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Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

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Professional Development

Professional Development

Practice Problem

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Jennifer Norville

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6 Slides • 10 Questions

1

​Social Networking and Gamification Teacher Web Resource

Jennifer Norville

Grand Canyon University

TEC-521: Digital Literacies, Virtual Tools, and New Media

Dr. Elizabeth Bradley

November 9, 2022

2

media
  • develops persistence

  • offers choice

  • develops social skills

  • empowers students

  • collaboration

  • communication

  • inspiration

Social and academic benefits of social networking and gaming in learning

3

media
  • copyright

  • netiquette

  • privacy

  • purpose

Ethical considerations

4

media
  • User agreements

  • ​Privacy

  • Passwords​

Safe and acceptable use

5

media
  • phising

  • malware

  • viruses

  • identify theft​

Possible threats

6

Multiple Choice

Question image

What potential benefits do social media and gamification offer?

1

develops persistence

2

collaboration

3

communication

4

offers choice

5

all of the above

7

Multiple Choice

Question image

What digital tools or social networking sites could be used for inspiration?

1

Pinterest

2

TikTok

3

Twitter

4

Instagram

5

All of the Above

8

Multiple Choice

Question image

What social media sites could be used to increase collaboration?

1

Twitter

2

Facebook Groups

3

Pinterest

4

Instagram

5

All of the above

9

Multiple Choice

Question image

What should students understand about copyright law?

1

Citing sources and fair use

2

not needed, students can use all resources freely

3

how to copy and paste

10

Multiple Choice

Question image

What privacy considerations should students be aware of?

1

geotagged images, or images that show personal information

2

how to create a strong password

3

personal data collected by websites or apps

4

all of the above

11

Fill in the Blank

Question image

The ability to communicate with others in a positive way online demonstrates _______.

12

Multiple Choice

Question image

When designing a gamified lesson you should consider......

1

activities align with content standards

2

games give you a chance to grade

3

using review item only

4

none of the above

13

Multiple Choice

Question image

What ways can social media be used in education?

1

Broadcast updates and alerts via Facebook, Twitter, or Instagram

2

Stream live lectures and host discussions on Facebook

3

create a class pinterest board

4

All of the above

14

Multiple Choice

Question image

What are best practice strategies for privacy?

1

Using the same professional and personal accounts

2

Obtaining consent forms

3

Posting pictures of your students and classroom without reviewing

4

Keeping the initial privacy settings when opening a new account

15

Multiple Choice

Question image

What should students be aware of in order to avoid negative experiences online?

1

Malware

2

Phising

3

Viruses

4

Identify Theft

5

All of the above

16

Resources

Cassie, J. (n.d.) 8 principles of gamified learning. TeachThought. https://www.teachthought.com/pedagogy/8-principles-of-gamified-learning/

Davis, V. (2017). What your students really need to know about digital citizenship. Edutopia. https://www.edutopia.org/blog/digital-citizenship-need-to-know-vicki-davis

Higgin, T. (2017). Protecting student privacy on social media. Edutopia. https://www.edutopia.org/article/protecting-student-privacy-social-media

ISTE. (2022). ISTE standards: students. ISTE. https://www.iste.org/standards/iste-standards-for-students

ISTE. (2022). ISTE standards: educators. ISTE. https://www.iste.org/standards/iste-standards-for-teachers

​​

West, C. (2021). 12 ways to use social media for education. Sprout Social, Inc. https://sproutsocial.com/insights/social-media-for-education/https://www.edutopia.org/article/how-teach-copyright-and-fair-use-students/

​Social Networking and Gamification Teacher Web Resource

Jennifer Norville

Grand Canyon University

TEC-521: Digital Literacies, Virtual Tools, and New Media

Dr. Elizabeth Bradley

November 9, 2022

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