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Chaparral High School Practical Arts - Gaming and Programming

Total questions: 41

Worksheet time: 21mins

Name
Class
Date
1.

What is one of the student learning outcomes for the Practical Arts - Gaming and Programming course?

a)

Gaming History

b)

Chemistry Lab Safety

c)

World Geography

d)

Ancient Literature

2.

Fill in the blank: One of the student learning outcomes is understanding the _______ Job Industry.

a)

Gaming

b)

Medical

c)

Automobile

d)

Textile

3.

Fill in the blank: Students will demonstrate proficiency in navigating the _______ interface, understanding the scene hierarchy, and manipulating game objects.

a)

Unity

b)

Photoshop

c)

Excel

d)

Blender

4.

Which programming language will students acquire strong skills in for scripting within Unity?

a)

Python

b)

Java

c)

C#

d)

JavaScript

5.

Fill in the blank: Students will be able to develop both 2D and/or 3D games using _______.

a)

Unity

b)

Photoshop

c)

Excel

d)

Word

6.

Fill in the blank: Students will understand and implement _______ and animations in Unity to create realistic movement and interactions within the game environment.

a)

physics

b)

lighting

c)

audio

d)

networking

7.

Fill in the blank: Students will design and implement engaging game ________, incorporating user input, feedback, and dynamic elements to enhance player experience.

a)

mechanics

b)

colors

c)

fonts

d)

scores

8.

What is the focus of User Interface (UI) Design in the course?

a)

Creating 3D models

b)

Creating intuitive and visually appealing user interfaces

c)

Writing stories

d)

Composing music

9.

Fill in the blank: Students will learn to deploy games to multiple _______ using Unity.

a)

platforms

b)

colors

c)

languages

d)

textures

10.

Fill in the blank: Students will integrate sound effects and _______ into their games, understanding the importance of audio in enhancing the overall gaming experience.

a)

music

b)

graphics

c)

scores

d)

levels

11.

According to the syllabus, what percentage of the final grade is determined by the semester grade?

a)

50%

b)

85%

c)

15%

d)

40%

12.

According to the syllabus, what percentage of the final grade is determined by the final exam (project)?

a)

50%

b)

85%

c)

15%

d)

40%

13.

Fill in the blank: Daily Assignments account for ____% of the semester grade.

a)

40%

b)

20%

c)

60%

d)

10%

14.

Fill in the blank: Projects/Tests account for ____% of the semester grade.

a)

40%

b)

20%

c)

50%

d)

30%

15.

Fill in the blank: Participation/Professionalism accounts for ____% of the semester grade.

a)

20%

b)

10%

c)

30%

d)

40%

16.

Late assignments will receive 100% of the original grade if turned in late.

a)

True

b)

False

17.

According to the syllabus, if you are in class and work on projects in class, should you have homework?

a)

Yes

b)

No

18.

You will receive credit for late assignments if your absence was unexcused.

a)

True

b)

False

19.

What happens if you have an unexcused absence on a random 'check-in' day for participation points?

a)

You receive credit for the day

b)

You do not receive credit for the day

c)

You get extra points

d)

You are excused automatically

20.

If you are absent more than 5 times in a semester (excused or unexcused), what is your Professionalism grade for the semester?

a)

100

b)

50

c)

0

d)

75

21.

Excuses are made for school related absences (DECA/field trips/sports).

a)

True

b)

False

22.

If you are sick for an extended period of time, what should you do?

a)

Come talk to the teacher.

b)

Ignore it and keep coming to school.

c)

Ask your friends to do your homework.

d)

Go on a vacation.

23.

How many absences are allowed per semester before your grade drops an entire letter grade?

a)

5

b)

2

c)

8

d)

10

24.

What should you do if you see something wrong in class?

a)

Say something.

b)

Ignore it.

c)

Join in.

d)

Laugh at it.

25.

You are allowed to use your cellphone during class.

a)

True

b)

False

26.

Where should students place their phones during class?

a)

On their desk

b)

In their backpack

c)

In the pocket storage at the beginning of class

d)

With the teacher

27.

When can students retrieve their phones?

a)

At the end of class

b)

During class

c)

At lunch

d)

Whenever they want

28.

What happens if a student is in violation of the cellphone policy?

a)

CHS administration will be contacted and it may include a discipline referral.

b)

The student will receive a reward.

c)

The student will be allowed to use their cellphone freely.

d)

The student will be given extra homework.

29.

True or False: You should use vulgar language in class.

a)

True

b)

False

30.

What should you do if something is broken in class?

a)

Tell the teacher ASAP so it can be fixed and/or figured out.

b)

Ignore it and hope someone else notices.

c)

Try to fix it yourself without telling anyone.

d)

Hide it so no one finds out.

31.

Running and pushing in class is allowed.

a)

True

b)

False

32.

You are expected to use the computer labs and NOT your personal computer.

a)

True

b)

False

33.

Canvas will be used for both in-person and online learning implementations.

a)

True

b)

False

34.

What must drinks be in if you bring them to the computer lab?

a)

Any cup

b)

A water bottle with a tight lid

c)

A can

d)

A glass

35.

Are you allowed to eat food in the computer lab?

a)

True

b)

False

36.

If you are absent and miss a bell ringer, what should you do?

a)

Ignore it

b)

Ask a buddy or check Canvas for the question

c)

Wait for the teacher to ask you

d)

Do nothing

37.

You will not be allowed to use the bathroom within the first 5 minutes of class.

a)

True

b)

False

38.

What should you do if something is broken in the classroom?

a)

Ignore it

b)

Try to fix it yourself

c)

Report it right away

d)

Wait for someone else to report it

39.

You should sign out of your computer before you leave.

a)

True

b)

False

40.

What should you do with your phone during class?

a)

Keep it with you

b)

Leave it in the phone holder

c)

Use it during class

d)

Give it to a friend

41.

What should you do before you leave the classroom?

a)

Leave your computer on

b)

Make sure your computer is neat

c)

Leave your work unsaved

d)

Take your computer home