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WorksheetsVR/AR 88-174
Total questions: 88
Worksheet time: 45mins
What is the Minimum Viable Product (MVP)? Choose one (1).
MVP is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development.
A product with all possible features included before launch.
A product that is only tested internally and not released to customers.
A product that is released without any user feedback.
Which of the following is the correct order of steps in the XR design process? Choose one (1).
Problem Statement > Competitive Analysis > Design Space Analysis > Prototypes > Minimum Viable Product (MVP)
Competitive Analysis > Problem Statement > Prototypes > Design Space Analysis > MVP
Prototypes > Design Space Analysis > Competitive Analysis > Problem Statement > MVP
Minimum Viable Product (MVP) > Prototypes > Design Space Analysis > Competitive Analysis > Problem Statement
When is a good time to do user testing? Choose one (1).
When we have a minimum viable product and with every major design iteration
Only after the product is fully developed
Before any design work begins
Only after receiving negative feedback
Which of the following statements about design thinking for XR is correct? Choose one (1).
Design thinking starts with empathy, but we often cannot just ask/observe users because user adoption of XR technology is still limited
Design thinking for XR never starts with empathy
User adoption of XR technology is always high, so observation is easy
Design thinking for XR ignores user feedback
Which of the following statements are correct about methods and tools for XR design thinking? Choose all that apply.
Competitive analysis is about identifying key factors and gaps with existing solutions
Scenarios & use cases can help with the problem statement
Competitive analysis ignores existing solutions
Scenarios & use cases are not useful for problem statements
What is a negative persona? Choose one (1).
A persona that captures users whose goals/needs are not targeted by our design
A persona that represents the ideal user
A persona that is always included in the design process
A persona that is used to promote the product
If you were to design a new VR sketching app like Google Tilt Brush, then Tilt Brush would be what kind of competitor? Choose one (1).
Direct competitor
Indirect competitor
Non-competitor
Future competitor
Which of the following are key design ethics principles when creating new XR experiences? Choose all that apply.
Transparency: the user is informed about how to control the XR experience
Safety: the user is protected from danger, risk, and injury resulting from the XR experience
Autonomy: the user is in control of the XR experience
Profitability: the company makes more money from XR experiences
Which of the following statements is true about considering the design impact of XR experiences? Choose one (1).
The impact of an XR experience Unreal provides increasing support for XR but was not originally designed to be an XR tool needs to be controlled before, during, and after usage.
The impact of an XR experience is only important after usage.
XR experiences do not require any design impact considerations.
Unreal was always designed to be an XR tool and needs no control.
What are key considerations when performing a design ethics review? Choose all that apply.
Context & situation: Where is the XR device being used? Who is around the user?
Data ownership & governance: Who owns and manages the data? How is the user informed?
Processing pipeline: What happens on-device? What happens in the cloud?
Sensory information & data: What does the XR device see? What kind of data is acquired?
Which of the following are valid design guidelines when creating new XR experiences? Choose all that apply.
Make use of interface metaphors and physical affordances
Offer alternative ways to travel and provide input
Ignore user feedback and focus only on aesthetics
Limit user interaction to a single method
Which of the following are key considerations when formulating a design critique? Choose all that apply.
Existing design guidelines and principles such as feedback, affordances, mappings, and constraints
What kinds of tools the designer used when creating the XR design
How many issues we have already identified so that we can keep the critique balanced
Only focus on the final product and ignore the design process
Which of the following are things you could/should do when participating in an XR design jam? Choose all that apply.
Define scenarios and personas to frame the problem and communicate target users
Create storyboards and prototypes to flesh out the design concept and illustrate the envisioned XR experience
Skip planning and start coding immediately
Avoid collaboration with other participants
Which of the following are key questions when brainstorming new ideas for an XR app? Choose all that apply.
What is the premise of your XR solution? Why can XR solve this? What are your assumptions?
What is the promise of your XR solution? Where can XR help? What is your value proposition?
What is the problem tackled by your XR solution? What is hard about it? Why is it important to you?
What is the cost of manufacturing XR devices?
What is the Idea Hexagon good for?
Given an idea, it allows the designer to explore different directions when brainstorming new ideas
Calculating the cost of XR devices
Measuring user engagement in XR apps
Testing hardware compatibility
Which of the following statements describe good ideas for new XR projects? Choose all that apply.
You're doing a redesign of part of an existing solution
You're picking one particular aspect of a problem and trying a different solution
You're adding a significant new feature to an existing solution
You're looking at an existing problem through a new lens
Which of the following is the correct order of steps in the XR prototyping process?
Storyboarding & Wireframing > Physical Prototyping > Digital Prototyping
Physical Prototyping > Storyboarding & Wireframing > Digital Prototyping
Digital Prototyping > Physical Prototyping > Storyboarding & Wireframing
Storyboarding & Wireframing > Digital Prototyping > Physical Prototyping
Which of the following is a storyboarding method that uses paper and achieves medium fidelity?
360 Storyboard
Digital Storyboard
Clay Modeling
Wireframe Animation
What are possible ways to create a 360 storyboard? Choose all that apply.
By sketching on paper in equirectangular format
By placing paper cut-outs on paper in equirectangular format
By taking 360 photos or video
By using only digital tools
What are good tips you would give someone who asks how to best create a storyboard? Choose all that apply.
Start with high-level sketches first and gradually add more detail
Distinguish between physical and virtual objects using a consistent notation (color, line thickness or style, etc.)
Always use only digital tools for storyboarding
Focus only on the final details from the beginning
Which of the following is the correct order of physical prototyping methods from low to high fidelity?
Paper Prototyping > 3D Modeling with Clay > Diorama > 360 Paper Prototyping
3D Modeling with Clay > Paper Prototyping > Diorama > 360 Paper Prototyping
Diorama > Paper Prototyping > 3D Modeling with Clay > 360 Paper Prototyping
360 Paper Prototyping > Diorama > 3D Modeling with Clay > Paper Prototyping
Which of the following statements are correct about physical prototypes? Choose all that apply.
Paper prototypes are good for demonstrating interactions in front of the user
360 paper prototypes are good for demonstrating interactions around the user
Paper prototypes are only for digital interactions
360 paper prototypes are only for static displays
Which of the statements are correct about roles and responsibilities when testing paper prototypes? Choose all that apply.
The Facilitator guides the user through the testing process
The "Computer" manipulates the paper prototype in response to user interactions
The user interacts with the prototype as naturally as possible
The designer should answer all questions for the user during the test
What is commonly referred to as immersive authoring?
Concurrent design and testing in AR or VR
Paper prototyping
Heuristic evaluation
Cognitive walkthrough
Which of the following statements about immersive authoring tools for AR is not correct?
Allow designers to do everything Unity can do without programming
Supports visual authoring of scenes just like the Unity Editor
One of the most popular platforms for AR/VR application development
Concurrent design and testing in AR or VR
Which of the following statements about A-Frame is not correct?
Supports visual authoring of scenes just like the Unity Editor
Allows for immersive authoring in AR/VR
Is a paper prototyping tool
Can be used for AR/VR application development
Which statement best describes Unity?
One of the most popular platforms for AR/VR application development
A usability evaluation method
A paper prototyping strategy
A cognitive walkthrough tool
Which of the following is not a common digital prototyping strategy?
Paper prototyping
Digital wireframing
Interactive mockups
Clickable prototypes
Which of the following are not usability metrics? Choose all that apply.
Usefulness
Utility
Paper prototyping
Comfort
Which of the following are usability metrics specific to XR? Choose all that apply.
Comfort
Realism
Safety
Utility
Which of the following are common usability evaluation methods? Choose all that apply.
Paper prototype testing
Heuristic evaluation
User testing
Cognitive walkthrough
Which of the following statements about user testing is correct?
More than 5 users doesn't reveal a lot more issues
User testing always requires more than 20 users
User testing is only for digital prototypes
User testing cannot be used for AR/VR applications
Which of the following statements are true about what is a good task for user testing? Choose all that apply.
Not too broad or too narrow
Based on a goal that matters to you and the users
Based on questions important to the success of the product or research
Focused only on technical aspects, not user experience
What was Ivan Sutherland's contribution to immersive technology?
Humankind's first foray into immersive reality through a head-mounted display
Invented the first smartphone
Developed the first computer mouse
Created the first virtual assistant
What does the acronym "HMD" stand for?
Head-Mounted Display
Handheld Mobile Device
High-Motion Detector
Human Machine Device
Which unique components in smartphones are required to create accurate VR/AR?
Gyroscopes and cameras
Speakers and microphones
Touchscreens and batteries
Bluetooth and Wi-Fi
Which of the following is a use case for AR?
All of the above
Only gaming
Only navigation
Only education
What is the biggest difference between VR and AR?
VR simulates an environment and AR brings information to your real world environment
VR uses only sound, AR uses only visuals
VR is only for entertainment, AR is only for education
VR is more expensive than AR
What is a "standalone" headset?
A self-contained HMD that does not require external processors or power
A headset that must be connected to a computer
A headset used only for audio
A headset that requires a smartphone to operate
How would you best define augmented reality?
An overlay of digital objects and information onto the real world
A completely virtual environment
A type of 3D printing
A method for improving battery life
Project Tango enabled...
Smartphone-based AR
Wireless charging
Voice recognition
Cloud storage
How have AR apps showcasing furniture enhanced the home shopping experience?
You can see a potential purchase digitally overlaid in your real-life space
They only provide product reviews
They allow you to chat with customer service
They offer discounts on furniture
What is one way AR can currently enhance social media?
It allows users to digitally augment and manipulate faces
It increases the number of followers automatically
It blocks unwanted messages
It improves battery life
When a user is ____ an object, that means it will stay positioned at that point, even when users or cameras are in motion.
Placing (sometimes referred to as "anchoring")
Deleting
Rotating
Zooming
What can "scaling" mean in the context of AR?
It describes the relative size of a given digital object
It refers to the speed of rendering graphics
It means increasing the brightness of the display
It is the process of updating software
What is occlusion in AR?
When one image or object blocks another
When the device loses internet connection
When the AR app crashes
When the screen brightness is reduced
What is immersion in AR?
The sense that AR objects belong in the real world
The process of updating AR software
The ability to use AR without internet
The act of wearing AR glasses
What is context awareness in AR?
Tracking of the physical objects in a space and understanding their relationships to each other
The ability to change AR themes
The process of connecting to Wi-Fi
The act of saving AR screenshots
What is a drawback of outside-in tracking?
Less portable
Higher battery life
Improved graphics
Faster processing
With outside-in tracking, sensors are housed within the AR device itself. True or False?
True
False
Which of the following devices uses inside-out tracking?
Google Pixel smartphone
Desktop computer
Traditional television
Analog camera
How does ARCore understand the phone's position and orientation relative to the world around it?
Through Concurrent Odometry and Mapping (COM)
By using GPS only
By connecting to the internet
By reading QR codes
Clusters of feature points on a surface are used to create:
A plane
A shadow
A sound
A color filter
As you walk around an AR experience with your phone, errors accumulate and a device's position and orientation may shift. What is this called?
Drift
Occlusion
Scaling
Mapping
Which best describes feature points in AR?
Visually distinct features in your real world environment
The number of pixels on the screen
The speed of the processor
The color of the AR object
Which of the following is not a technical constraint facing current smartphone AR technology?
Scope
Drift
Occlusion
Immersion
The benefit of inside-out tracking is...
The user doesn't need external sensors to track the AR device
A computer mouse is an example of a User Interface Metaphor.
True
Visually distinct features in your real world environment
A computer mouse is an example of a User Interface Metaphor.
True
False
Why are Cloud Anchors important in AR development?
They enable shared cross-platform AR experiences and keep digital objects in place as the camera moves.
They improve battery life of smartphones.
They increase the number of feature points detected.
They make AR apps run faster.
AR technology for mobile phones is currently capable of ideal performance in dark rooms. Is this statement true or false?
True
False
Distinct surface texture is important for providing what in AR?
Contrast needed to create feature points
Better battery life
Smoother animations
Faster internet connection
What approximate percentage of the world's smartphones run on Android?
85%
50%
70%
95%
Which of the following is NOT a limitation to consider when developing smartphone AR?
How much phone battery the user has left
Device compatibility
Lighting conditions
Surface texture detection
Is ARCore available in China?
True
False
ARCore has a hard time detecting feature points on which type of surfaces?
Smooth white surfaces
Rough wooden surfaces
Textured metal surfaces
Colored plastic surfaces
Who are team members you should consider hiring to build your ARCore experience?
All of the above
Only software developers
Only graphic designers
Only project managers
Are all Android phones on the market compatible to run ARCore?
True
False
When considering UX/UI, one good rule of thumb to remember with AR is:
Avoid cluttering the screen with too many buttons or elements that might be confusing to users
Use as many buttons as possible
Make all elements photorealistic
Use only text-based interfaces
Is it a good idea to use as many photorealistic assets in your AR project as possible?
True
False
What might break immersion in an AR app?
All of the above
High-quality graphics
Smooth user interface
Accurate tracking
To create your own AR project it is imperative to learn 3D modelling tools like Maya, ZBrush, and 3ds max.
True
False
When it comes to UX and UI:
UX and UI are the same thing
UI is more technical than UX
They are complementary fields of product design, and generally speaking UX is the more technical of the two
UX is only about visuals
Drag and drop, Voice, Tap, Pinch and Zoom, Slide, and Tilting are all examples of what?
Advanced coding techniques
Basic interaction options
AR hardware components
3D modeling tools
ARCore is able to detect some surfaces even in low light conditions.
True
False
What is pose ?
The position and orientation of any object in relation to the world around it
A type of animation
A camera setting
The color of an object
Spatial mapping...
Creates a 3D map of the environment
Changes the color of objects
Increases battery life
Improves sound quality
When you have 'placed' a virtual object and it remains at that point, this means it is:
Anchored
Floating
Animated
Deleted
ARCore constantly learns from the environment as the phone moves around the world.
Yes
No
Hit-testing...
Detecting intersections between virtual objects and real-world surfaces
A & C
Reducing file size
Improving sound quality
Is it possible to download assets into your game during runtime using Google Poly?
Yes
No
What is a popular game engine used for creating AR experiences?
Unity
Photoshop
Blender
After Effects
Which file formats does Poly support?
STL
FBX
OBJ
JPG
Is it advisable to anchor a digital object to a dynamically moving real world object?
True
False
Why is determining the pose of the virtual camera and the real world important for AR apps?
To improve battery life
All of the above
To enhance sound quality
To reduce app size
Currently, digital objects can only occlude, or block, which of the following?
False
True
How does surface detection help produce AR experiences in ARCore?
By improving battery life
All of the above
By increasing app speed
By reducing memory usage
You can use VR creation tools like Tilt Brush and Blocks to build 3D assets and store them on Poly for use in AR apps. True or False?
True
False
Google Poly is an online library where people can browse, share, and remix 3D assets. True or False?
True
False
