WorksheetsWGU D291
Total questions: 71
Worksheet time: 36mins
build upon leaners' existing knowledge through planned, ordered steps
purpose of instructional design
purpose of human-centered design
purpose of user design
approach to problem solving that starts with the people you are solving for and ends with new solutions that are designed to suit their needs
human-centered design
instructional design
learning experience design
The development of well-structured instructional materials using learning objectives, focused teaching strategies, and feedback and evaluation - based on what the audience needs to learn
human-centered design
instructional design
user experience design
Making learning experiences relevant and meaningful through human-centered approaches
learning experience design
instructional design
human-centered design
The process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product
user experience design
learning experience design
human-centered design
focuses on visual appeal of materials
learning experience design
traditional instruction design
focuses on creating content for learning
traditional instruction design
learning experience design
getting to know the audience and define the problem
inspiration phase
ideation phase
implementation phase
brainstorm ways to solve the problem
ideation phase
inspiration phase
implementation phase
prototype and test ideas
implementation phase
inspiration phase
ideation phase
Which design method includes empathizing with the target audience as an essential step in the process?
learning design experience
instructional design
Which design method includes analyzing analytical, methodical, and scientific skills to design and develop e-learning experiences?
instructional design
learning experience design
instructional design method, more particularly a instructional systems design model
ADDIE
SAM
understanding design
Looking at data, asking questions. Thinking about the audience, content, delivery. What the learning needs are, the topic, and what will motivate the learners.
analyze
design
develop
implement
evaluate
Blue-printing of instructional materials. Structure information, develop the learning strategies, determine how to assess the results. Write clear and concise learning objectives.
analyze
design
develop
implement
evaluate
Building the product. Determine how to build out the plans. What the delivery devices and learner activities will be. Testing the final product.
analyze
design
develop
implement
evaluate
Testing materials with learners. Preparing learners before the launch, monitoring the launch, and collecting the data
analyze
design
develop
implement
evaluate
Reviewing the results. Determining how to define success. Evaluate efficiency, the experience, and the outcomes.
analyze
design
develop
implement
evaluate
successive approximation model
SAM
ADDIE
Gather background information. Initiate design process. Determine what outcomes are.
preperation
iterative design
iterative development
Come up with design proofs. Construction of the design.
preperation
iterative design
iterative development
how is sam an iterative design
gains user feedback in design process, can more quickly and efficiently be modified for user experience and conent
By beginning the design process with an evaluation phase to gather information and create goals and objectives
A planning process and structure to guide curriculum, assessment, and instruction that focuses on teaching, and assessing for understanding and learning transfer. (backward design)
SAM
ADDIE
understanding by design
1. Identify Desired Results
2. Determine Assessment Evidence
3. Plan Learning Experiences
stages of SAM
stages of ADDIE
stages of understanding by design
A learning designer is planning for a prototype for an e-learning course. What phase of ADDIE?
analyze
design
develop
implement
evaluate
Putting the focus on the goal and learner success in demonstrating understanding.
benefits of understanding by design
benefits of SAM
benefits of ADDIE
a human-centered approach to solving problems
design thinking
human-centered desgin
Empathize, Define the Problem, Ideation of Solutions, Prototype, Testing Ideas, Implement the Idea
steps to design thinking
steps to understanding by design
Have real users check the product and gain feedback on its effectiveness. Ask follow-up questions.
Design Thinking Process: Empathize
Design Thinking Process: Define the Problem
Design Thinking Process: Ideate Solutions
Design Thinking Process: Create Prototypes
Design Thinking Process: Testing Ideas
Better understand learners, their needs
Design Thinking Process: Empathize
Design Thinking Process: Define the Problem
Design Thinking Process: Ideate Solutions
Design Thinking Process: Create Prototypes
Design Thinking Process: Testing Ideas
Create a problem statement. Information from empathize phase is clarified into a problem statement. (user) needs to (user's need) because (insight).
Design Thinking Process: Empathize
Design Thinking Process: Define the Problem
Design Thinking Process: Ideate Solutions
Design Thinking Process: Create Prototypes
Design Thinking Process: Testing Ideas
Generate lots of ideas, brainstorming.
Design Thinking Process: Empathize
Design Thinking Process: Define the Problem
Design Thinking Process: Ideate Solutions
Design Thinking Process: Create Prototypes
Design Thinking Process: Testing Ideas
Start building design. Determine how users will interact with a product.
Design Thinking Process: Empathize
Design Thinking Process: Define the Problem
Design Thinking Process: Ideate Solutions
Design Thinking Process: Create Prototypes
Design Thinking Process: Testing Ideas
ideate
design
analyze
develop and implement
evaluation
empathize and define
design
analyze
develop and implement
evaluation
prototype
design
analyze
develop and implement
evaluation
test
design
analyze
develop and implement
evaluation
more agile and emphasizes iterative feedback during design and development
SAM
ADDIE
Proper response is demonstrated following the stimulus
Behaviorist Approach
Cognitivist Approach
Constructivist Approach
Promoting mental processing.
Uses feedback to guide and support mental connections
Build on prior skills.
behaviorist approach
cognitive approach
constructivist approach
Problem-solving
Thinking and reflecting on new information
Learning is social process
Gain knowledge through discovery
behaviorist approach
cognitive approach
constructivist approach
Learners combine thoughts, information, technology
Learning is a process of connecting
behaviorist approach
cognitive approach
constructivist approach
connectivist approach
Mastery learning approach, where learners can progress at their own pace
competency-based learning
study how adults learn
andragogy
pedagogy
learners build on prior knowledge
andragogy
pedagogy
Learning that challenges the way a learner thinks and helps them grow from new perspectives.
Teaching children. More teacher-instructed.
Teaching children. More teacher-instructed.
remembering, understanding, applying, analyzing, evaluating, creating
blooms taxonomy
fink's taxonomy
gagne's nine events of instruction
meriill's first principles of instruction
Application, Integration, Human Dimension, Caring, Learning How to Learn
blooms taxonomy
fink's taxonomy of significant learning
gagne's nine events of instruction
meriill's first principles of instruction
Gain attention
Inform learners of objectives
Stimulate recall of prior learning
Present the stimulus material
Provide "learning guidance."
Elicit performance or practice
Provide feedback about performance correctness
Assess performance
Enhance retention and transfer
blooms taxonomy
fink's taxonomy of significant learning
gagne's nine events of instruction
meriill's first principles of instruction
an approach to developing curriculum materials and lessons to make access and interaction with the materials accessible, motivating, and engaging for all learners
blooms taxonomy
universal design for learning (udl)
gagne's nine events of instruction
meriill's first principles of instruction
Activation, Demonstration, Application, Integration, Problem-Centered
blooms taxonomy
fink's taxonomy of significant learning
gagne's nine events of instruction
meriill's first principles of instruction
Recall facts and basic concepts: define, duplicate, list, memorize, repeat, state
create
remember
Explain Ideas or Concepts: classify, describe, discuss, explain, identify, locate, recognize, report, select, translate
create
understand
remember
Use information in new situations: execute, implement, solve, use, demonstrate, interpret, operate, schedule, sketch
apply
understand
Draw connections among ideas: differentiate, organize, relate, compare, contrast, distinguish, examine, experiment, question, test
apply
understand
Justify a Stand or Decision: appraise, argue, defend, judge, select, support, value, critique, weigh
analyze
apply
evaluate
create
Produce New or Original work: Design, Assemble, Construct, Conjecture, develop, formulate, author, investigate
analyze
apply
evaluate
create
Students engage in some new kind of action, develop certain skills
application
integration
human dimension
caring
learning how to learn
When students can see and understand connections between different things
application
integration
human dimension
caring
learning how to learn
Learners discover personal and/or social implications of what they have learned
application
integration
human dimension
caring
learning how to learn
Instructor's interest in the learner's feelings and perspective on the value of the instruction
application
integration
human dimension
caring
learning how to learn
Allows learners to continue learning in the future effectively
application
integration
human dimension
caring
learning how to learn
Learners are engaged in real-world scenarios. Matches which of Merrill's principles?
Problem-Centered
Learners share and reflect on what they know and combine new knowledge with those they have obtained. Matches which of Merrill's principles?
Activation
Application
Demonstration
Integration
A student's existing knowledge is used as a foundation of the new knowledge that they obtain. Matches which of Merrill's principles?
Retention
Activation
Presentation
Integration
Students are provided with applicable examples of the course content being taught. Matches which of Merrill's principles?
Demonstration
Provide learners with opportunities to practice new skill. Matches which of Merrill's principles?
Application
(UDL) Provide menu of resources and activities that students can use to build background knowledge of a subject
engagement
representation
action and expression
(UDL) Provide more than one way to learn something - like definitions, images, and modeling
engagement
representation
action and expression
(UDL) Providing a checklist and timeline to guide in the implementation of a project.
engagement
representation
action and expression
