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Pre-Mid Semester AGD Unit 2 Test

Total questions: 100

Worksheet time: 1hrs 15mins

Name
Class
Date
1.
What is a genre?
a)
A category characterized by similarities
b)
A playist
c)
An animal
d)
A category of music
2.
Which of the following is not video game genre?
a)
Adventure
b)
Action
c)
Comedy
d)
Strategy
3.
Define mechanics of a game?
a)
The amount of levels
b)
The complexity of the game
c)
If the game is fun
d)
How the game is played
4.
What does playability mean?
a)
Is your game consistent?
b)
Is your game appropriate?
c)
Is your game hard or easy?
d)
Is your game fun to play?
5.
Define a sprite? (Scratch)
a)
A beverage
b)
2-dimensional character
c)
An animal
d)
None
6.
Define animation
a)
A construction of rules
b)
2-Dimensional character
c)
None
d)
A sequential collection of drawings
7.
Which of the following is a mechanic of game play?
a)
Jumping
b)
Standing
c)
Laying
d)
Not moving
8.
Which of the following is an example of a system in gameplay?
a)
Jumping
b)
Running
c)
Loosing
d)
Score keeping
9.
What is a game?
a)
Something you play on a piece of paper
b)
A recreational activity involving one or more players.
c)
An outdoor activity
d)
An indoor activity 
10.

Lots of gamers say certain games have very poor_____________

a)

Characters

b)

Graphics

c)

Names

d)

Multiplayer

11.

If I wanted a games console for children under 8 to use what would be my best options. Select 2.

a)

Nintendo Switch

b)

PS4

c)

Nintendo 2DS

d)

Xbox One

12.

A games story is known as the __________

a)

Adventure

b)

Narrative

c)

Ghosts

d)

Score

13.

IOS and Android are both types of gaming _____________

a)

Phones

b)

Platforms

c)

Networks

d)

Genres

14.

Which of these is classed as a 2D game?

a)

Dance Party

b)

Call of Duty

c)

Scratch

d)

FIFA

15.

Every game available has a _______________

a)

Purpose

b)

Cover

c)

Price

d)

Disc

16.

GDD - What is gameplay?

a)

The easy-to-understand vision you have for your game

b)

The classification of a game based on its gameplay characteristics

c)

Rules that guide a players moves or actions + the games response to them

d)

The specific way the players interact with the game

17.

What are the three stages of the game development process called?

a)

pre-production, production and post-production

b)

prototyping, developing, assessing

c)

pipeline

d)

testers, game mechanics designers, environmental designers

18.

What is the ordered pair for the point? Remember: (x,y)

a)

(5,2)

b)

(-3,4)

c)

(-1,-3)

d)

(3,-4)

19.

Which word means you "keep trying even when it's hard"?

a)

humor

b)

persistence

c)

disappointed

d)

initiative

20.
What is Unity
a)
A platform to make games
b)
A platform to create interactive content 
c)
Both
21.
What is a prefab in unity
a)
A way to create a copy of an object
b)
It can be a game object
c)
Both
22.

This area in Unity is known as the...

a)

Coins

b)

Image Library

c)

Assets

d)

Collections

23.

This area in Unity is known as the...

a)

Rect

b)

Transform

c)

Hand

d)

Coordinates

24.

This area in Unity is known as the...

a)

Hierarchy

b)

Merchant

c)

Inspector

d)

Proctor

25.

The item selected is known as a...

a)

Grandma

b)

Parent

c)

Child

d)

Aunt

26.

What operation is about to happen with the tool selected?

a)

Align

b)

Scale

c)

Rotate

d)

Move

27.

What component (in green) was added to this object?

a)

Particle

b)

Collider

c)

Mesh

d)

Animator

28.

What game object is this?

a)

Sun

b)

Shine Light

c)

Beam

d)

Directional Light

29.

What does this symbol represent?

a)

Movie

b)

Logo

c)

Scene

d)

Game

30.

What area in Unity is this?

a)

Marketplace

b)

Asset Store

c)

Ebay

d)

Bargain Bin

31.

These objects are knows as

a)

Rocks

b)

Renderings

c)

Materials

d)

Spheres

32.

True or False: While in PLAY MODE, your project will NOT be saved!

a)

True

b)

False

33.

The Engine can support

a)

Three Dimensional Game

b)

Two Dimensional Game

c)

Augmented Reality Game

d)

All of the Above

34.

The Project Window in Unity displays:

a)

The Game

b)

Visual Navigation of Scene

c)

Tools USed in Unity.

d)

Displays the library of assets which are available for use and images

35.

Which Window reveals the formation of how objects get attached to each other

a)

Project Window

b)

Hierarchy Window

c)

Game View Window

d)

Tool bar

36.
What component does every object in Unity start with?
a)
Rigidbody
b)
Physics
c)
Transform
d)
Event System
37.

What is Unity?

a)

A video game

b)

A game engine

c)

A coding language

d)

3D modeling software

38.

Which window shows the properties and components of a given gameObject?

a)

Hierarchy Window

b)

Scene Window

c)

Project Window

d)

Inspector Window

39.

What two methods are automatically added to our scripts?

a)

OnEnable() & OnDisable

b)

Awake() & Update()

c)

Start() & Update()

d)

Start() & FixedUpdate()

40.

To change a gameObject's position or scale in code, what type of data does it need?

a)

float

b)

variables

c)

Vector2

d)

Vector3

41.

What component do we need to add to a Sphere to make it affected by gravity and physics?

a)

Collider

b)

Animation

c)

Rigidbody

d)

A script

42.

To check if the player is pressing the Space key, we would write:

a)

Input.GetKey(KeyCode.Space)

b)

Input.GetAxis("Horizontal")

c)

if(spacePressed){}

d)

bool spacePressed = true;

43.

Which symbol is used to denote a comment, that does not affect the game?

a)

//

b)

++

c)

--

d)

#

44.

What is the name of the component that allows you to move GameObjects around?

a)

Mover

b)

Transform

c)

Transmit

d)

Move

45.

What type of input will move a player from left to right?

a)

verticalInput

b)

Public Float Speed

c)

horizontalInput

d)

If/Then Statements

46.

What is the following statement used for: // Keep the player inbounds

a)

This is simply a comment and does not affect the code or game play.

b)

This is the code that keeps the player from falling off of the playing area.

c)

Because the text is green, it is the instructions to make the player "Go".

d)

This is a comment that controls what is displayed on the game screen during game play.

47.

True or False: Prefabs are a special type of component that allows fully configured GameObjects to be saved in the Project for reuse. These assets can then be shared between scenes, or even other projects without having to be configured again.

a)

True

b)

False

48.

When players have special effects like running, falling down, etc. that move parts of the character - these special effects are called:

a)

Animations

b)

Rigid Bodies

c)

Colliders

d)

Scripts

49.

In the last sections of Unity - Unit 3 - we added some new functionality (effects) that we haven't used before, they were:

a)

Animation & Sound Effects

b)

Player Controller Scripts

c)

Prefab Creation & Scripts

d)

Rigid Body Control Effects

50.

How many years old is the video game industry?

a)

25

b)

100

c)

50

d)

15

51.

What name did the game Galaxay War used to have?

a)

Space War

b)

Space Invaders

c)

Space Machine

d)

Pong

52.

From what university did they launch one of the first video games?

a)

Berkley

b)

Stanford

c)

Oxford

d)

Reed

53.

Pong, the first successful video game, was played on.....

a)

A giant PC

b)

The ATARI 2500

c)

A coin operated computer

d)

A handheld device

54.

What was the name of the first video game console/device?

a)

ATARI 1500

b)

ATARI 2600

c)

MACINTOSH

d)

HP Screens

55.

What was the first commercially successful video game?

a)

Pac-man

b)

Donkey Kong

c)

Pong

d)

Duck Hunt

56.

What year was the Super Nintendo Entertainment System released?

a)

1982

b)

1987

c)

1988

d)

1991

57.

What is the highest selling video game console to date?

a)

Super Nintendo Entertainment System

b)

The Wii

c)

Atari

d)

PlayStation 2

58.

Blizzard Entertainment is most well known for what video game?

a)

Super Mario Brothers

b)

World of Warcraft

c)

Pac-Man

d)

Grand Theft Auto

59.

What food was the character Pac Man modeled after?

a)

Sandwhich

b)

Bagel

c)

Pizza

d)

Pie

60.

In the original arcade version of Donkey Kong, what was the name of the character that would later be known as Mario?

a)

Jump Man

b)

Hammer Man

c)

Mustache Man

d)

Hat Man

61.

Who released the first flight simulator game?

a)

Apple

b)

Microsoft

c)

Atari

d)

Nintendo

62.

What are the main components of a Unity game object?

a)

Mesh, Material, Light, and Animation

b)

Physics, Audio, Input, and Networking

c)

Transform, Renderer, Collider, and Script

d)

Camera, Particle System, UI, and Audio

63.

What is the role of user interface design in Unity?

a)

User interface design in Unity is responsible for coding and programming the game logic.

b)

User interface design in Unity is responsible for creating and designing the visual elements and interactions for users.

c)

User interface design in Unity is responsible for optimizing the game performance.

d)

User interface design in Unity is responsible for managing the game assets and resources.

64.

How can you create game objects in Unity?

a)

Use the CreateObject() function.

b)

Use the GameObject menu or the GameObject.CreatePrimitive() function.

c)

Use the GameObject.Add() function.

d)

Use the UnityObject.Create() method.

65.

What is Unity game engine?

a)

Unity game engine is a cross-platform game development engine.

b)

Unity game engine is a web development framework.

c)

Unity game engine is a 2D animation software.

d)

Unity game engine is a virtual reality platform.

66.

Name one subtopic related to Unity game making.

a)

scripting

b)

sound effects

c)

level design

d)

animation

67.

What are some common user interface elements used in Unity?

a)

icons, avatars, badges

b)

images, videos, audio files

c)

buttons, sliders, text fields, drop-down menus, checkboxes, and scrollbars

d)

tables, graphs, charts

68.

What is a heads-up display (HUD) in a game?

a)

A game object that represents the player character

b)

A script that handles collisions between game objects

c)

A tool used to reposition and resize game objects in the UI system

d)

A two-dimensional overlay that displays information on top of the game scene

69.

How can you reposition and resize game objects in the UI system?

a)

Using the collision controller script

b)

Using the event system

c)

Using the rectangle tool in the Canvas game object

d)

Using the player control script

70.

What happens when the player chicken collides with a collectible game object?

a)

The collectible game object is transformed into an enemy game object

b)

The collectible game object is destroyed and the score increases

c)

The player chicken's speed increases

d)

The player chicken is destroyed and the game ends

71.

Which section of the Unity interface allows you to modify the properties of selected game objects?

a)

A) Hierarchy

b)

B) Inspector

c)

C) Project

d)

D) Scene View

72.
An engine is considered “cross-platform” if it:
a)
can develop both 2D and 3D games
b)
can include an in-app purchase component
c)
can be used to make games for different gaming systems and software packages
d)
can communicate with other platforms through wired or wireless communication ports
73.
A text editor designed for editing and authoring code is:
a)
code editor
b)
debugger
c)
a script creator
d)
an asset database
74.
A flat, two-dimensional surface is:
a)
a plane
b)
a landscape
c)
a facade
d)
an axis
75.
In Unity, which view would you use to see models, scripts, textures, etc. for the entire game?
a)
scene view
b)
inspector view
c)
project view
d)
console view
76.
In Unity, when you are looking at “colliders,” you are examining:
a)
scripts that determine the physics of how objects will interact with each other
b)
shapes used to represent where in a scene objects exist
c)
bitmaps the game uses to provide texture to objects v
d)
volumes the game uses to calculate collision
77.
Keeping several frames visible whilst animating is known as 
a)
Apple skinning
b)
Banana skinning
c)
Onion skinning
d)
Orange skinning
78.
2015 Question: The process of getting the computer to create the in-between frames in an animation
a)
Tweening
b)
Clay mation
c)
Rotoscoping 
d)
Key frame 
79.
This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.
a)
Timing
b)
Arcs
c)
Solid Drawing
d)
Anticipation
80.

The most important and most used principle.

a)
Squash and Stretch
b)
Exaggeration
c)
Anticipation
d)
Staging
81.

Actions that support, enrich and emphasize the main action. Examples being actions to support a character's movements etc.

a)
Secondary Actions
b)
Squash and Stretch
c)
Appeal
d)
Anticipation
82.
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form
a)
Exaggeration
b)
Squash and Stretch
c)
Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose
d)
Timing
83.

This principle increases the life likeness of objects and is known to most as actions following a slightly circular path. This is especially true of the human figure and the action of animals.

a)
Arcs
b)
Anticipation
c)
Appeal
d)
Secondary Actions
84.

Used to refer to the process of creating computer-generated images from a series of mathematical calculations defined by a user’s specifications. Settings for lighting, the various planes and dimensions of the objects created in the digital space, and environmental factors must all be taken into account to create the final image or video.

a)

vector

b)

render

c)

timeline

d)

key frame

85.

Allows users to interact with devices through graphical icons and visual indicators instead of a text-based interface, typed command labels or text navigation.

a)

GUI

b)

CGI

c)

PNG

d)

GIF

86.

A frame is...

a)

A single still image in a series of moving pictures (film or animation)

b)

The protective boarder of an image

c)

The outer edges of a screen

d)

What is seen on screen during an animation or film

87.

A key frame is...

a)

A frame that marks the beginning or end of an animation (position, scale, rotation, etc.)

b)

A computer generated code, that gives editing access to an animation

c)

The current position of an element in an animation

d)

The location of the playhead on the timeline

88.

Which example show's the Principle of Animation Squash & Stretch?

a)
b)
c)
d)
89.

Which example show's the Principle of Animation Timing?

a)
b)
c)
d)
90.

Hand Drawn animation is...

a)

A series of drawings where the character or scenery moves slightly in each drawing. Images are shown rapidly and give impression of fluid movement.

b)

When models are photographed one frame at a time. The model is posed, a picture is taken, then they are moved and another picture is taken. This is repeated over and over again. The images are then shown rapidly to communicate fluid movement.

c)

When keyframes are determined by the animator and computer software fills in the in-between frames. This can be done in 2D and 3D.

d)

When a 3D representation of a live performance. Sensors are placed around and on an actor during filming. Afterwards the film is input into a computer and animation is placed over it.

91.

Computer animation is...

a)

A series of drawings where the character or scenery moves slightly in each drawing. Images are shown rapidly and give impression of fluid movement.

b)

When models are photographed one frame at a time. The model is posed, a picture is taken, then they are moved and another picture is taken. This is repeated over and over again. The images are then shown rapidly to communicate fluid movement.

c)

When keyframes are determined by the animator and computer software fills in the in-between frames. This can be done in 2D and 3D.

d)

When a 3D representation of a live performance. Sensors are placed around and on an actor during filming. Afterwards the film is input into a computer and animation is placed over it.

92.

A single still image in an animated sequence that occurs at an important point in the animation. They are defined throughout the animated sequence in order to define pivotal points of motion before the frames in between are drawn or created.

a)

render

b)

view

c)

timeline

d)

key frame

93.

This animation is very popular on Youtube with many channels dedicated to creating funny skits with Lego characters.

a)

Action Figures

b)

Puppets

c)

Cut-out

d)

Stop Motion

94.

The following are the kinds of animation except...

a)

3D Animation

b)

Motion Graphics

c)

Pixelation

d)

Stop Motion

95.
What is this device?
a)
Thaumatrope
b)
Animation Drum
c)
Zoetrope
d)

Phenakistoscope

96.
The animation technique where an object is moved in small increments between individually photographed frames, creating the illusion movement when the series of frames is played as a continuous sequence. 
a)
Stop-Motion
b)
2D Animation
c)
3D Animation
d)

Claymation

97.

Animating as you go, in order

a)

Squash and Stretch

b)

Anticipation

c)

Staging

d)

Straight Ahead

e)

Pose to Pose

98.

How does a film gain engagement?

a)

Through application to the Academy.

b)

Through solid marketing campaigns.

c)

Through asking cinemas to screen the film.

d)

Through handing the distribution rights to Amazon Prime Video.

99.

What is the primary purpose of storyboarding in the animation industry?

a)

To write the script for the animation

b)

To create sound effects for the animation

c)

To visualize and plan the sequence of events in an animation.

d)

To design the characters' costumes

100.

In the Philippines, 2D animation studios do a lot of animation cuts passed down from larger studios abroad, this is called -

a)

In-betweening

b)

In-housing

c)

Outsourcing

d)

Animation Pipeline