WorksheetsDesign Thinking Quiz
Total questions: 40
Worksheet time: 20mins
Design Thinking is primarily a:
Linear approach
Human-centered approach
Technical method
Marketing strategy
Which of the following is not a characteristic of design thinking?
Collaborative
Iterative
Emotionless
Creative
What does the design thinking process begin with?
Prototyping
Ideation
Testing
Empathy
The main aim of design thinking is to:
Increase profit margins
Reduce manufacturing costs
Solve complex problems creatively
Improve advertising
Design thinking is both:
Artistic and subjective
Logical and technical
Creative and analytical
Old and traditional
How many stages are there in the design thinking process?
3
5
4
6
Which stage uses Point of View (POV) statements?
Empathize
Define
Ideate
Prototype
What comes immediately after the ideate stage?
Test
Define
Prototype
Empathize
The test stage helps in:
Finalizing marketing
Building brand awareness
Evaluating prototypes
Selling the product
Which method is used in the empathize stage?
Mind mapping
Brainstorming
Observation
Wireframing
Which of these is a visual tool used in ideation?
Prototype
Mind map
Empathy map
SCAMPER
SCAMPER is a tool used to:
Test user feedback
Enhance creativity
Build business models
Market products
The “Six Thinking Hats” tool is used to:
Organize project timelines
Evaluate competition
View a problem from different perspectives
Test prototypes
Which tool supports non-linear problem solving?
Linear Thinking
Lateral Thinking
Vertical Planning
Step Analysis
Brainstorming involves:
Critiquing ideas early
Limiting idea generation
Free-flowing idea generation
Structured evaluations only
Creativity is defined as:
Applying known methods
Copying successful ideas
Thinking of original and useful ideas
Following standard rules
Innovation involves:
Creativity without action
Implementing creative ideas
Only designing
Avoiding risk
Which is a type of innovation?
Social
Product
Business model
All of the above
Product innovation focuses on:
Employee training
Process improvements
New or improved goods and services
Market segmentation
Social innovation aims to:
Promote influencers
Solve social challenges
Improve entertainment
Reduce business risks
Design thinking in healthcare may help:
Reduce taxes
Improve patient experience
Build hospitals faster
Replace doctors
In education, design thinking is used to:
Increase homework
Design engaging environments
Punish students
Promote competition
Design thinking helps technology companies:
Create apps that are user-friendly
Reduce team size
Avoid innovation
Automate management
Sustainable packaging is an example of design thinking applied to:
Education
Environment
Finance
Manufacturing
What makes design thinking versatile?
It’s expensive
It’s used only in tech
It’s user-centric and adaptable
It avoids innovation
Empathy mapping is part of:
Testing
Ideation
Empathize
Prototype
“A student needs a way to organize notes because they lose track of study materials” is an example of:
Mind mapping
Brainstorming
Point of View statement
Test feedback
“Encourage wild ideas” is a principle of:
Define stage
Test stage
Ideate stage
Empathize stage
Clickable wireframes are:
High-fidelity prototypes
Medium-fidelity prototypes
Low-fidelity ideas
Testing tools
Feedback from users is gathered in:
Ideate
Define
Test
Prototype
Which is the most user-centric design approach?
Traditional engineering
Design thinking
Marketing strategy
Cost analysis
Which term best represents “changing an existing idea to generate a new one”?
Copying
SCAMPER
Planning
Testing
Observation in the empathize stage helps in:
Testing prototypes
Marketing
Understanding user behavior
Sales tracking
Design thinking encourages:
Quick decisions
Avoiding user input
Iterative learning
Only expert opinions
Divergent thinking is mostly seen in:
Define stage
Ideate stage
Test stage
Empathize stage
One major benefit of design thinking is:
Reducing testing costs
Understanding and solving real problems
Ignoring competitors
Increasing ads
The iterative nature of design thinking means:
Steps are repeated based on feedback
It ends after one cycle
It is non-repeatable
Feedback is ignored
Which of these is NOT a benefit of design thinking?
Enhancing empathy
Fostering innovation
Ignoring user needs
Solving complex problems
Lateral thinking helps in:
Logical progression
Step-by-step planning
Indirect creative solutions
Project scheduling
Design thinking is especially useful when:
Problems are well-defined
Innovation is not needed
Problems are complex and undefined
Budget is unlimited
