WorksheetsDesign Thinking
Total questions: 30
Worksheet time: 18mins
How many number of phases are there in Design Thinking
2
3
4
5
Design thinking is the process of ______
Linear
Non-linear
Iterative
Both Non-linear and ITerative
Neha and her team are using Design Thinking as a Human-centered problem solving tool which emphasizes on Empathy, Collaboration, Co Creation and Stakeholder feedback to unlock _____
Creativity and Innovation
Story Telling
Think Different
Outbox thinking
Design Thinking is Human-centered problem solving tool which are _______
emphasize on Empathy
Collaboration
Co Creation
Stakeholder feedback
Find the Design thinking phases
empathize
define
ideate
prototype
test
Neha is Sketching her ideas and develop a design. What is she doing?
Story telling
Empathy map
Imagination
Idea Sketching
Natural Inspiration in Design Thinking refers to__________
Nature inspired design is about applying what we’ve learned about Nature to the things we design
By applying AI tools and design the product more efficiently
In Design Thinking, the term 'Empathy' primarily refers to ______.
Understanding user needs
Creating prototypes
Evaluating solutions
Brainstorming ideas
Design thinking is..........
Asking users to solve problems
Designing ways in which people think
Thinking about design
Defining, framing and solving problems from users’ perspective
Which of the following is not one of the profiles of design thinkers?
Empathy
Simplicity
Optimism
Integrative thinking
Team of college students are trying to create awareness in the campus. Whom should they approach first?
College Management
College Principal
Department Head
None
Design Thinking typically helps in _______
Innovation
Data Analytics
Financial Planning
Operational Efficiency
This image is an example for _____
Prototyping
SAM
SCAMPER
SPICE
What is a case study?
A brief summary of a topic without detailed analysis.
An in-depth analysis of a specific instance or person, event or unit, organization or group, or phenomenon.
A collection of unrelated statistics and data points.
A simple comparison of two or more concepts.
Good design should be
Contextual
Complemental
Fundamental
None
8. Challenging situations where design thinking can be applied, include:
a. One where the problem is not fully defined
b. One where a human-centered approach is required
c. One where innovation is the key requirement
d. One where data alone cannot solve problems
e. All of the above
9. Design thinking enables you to:
a. Build a holistic view of the user’s life, problems, desires, and abilities
b. Come up with the best solution
c. Satisfy the needs of the users
d. All of the above
Synectic Learning means
It is the process of discovering the connections that link seemingly unconnected elements.
It is a figure of speech in which a word or phrase is applied to an object
For better results, a hackathon needs to be paired with which ONE of the following skills?
Team Leadership
Trust Building
Coaching
Design Thinking
Which of the following is a key principle of Design Thinking?
Focus on technology
Emphasize user experience
Prioritize cost over quality
Limit collaboration
In the context of Design Thinking, what does the term 'Prototyping' refer to?
Creating a final product
Building a preliminary model to test ideas
Conducting market research
Gathering user feedback after launch
What is the primary goal of the 'Define' phase in Design Thinking?
To generate as many ideas as possible
To understand the problem and user needs
To create a final design
To test the solutions
What is the main purpose of the 'Ideate' phase in Design Thinking?
To generate a wide range of ideas
To test the final product
To define the problem clearly
To gather user feedback
Which of the following best describes the 'Prototype' phase in Design Thinking?
Creating a detailed final product
Building a simple model to explore ideas
Conducting user interviews
Analyzing data from user tests
In Design Thinking, what is the significance of user feedback?
It helps to validate the final design
It is not necessary for the process
It only matters in the testing phase
It is used to create marketing strategies
Which technique is commonly used during the 'Ideate' phase to encourage creative thinking?
Brainstorming
Prototyping
Market analysis
User testing
In the context of the ideation phase, what does the term 'SCAMPER' refer to?
A method for generating ideas by modifying existing ones
A technique for user feedback collection
A framework for evaluating prototypes
A strategy for market positioning
Innovation means (a)
Is end user interaction helps us in understanding the problem?
Yes
No
Creativity is quantifiable
Yes
No
