wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

First internal questions for II A & B

Total questions: 36

Worksheet time: 34mins

Name
Class
Date
1.

Which of the following is a primary goal of engineering design?

a)

Replication

b)

Solution development

c)

Marketing

d)

Data entry

2.

The first step in problem-solving during the design process typically involves:

a)

Brainstorming

b)

Stakeholder mapping

c)

Defining the problem

d)

Evaluating solutions

3.

In a stakeholder map, ‘stakeholders’ refer to:

a)

Investors

b)

Anyone impacted by the project

c)

Only engineers

d)

Only the design team

4.

Which method is best for generating multiple solution ideas?

a)

Brainstorming

b)

Reviewing

c)

Filtering

d)

Reporting

5.

The term ‘converging’ in design refers to:

a)

Generating ideas

b)

Selecting among ideas

c)

Funding

d)

Writing reports

6.

Which framework is central in engineering design?

a)

Financial Framework

b)

Marketing Framework

c)

Design Framework

d)

Legal Framework

7.

The step involving "Evaluating Design Solutions" aims to:

a)

Discard all ideas

b)

Assess which solution works best

c)

Hire more personnel

d)

Initiate marketing

8.

During team formation, what should be prioritized?

a)

Diversity of skills

b)

Uniform backgrounds

c)

Age groups

d)

 Salary

9.

In project introduction, what is NOT expected?

a)

Setting milestones

b)

Ignoring client needs

c)

Defining team roles

d)

Identifying objectives

10.

Design solution making typically follows:

a)

Evaluation

b)

Concept generation

c)

Random selection

d)

Brainstorming

11.

Select the tool considered essential in modern problem analysis:

a)

Spreadsheets

b)

Stakeholder mapping

c)

Posters

d)

Scorecards

12.

Which technique primarily aids in generating alternative futures in design?

a)

Brainstorming

b)

Concept selection

c)

Simulation

d)

Consensus

13.

Brainstorming is useful for which stage of design?

a)

Evaluation

b)

Problem formulation

c)

Solution generation

d)

Testing

14.

The ultimate aim of design methodology is to:

a)

Sell products

b)

Solve complex problems

c)

Reduce costs

d)

Increase team size

15.

Evaluating design solutions best demonstrates which Bloom’s level?

a)

Remembering

b)

Understanding

c)

Evaluating

d)

Creating

16.

Imagine a design scenario: what follows after making solutions?

a)

Solution evaluation

b)

Stakeholder analysis

c)

Brainstorming

d)

Project termination

17.

The (a)   map helps visualize all impacted entities in a design project.

18.

The process of (a)   helps teams generate varied solutions rapidly.

19.

A key method for selecting among solutions is (a)   selection.

20.

Which is the first step in the prototyping process?

a)

Testing the model

b)

Prototyping planning

c)

Final presentation

d)

Budgeting

21.

What is a storyboard used for in design?

a)

Financial analysis

b)

Concept refinement

c)

Team formation

d)

Reporting errors

22.

Which tool helps in generating innovative concepts in prototyping?

a)

Creative Matrix

b)

Calculation sheet

c)

Report card

d)

Feedback form

23.

During concept refinement, what is most important?

a)

Budgets

b)

Details and clarity of ideas

c)

Branding

d)

Marketing

24.

Usability testing is performed at which stage?

a)

Before prototyping

b)

After concept development

c)

During initial team meeting

d)

Before presentation

25.

The presentation of prototype concepts is documented using:

a)

Concept poster

b)

Brainstorm map

c)

Stakeholder list

d)

Financial statement

26.

What is the role of project discussion with teaching team?

a)

To get marketing tips

b)

To refine concepts

c)

To ignore feedback

d)

To delay the project

27.

Which technique fosters future envisioning in prototyping?

a)

Conceptual design

b)

Brainstorming

c)

Simulation

d)

Team formation

28.

Morphological synthesis is used for:

a)

Developing creative concepts

b)

Evaluating solutions

c)

Stakeholder mapping

d)

Deciding budgets

29.

Concept posters help in:

a)

Communicating ideas visually

b)

Financial reporting

c)

Legal documentation

d)

None

30.

Usability test demo is important for:

a)

Early user feedback

b)

Budgeting

c)

Marketing

d)

Data entry

31.

Presentation skills are developed during:

a)

Project discussions

b)

Team formation

c)

Project showcase

d)

Budgeting

32.

The (a)   matrix technique stimulates creative concept generation.

33.

(a)   design focuses on creating and refining ideas into prototypes.

34.

A (a)   poster is used to convey and document prototyping concepts visually.

35-39.

Design Thinking is a non-linear, iterative human-centered methodology used to solve complex, ill-defined problems. Its core strength lies in its emphasis on understanding the user's needs, challenging assumptions, and redefining problems to identify innovative solutions. The process is typically structured around five phases: Empathize, Define, Ideate, Prototype, and Test. For biotechnology students, this approach is invaluable. It moves beyond pure technical feasibility to address real-world human challenges, such as designing a user-friendly diagnostic device for rural clinics, developing a new drug delivery system centered on patient compliance, or creating sustainable bioprocesses that consider operator safety and environmental impact. By integrating empathy and iterative testing, Design Thinking ensures that biotechnological innovations are not only scientifically sound but also practical, accessible, and desirable for the end-user.

35.

What are the five sequential phases of the Design Thinking process as described in the passage?

a)

Research, Analyze, Create, Build, Sell

b)

Empathize, Define, Ideate, Prototype, Test

c)

Problem, Hypothesis, Experiment, Data, Conclusion

d)

Discover, Interpret, Imagine, Prototype, Evolve

36.

Based on the passage, why is the "Empathize" phase considered fundamental for a biotechnologist?

a)

It is the quickest phase to complete.

b)

It ensures the solution is technically perfect.

c)

It focuses on understanding the end-user's needs and challenges.

d)

It is primarily used for writing research papers.

37.

A team of biotech students is tasked with designing a low-cost water purity testing kit for community use. Which initial action best demonstrates the application of the "Define" phase?

a)

Brainstorming 50 different kit designs.

b)

Building a working prototype of a test strip.

c)

Creating a clear problem statement from the community's perspective, such as "Community members need a simple way to detect bacterial contamination in well water within 10 minutes."

d)

Conducting surveys and interviews with community members about their water sources.

38.

Contrast a traditional, purely science-driven approach to developing a new vaccine with a Design Thinking approach. What key element does Design Thinking introduce that the traditional approach might overlook?

a)

The importance of rigorous clinical trials.

b)

The chemical composition of the adjuvant.

c)

The deep integration of end-user (patient/healthcare worker) experiences and needs throughout the development process.

d)

The need for sterile manufacturing conditions.

39.

 A biotechnology company has developed a new glucose monitor using a standard R&D process. The device is accurate but patients find it cumbersome and stigmatizing to use. Evaluate how incorporating Design Thinking in the early stages could have led to a different outcome.

4 lines
40-43.

The five phases of Design Thinking provide a flexible framework for problem-solving. The Empathize phase involves engaging with users to understand their experiences and motivations through interviews, observation, and immersion. The insights gathered are then synthesized in the Define phase to frame a human-centered problem statement. In the Ideate phase, teams generate a wide array of potential solutions without judgment, using techniques like brainstorming and worst-possible-idea. Promising ideas are turned into tangible, low-fidelity Prototypes, which can be anything from a storyboard to a physical model. These prototypes are then subjected to user feedback in the Test phase. Crucially, the process is iterative; results from testing often lead back to redefining the problem or generating new ideas. This cyclical nature ensures continuous refinement and avoids the costly mistake of developing a perfect solution to the wrong problem.

40.

According to the passage, what is the primary purpose of creating a "low-fidelity prototype"?

a)

To create a final, market-ready product.

b)

To produce a tangible, preliminary version of an idea for testing.

c)

To win design awards.

d)

To write the final project report.

41.

Explain in your own words why the Design Thinking process is described as "iterative."

a)

It must be followed in a strict, linear sequence.

b)

It involves repeating phases based on learnings to refine the solution.

c)

It is only used for information technology projects.

d)

It requires a very large team to implement

42.

During the Ideate phase for designing a novel biofilm-resistant catheter, a team feels stuck. Which of the following actions would best help them generate more creative ideas?

a)

Immediately selecting the first plausible idea.

b)

Using a structured brainstorming technique where all ideas are welcomed without criticism.

c)

Conducting a detailed financial analysis

d)

Finalizing the project timeline

43.

A team designing a lab-on-a-chip device for pathogen detection creates a prototype but receives negative feedback on its complexity. Analyze how the iterative nature of Design Thinking allows the team to respond effectively to this feedback compared to a traditional linear development model.

4 lines