online information about you that exists as a result of your activity on the internet.
a)
gamified learning
b)
digital footprint
c)
hacker
15.
Messages that are given to a web browser by a web server. They identify users and allow businesses to prepare customized web pages and store information for you.
a)
Back ups
b)
finger prints
c)
Cookies
16.
A process that enables apps and websites to record the exact location of a computer or mobile device.
a)
geolocation
b)
cookies
c)
Option 3
17.
Text that is written and added to web pages, images, and files so computer systems and search engines can easily find and share them.
a)
metadata
b)
fingerprint
c)
embedding
18.
A spreadsheet function that changes the color of cells if they meet certain conditions, such as containing a particular word or number.
a)
metadata
b)
conditional formatting
c)
cookies
19.
technology that sends signals and information over airwaves instead of through wires
a)
face recognition
b)
wireless
c)
sensors
20.
a person who uses computers and internet to find private information
a)
backer
b)
hacker
c)
technologic
21.
a device or object that can pick up and respond to a wireless signal
a)
sensor
b)
satellite
c)
reception
22.
is the pursuit of an intentional and healthy relationship with technology, both in the workplace and in personal life.
a)
digital hacks
b)
digital well-being
c)
vision well-being
d)
digital tasks
23.
Tool that allows users to create forms, surveys, and quizzes as well as to collaboratively edit and share the forms with other people. A tool can be used to assess students at the beginning of the class and gauge pre-existing knowledge, or conduct surveys.
a)
Lesson Opener
b)
Google Slides
c)
Google Forms
d)
Lesson Plan
24.
A term used to refer to the allocated time spent using a device such as a phone, computer, television, or games console or tablet.
a)
down time
b)
screen time
c)
screens up
d)
screening
25.
application that allows users to create wikis and websites, with ease of use and collaborative design.
a)
google sites
b)
google splash
c)
web splash
d)
canva
26.
Online app that lets you create and format presentations and work with other people.
a)
Google slides
b)
Artificial Intelligence
c)
Google Forms
d)
Lesson Plan
27.
Individual or group who sends or originates the message
a)
Receiver
b)
Sender
c)
Channel
d)
Communication
28.
Exchange of thoughts, opinions or information by speech, writing or behavior
a)
Transmitting
b)
Encoding
c)
Receiving
d)
Communication
29.
Method or medium in which the message is sent
a)
Channel
b)
Feedback
c)
Transmitting
d)
Decoding
30.
way in which a message is conveyed
a)
Communication Style
b)
Feedback
c)
Thinking
d)
Communication
31.
A thought, idea, opinion, etc. which the sender has encoded and wants conveyed
a)
Thinking
b)
Decoding
c)
Message
d)
Communication
32.
Response of the receiver to the message
a)
Feedback
b)
Transmitting
c)
Channel
d)
Noise
33.
Target of the message
a)
Sender
b)
Decoding
c)
Channel
d)
Receiver
34.
Process where the source or sender generates the information intended to be shared with others
a)
Encoding
b)
Thinking
c)
Receiving
d)
Transmitting
35.
Process of transforming information to be conveying into a transferrable form
a)
Transmitting
b)
Receiving
c)
Encoding
d)
Feedback
36.
Process of selecting the appropriate channel of communication for message delivery
a)
Decoding
b)
Transmitting
c)
Receiving
d)
Thinking
37.
process involving the reception of the sender’s message by the receiver
a)
Feedback
b)
Decoding
c)
Receiving
d)
Noise
38.
process of mentally processing a message
a)
Decoding
b)
Transmitting
c)
Encoding
d)
Thinking
39.
response the receiver offers to the message
a)
Receiving
b)
Decoding
c)
Feedback
d)
Transmitting
40.
term describing anything which disrupts the communication process
a)
Noise
b)
Feedback
c)
Message
d)
Communication
41.
model depicting the exchange of ideas and messages taking place from both the sender and receiver and vice versa, but not as a simultaneous process
a)
Transactional
b)
Interactive
c)
Linear
42.
model depicting the exchange of messages between the sender and receiver where each takes turns to send or receive messages in a simultaneous process
a)
Transactional
b)
Interactive
c)
Linear
43.
communication style characterized by trying to reach a mutually agreed upon solution by creating an atmosphere where others can express themselves to reach a common solution; “broken record”
a)
Aggressive
b)
Assertive
c)
Passive
d)
Passive-Aggressive
44.
communication style which is characterized by the desire to avoid conflict but still manipulates the situation to meet the end goal
a)
Aggressive
b)
Assertive
c)
Passive
d)
Passive Aggressive
45.
type of listening where the listener provides feedback to the speaking according to the information received
a)
Active
b)
Passive
c)
Passive Aggressive
d)
Agressive
46.
messages sent through body language and facial expressions
a)
Communication
b)
Non Verbal Communication
c)
Verbal Communication
47.
ideas or facts which are a part of someone’s cause; is used to damage the opposing cause
a)
Propaganda
b)
Either/Or Fallacy
c)
Channel
d)
Noise
48.
characterized by presenting an idea with only two choices— either for or against the idea
a)
Propaganda
b)
Either/Or Fallacy
c)
Channel
d)
Noise
49.
what is this app?
a)
kami
b)
kapi
c)
kahoot
d)
boot