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Design Thinking

Total questions: 30

Worksheet time: 18mins

Name
Class
Date
1.

How many number of phases are there in Design Thinking

a)

2

b)

3

c)

4

d)

5

2.

Design thinking is the process of ______

a)

Linear

b)

Non-linear

c)

Iterative

d)

Both Non-linear and ITerative

3.

Neha and her team are using Design Thinking as a Human-centered problem solving tool which emphasizes on Empathy, Collaboration, Co Creation and Stakeholder feedback to unlock _____

a)

Creativity and Innovation

b)

Story Telling

c)

Think Different

d)

Outbox thinking

4.

Design Thinking is Human-centered problem solving tool which are _______

a)

emphasize on Empathy

b)

Collaboration

c)

Co Creation

d)

Stakeholder feedback

5.

Find the Design thinking phases

a)

empathize

b)

define

c)

ideate

d)

prototype

e)

test

6.

Neha is Sketching her ideas and develop a design. What is she doing?

a)

Story telling

b)

Empathy map

c)

Imagination

d)

Idea Sketching

7.

Natural Inspiration in Design Thinking refers to__________

a)

Nature inspired design is about applying what we’ve learned about Nature to the things we design

b)

By applying AI tools and design the product more efficiently

8.

In Design Thinking, the term 'Empathy' primarily refers to ______.

a)

Understanding user needs

b)

Creating prototypes

c)

Evaluating solutions

d)

Brainstorming ideas

9.

Design thinking is..........

a)

Asking users to solve problems

b)

Designing ways in which people think

c)

Thinking about design

d)

Defining, framing and solving problems from users’ perspective

10.

Which of the following is not one of the profiles of design thinkers?

a)

Empathy

b)

Simplicity

c)

Optimism

d)

Integrative thinking

11.

Team of college students are trying to create awareness in the campus. Whom should they approach first?

a)

College Management

b)

College Principal

c)

Department Head

d)

None

12.

Design Thinking typically helps in _______

a)

Innovation

b)

Data Analytics

c)

Financial Planning

d)

Operational Efficiency

13.

This image is an example for _____

a)

Prototyping

b)

SAM

c)

SCAMPER

d)

SPICE

14.

What is a case study?

a)

A brief summary of a topic without detailed analysis.

b)

An in-depth analysis of a specific instance or person, event or unit, organization or group, or phenomenon.

c)

A collection of unrelated statistics and data points.

d)

A simple comparison of two or more concepts.

15.

Good design should be

a)

Contextual

b)

Complemental

c)

Fundamental

d)

None

16.
  1. 8. Challenging situations where design thinking can be applied, include:

a)

a. One where the problem is not fully defined

b)

b. One where a human-centered approach is required

c)

c. One where innovation is the key requirement

d)

d. One where data alone cannot solve problems

e)

e. All of the above

17.
  1. 9. Design thinking enables you to:

a)

a.  Build a holistic view of the user’s life, problems, desires, and abilities

b)

b. Come up with the best solution

c)

c. Satisfy the needs of the users

d)

d. All of the above

18.

Synectic Learning means

a)

It is the process of discovering the connections that link seemingly unconnected elements.

b)

It is a figure of speech in which a word or phrase is applied to an object

19.

For better results, a hackathon needs to be paired with which ONE of the following skills?

a)

Team Leadership

b)

Trust Building

c)

Coaching

d)

Design Thinking

20.

Which of the following is a key principle of Design Thinking?

a)

Focus on technology

b)

Emphasize user experience

c)

Prioritize cost over quality

d)

Limit collaboration

21.

In the context of Design Thinking, what does the term 'Prototyping' refer to?

a)

Creating a final product

b)

Building a preliminary model to test ideas

c)

Conducting market research

d)

Gathering user feedback after launch

22.

What is the primary goal of the 'Define' phase in Design Thinking?

a)

To generate as many ideas as possible

b)

To understand the problem and user needs

c)

To create a final design

d)

To test the solutions

23.

What is the main purpose of the 'Ideate' phase in Design Thinking?

a)

To generate a wide range of ideas

b)

To test the final product

c)

To define the problem clearly

d)

To gather user feedback

24.

Which of the following best describes the 'Prototype' phase in Design Thinking?

a)

Creating a detailed final product

b)

Building a simple model to explore ideas

c)

Conducting user interviews

d)

Analyzing data from user tests

25.

In Design Thinking, what is the significance of user feedback?

a)

It helps to validate the final design

b)

It is not necessary for the process

c)

It only matters in the testing phase

d)

It is used to create marketing strategies

26.

Which technique is commonly used during the 'Ideate' phase to encourage creative thinking?

a)

Brainstorming

b)

Prototyping

c)

Market analysis

d)

User testing

27.

In the context of the ideation phase, what does the term 'SCAMPER' refer to?

a)

A method for generating ideas by modifying existing ones

b)

A technique for user feedback collection

c)

A framework for evaluating prototypes

d)

A strategy for market positioning

28.

Innovation means (a)  

29.

Is end user interaction helps us in understanding the problem?

a)

Yes

b)

No

30.

Creativity is quantifiable

a)

Yes

b)

No