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MIDTERM EXAM IN ITEC-80

Total questions: 66

Worksheet time: 41mins

Name
Class
Date
1.

Who are the three main contributors often credited in establishing HCI as a discipline?

a)

Card, Moran, and Newell

b)

Jobs, Gates, and Zuckerberg

c)

Newton, Pascal, and Leibniz

d)

Engelbart, Bush, and Licklider

2.

Which of the following best describes the main goal of HCI?

a)

To create complex systems for programmers

b)

To make computer systems easy, efficient, and enjoyable for users

c)

To replace humans with machines

d)

To study only computer hardware

3.

The first generation of computing mainly relied on which technology?

a)

Transistors

b)

Microprocessors

c)

Vacuum tubes

d)

Integrated Circuits

4.

Which computing generation introduced graphical user interfaces (GUIs)?

a)

First

b)

Second

c)

Third

d)

Fourth

5.

Which principle emphasizes the design of systems based on user needs and behavior?

a)

User-Centered Design

b)

Minimalism

c)

System-Centered Design

d)

Aesthetic Design

6.

In interaction design, the five dimensions include Words, Visual Representations, Physical Objects, Time, and ______.

a)

Feedback

b)

Space

c)

Behavior

d)

Sound

7.

The physical and digital elements that users interact with are called ______.

a)

Interfaces

b)

Programs

c)

Components

d)

Systems

8.

The philosophy that places users at the core of system design is known as ______.

a)

Machine Thinking

b)

User-Centered Philosophy

c)

Humanistic Philosophy

d)

Technocentric Philosophy

9.

Which sense is primarily engaged when interacting with touchscreens?

a)

Vision

b)

Hearing

c)

Touch

d)

Smell

10.

The term that describes how users think and behave when interacting with technology is ______.

a)

Human Factors

b)

Interface Engineering

c)

Design Psychology

d)

Cognitive Science

11.

In HCI, “affordance” refers to ______.

a)

The user’s level of education

b)

The perceived function of an object based on its design

c)

The user’s satisfaction rating

d)

The complexity of a system

12.

Which is not part of Norman’s principles of good design?

a)

A. Visibility

b)

B. Feedback

c)

C. Constraints

d)

D. Complexity

13.

What term refers to the degree to which a product can be used by specified users to achieve goals effectively and efficiently?

a)

Learnability

b)

Accessibility

c)

Usability

d)

Functionality

14.

Which of the following is an example of bad interface design?

a)

Intuitive icons

b)

Clear navigation

c)

Overloaded menus

d)

Readable fonts

15.

Which design philosophy emphasizes simplicity and ease of use?

a)

Minimalism

b)

Complexity Theory

c)

Technocentrism

d)

Mechanistic Design

16.

Which of the following is not one of the five dimensions of interaction design?

a)

Words

b)

Visual Representation

c)

Cognitive Model

d)

Physical Objects

17.

Which HCI concept focuses on how users perceive and understand system functions?

a)

Usability

b)

Visibility

c)

Conceptual Model

d)

Accessibility

18.

Which principle states that every action should have an immediate and understandable reaction?

a)

Feedback

b)

Mapping

c)

Consistency

d)

Affordance

19.

Which philosophy integrates technology into daily life by enhancing human abilities?

a)

Humanistic Philosophy

b)

Technocentric Philosophy

c)

Anthropocentric Philosophy

d)

Cybernetic Philosophy

20.

Which part of the brain is most active during sensory interaction in HCI?

a)

Temporal Lobe

b)

Frontal Lobe

c)

Occipital Lobe

d)

Cerebral Cortex

21.

What term describes the human ability to adapt to new interfaces?

a)

Flexibility

b)

Learnability

c)

Cognitive Load

d)

Familiarity

22.

Which sensory input is mainly used by voice-controlled systems like Siri or Alexa?

a)

Hearing

b)

Touch

c)

Vision

d)

Smell

23.

What is the main advantage of usability testing?

a)

It reduces development cost

b)

It observes real users and identifies design issues

c)

It measures coding accuracy

d)

It increases system complexity

24.

In UX design, what does the term Accessibility mean?

a)

Allowing easy use for all users, including those with disabilities

b)

Having access to the Internet

c)

Reducing the cost of a product

d)

Designing for experts only

25.

Which is an example of assistive technology used in HCI?

a)

Voice recognition software

b)

Search engine

c)

File explorer

d)

Calculator

26.

The term “user experience” (UX) was popularized by which researcher?

a)

Don Norman

b)

Alan Turing

c)

Steve Krug

d)

Jakob Nielsen

27.

What design process focuses on user needs and satisfaction?

a)

User-centered design (UCD)

b)

Agile development

c)

Waterfall model

d)

Business-centered design

28.

Identify the term being described. What diagram shows how users interact with the system?

a)

User flow diagram

b)

Entity-relationship diagram

c)

Class diagram

d)

Sequence diagram

29.

What testing method observes real users to identify design issues?

a)

Usability testing

b)

Unit testing

c)

Regression testing

d)

Load testing

30.

What term describes how easy and efficient a system is to use?

a)

Usability

b)

Complexity

c)

Portability

d)

Security

31.

What is the mental effort required to operate a system called?

a)

Cognitive load

b)

Physical strain

c)

System latency

d)

Visual noise

32.

Identify the term being described. What design principle ensures that similar actions have similar results?

a)

Consistency

b)

Contrast

c)

Alignment

d)

Proximity

33.

What design type adapts to human abilities and limitations?

a)

Ergonomic design (or Human-centered design)

b)

Aesthetic design

c)

Industrial design

d)

Structural design

34.

What field studies human sensory and motor systems in HCI?

a)

Human factors (or Ergonomics)

b)

Artificial Intelligence

c)

Database Management

d)

Software Engineering

35.

What device detects human gestures or motion in interfaces?

a)

Motion sensor (or Gesture recognition device)

b)

Printer

c)

Monitor

d)

Speaker

36.

Identify the term being described. What sensory input is used when wearing VR goggles?

a)

Visual input

b)

Auditory input

c)

Olfactory input

d)

Tactile input

37.

Identify the term being described. What design aspect involves sound feedback?

a)

Auditory feedback

b)

Visual feedback

c)

Tactile feedback

d)

Haptic feedback

38.

What diagram displays the flow of information between users and systems?

a)

Flowchart (or Data flow diagram)

b)

Pie chart

c)

Bar graph

d)

Organizational chart

39.

The system component that provides output to users is called:

a)

Input device

b)

Output device

c)

Storage device

d)

Processing unit

40.

The technology that simulates touch in digital environments is known as:

a)

Haptic technology

b)

Virtual reality

c)

Augmented reality

d)

3D printing

41.

The process that converts user needs into design solutions is called:

a)

Design thinking

b)

Market analysis

c)

Quality assurance

d)

User testing

42.

The interaction property that ensures actions are visible and understandable is called:

a)

Visibility

b)

Affordance

c)

Feedback

d)

Consistency

43.

The principle that helps users know if an operation was successful is called:

a)

Feedback

b)

Consistency

c)

Affordance

d)

Mapping

44.

An interface that reacts to voice commands is known as:

a)

Graphical User Interface

b)

Voice User Interface

c)

Touch User Interface

d)

Command Line Interface

45.

The discipline that combines computer science, psychology, and design is:

a)

Human-Computer Interaction

b)

Mechanical Engineering

c)

Astrophysics

d)

Civil Law

46.

Human-Computer Interaction focuses only on software design.

a)

True

b)

False

47.

User-centered design ignores business goals and focuses purely on aesthetics.

a)

True

b)

False

48.

Accessibility ensures that systems can be used by everyone, regardless of ability.

a)

True

b)

False

49.

Feedback is essential for users to know the result of their actions.

a)

True

b)

False

50.

Bad interfaces increase user frustration and cognitive load.

a)

True

b)

False

51.

The five dimensions of interaction design include time and physical space.

a)

True

b)

False

52.

HCI and UX are unrelated concepts.

a)

True

b)

False

53.

Human senses such as sight and touch play no role in interaction design.

a)

True

b)

False

54.

Human-Centered Design (HCD) aims to improve user satisfaction and performance.

a)

True

b)

False

55.

Affordance helps users understand what actions are possible in an interface.

a)

True

b)

False

56.

Drag and match each term to its correct description.

User-Centered Design - (a)  

Cognitive Load - (b)  

Affordance - (c)  

Feedback - (d)  

Consistency - (e)  

Choose from the below words

User-Centered Design

Cognitive Load

Affordance

Feedback

Consistency

Design philosophy prioritizing user needs and feed
Amount of mental effort a user must exert while pe
Design feature suggesting how an object should be
System response that informs the user of an action
Uniformity in layout and behavior across the inter
57.

What design process focuses on user needs and satisfaction?

(a)  

58.

What diagram shows how users interact with the system?

(a)  

59.

What diagram displays the flow of information between users and systems?

(a)  

60.

What design aspect involves sound feedback?

(a)  

61.

What system component provides output to users?

(a)  

62.

What process converts user needs into design solutions?

(a)  

63.

What principle helps users know if an operation was successful?

(a)  

64.

What type of interface reacts to voice commands?

(a)  

65.

What discipline combines computer science, psychology, and design?

(a)  

66.

What is the mental effort required to operate a system called?

(a)