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Prep for Exam : Game Design Principles Set 1

Total questions: 15

Worksheet time: 5mins

Name
Class
Date
1.
Which of the following is a non-digital game?
a)
Chess
b)
Fortnite
c)
The Sims
d)
Minecraft
2.
The first commercially successful video game was ____________.
a)
Pong
b)
Tetris
c)
Pac-Man
d)
Space Invaders
3.
Which genre focuses on storytelling and character development?
a)
Sports games
b)
Puzzle games
c)
Racing games
d)
Role-playing games
4.
The principle of “balance” in game design refers to ____________.
a)
Including a storyline
b)
Adding multiple levels
c)
Creating realistic graphics
d)
Ensuring fair play and challenge
5.
A game loop refers to ____________.
a)
The game’s storyline
b)
The number of levels
c)
The player’s decision during gameplay
d)
The cycle of actions that repeat during gameplay
6.
One common motivation for playing games is ____________.
a)
Work
b)
Exercise
c)
Cooking
d)
Entertainment
7.
Feedback in game design is important because ____________.
a)
It adds more levels
b)
It enhances graphics
c)
It increases game difficulty
d)
It informs players of their progress
8.
The principle of immersion aims to ____________.
a)
Reduce game length
b)
Increase game difficulty
c)
Engage players deeply in the game world
d)
Simplify game mechanics
9.
Which of the following is a characteristic of non-digital games?
a)
Virtual reality
b)
In-game purchases
c)
Online multiplayer
d)
Physical interaction
10.
Which factor is most important for ensuring good playability in a game?
a)
Realistic graphics
b)
Complex storylines
c)
High difficulty levels
d)
Intuitive controls and user interface
11.
Which of the following best describes core mechanics in game design?
a)
The visual style of a game
b)
The rules and player actions that define gameplay
c)
The storyline or theme
d)
The sound effects used
12.
The iterative design process in game development focuses on ____________.
a)
Creating one perfect version of a game
b)
Repeating testing and refinement cycles
c)
Avoiding player feedback
d)
Designing without prototypes
13.
Which element directly affects player engagement during gameplay?
a)
The size of the development team
b)
The number of players
c)
The feedback and reward system
d)
The marketing strategy
14.
What is the main goal of a prototype in game design?
a)
To sell the game early
b)
To demonstrate the final visuals
c)
To test core mechanics and ideas
d)
To reduce team members
15.
According to Flow Theory, the optimal experience in gameplay happens when ____________.
a)
Challenge exceeds skill
b)
Skill exceeds challenge
c)
Challenge and skill are balanced
d)
There is no feedback to players