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intro to game dev

Total questions: 40

Worksheet time: 28mins

Name
Class
Date
1.

What is a hyper casual game?

(Pick one)

a)

A hard to beat casual game

b)

A simple game around multiple core mechanics

c)

A simple game around 1 core game mechanics

d)

A casual game with a lot of features

2.

We are working on a match3 casual game. Our research states that all of our competitors have beautiful graphics and hand-painted characters. What kind of artist do we need the most?

(Pick one)

a)

Senior 2D Artist

b)

A simple game around multiple core mechanics

3.

In the international experience system, a developer with 2-3 years of experience is called...

(Pick one)

a)

Junior Developer

b)

Middle Developer

c)

Senior Developer

4.

What does Retention mean?

(Write down the text in your words)

(a)  

5.

Why do we need analytics in our game?

(Multiple choice, pick all that fit)

a)

To find bugs

b)

To understand the player's behavior

c)

To see how effective is monetization

d)

To get the game's metrics

e)

For legal compliance

6.

What suggestions are correct about Game Design Document? *

(Multiple choice, pick all that fit)

a)

Is brief and short, does not have details about game mechanics

b)

Serves as a blueprint for game developers

c)

Outlines the vision, goals, mechanics, features, and all essential elements

d)

Shows the high-level idea of the game to the investors

7.

A mobile developer would like to have the game's CPI...

(Pick one)

a)

As high as possible

b)

As low as possible

c)

Higher than the previous game

d)

As long as possible

8.

Explain what it means: "D3 = 30, D7 = 15"

(Enter the right anser with text in your own words)

(a)  

9.

What is missing here?

(Pick one)

a)

IU

b)

UX

c)

UR

d)

UI

10.

What is this?

(Pick one)

a)

GCD

b)

Terms of Service

c)

Roadmap

d)

Live-Ops

11.

People who play the puzzle genre do so because they need...

(Multiple choice, pick all that fit)

a)

Sense of achievement

b)

Fast-paced action

c)

Mental stimulation

d)

Relaxation

e)

Epic boss battles

12.

The flow from the point of game design is...

(Pick one that fits the best)

a)

The proccess of swimming in the game

b)

The state where player is contasntly getting resources

c)

The state where players are fully immersed, losing track of time.

d)

A state where the player constantly exits and re-enters the game

13.

Explain what is Meta Gameplay

(Write the answer in your own words)



(a)  

14.

Explain what is Core Gameplay

(Write the answer in your own words)

(a)  

15.

What can usually be found on the HUD?

(Multiple choice, pick all that fit)

a)

Full inventory content

b)

Ammo

c)

Advanced stats

d)

Map

e)

Health and Mana

16.

Who makes a game concept and game's rules?*

(Pick one)

a)

Game Designer

b)

Game Producer

c)

Game Manager

d)

Game Creator

17.

A high-level idea that encapsulates the core elements of the game, including gameplay, story, and aesthetics is called...

(Pick one)

a)

Game Design Document

b)

Game Concept Document

c)

Game Maker Document

d)

Game Technical document

18.

An iterative and flexible project management methodology that prioritizes collaboration, adaptability, and customer satisfaction is called... *

(Pick one)

a)

J.U.M.P.

b)

Waterfall

c)

AGILE

d)

DEXTERITY

19.

Core Loop represents...

(Pick one)

a)

Sequence of actions that players engage in repeatedly

b)

A full list of actions that players engage from the start of the game until the end of the game.

c)

The set of physical hardware components at the center of a gaming console

d)

A feature in game development that allows players to skip levels and progress quickly

20.

If a mobile game earns $10,000 in revenue over a month and has 1,000 active users during that period, what is the ARPU (in $)?

(Write down the correct number)

(a)  

21.

What role does market research play in the game design process?

(Write down the text in your words, 1 to 3 sentences max)



(a)  

22.

Which of the following features can be refered to core gameplay?

(Multiple choice, pick all that fit)

a)

Character progression system (Experience, level up, new skills)

b)

Combo system (Press attack button again to make a combo)

c)

Player is mastering combo skills for better win rate with constant training

d)

Character jumping system (Jump by pressing a button)

e)

Gold amount is increased for every beaten enemy

23.

A f2p is a monetization method where...

(Pick one)

a)

A game is completelty free without any purchases or ads in it.

b)

A game is free to download and play, but in-game purchases are optionally available

c)

A game that has a be purchased to be downloaded

d)

A game that has some free levels to try, and than you have to buy it.

24.

Name at least 3 games with f2p monetization.

(Write down at least 3 titles)

(a)  

25.

What is MVP (Minimum Viable Product) and what is the main condition for a product to be called MVP? *

(Write the text in your own words)

(a)  

26.

The 3 elements of fun are: * L

(Pick 3)

a)

Empathy

b)

Entropy

c)

Enjoyment

d)

Satisfaction

e)

Excitement

27.

4X genre consists of... *

(Multiple choice, pick 4)

a)

Exterminate

b)

Exploit

c)

X-fles

d)

Explore

e)

Expand

28.

A game is...

(Pick one)

a)

A type of food typically eaten for entertainment

b)

A simulation of something with rules and assumptions

c)

A mysterious ritual to celebrate a graduation

d)

A piece of furniture for sitting on it

29.

The main element that differentiates video games from movies is the...

(Pick one)

a)

Visuality

b)

Audio information

c)

Interactivity

d)

Causes emotion

30.

The strategy genre is characterized by

(Multiple choice, pick all that fit)

a)

Planning

b)

Fast reaction

c)

Strategic thinking

d)

Sense of rhythm

e)

Decision-making

31.

The stage of pre-production in game development includes.... *

(Pick one)

a)

Design Document or advanced Concept Document

b)

QA Testing

c)

Gold Master

d)

MVP or Vertical Slice

32.

What is meant under Live-Ops in game development?

(Pick one)

a)

Making a GCD

b)

Beta-testing and closed alpha-testing

c)

New content and events after the game is released

d)

MVP

33.

What the abbreviation USP stands for?

(Write the exact answer)



(a)  

34.

An element, system, or functionality in a video game that enhance the player's experience is called...

(Pick one)

a)

Feature

b)

Subiect

c)

Magic

d)

Core Gameplay

35.

A player needs gold to upgrade the sword. Gold comes from beating Goblins. A powerful sword is required to beat the dragon and get item named "Dragon's Fang". In the point of TBD what does the player want?

(Pick one)

a)

To overcome the hard challenge

b)

To beat the dragon

c)

The sword

d)

The "Dragon's Fang" item

e)

To beat the goblins

36.

Sort stages of game production in the correct order.

(Sort in the correct order by drag and dropping)

a)

1 Planning

2 Pre-production

3 Production

4 Pre-Launch

5 Launch

6 Post-Launch

b)

2 Pre-production

3 Production

4 Pre-Launch

5 Launch

6 Post-Launch

c)

4 Pre-Launch

5 Launch

6 Post-Launch

d)

3 Production

4 Pre-Launch

5 Launch

6 Post-Launch

37.

Explain what is a game engine?

(Write down the text in your words, 1 to 3 sentences max)



(a)  

38.

Pick one engine of your choice and describe its 3 features.

(Write down 3 features, separated by coma or any other way)

(a)  

39.

Pick the letters that are correct core loops. *

(Multiple choices, pick all that fit)

a)

A

b)

B

c)

C

d)

D

40.

We have a game.We need to ——— it to investors and publishers

a)

Pitch

b)

Stack

c)

Hash