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Gamification - Fun with technology in the classroom

Gamification - Fun with technology in the classroom

Assessment

Presentation

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Professional Development

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Professional Development

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Practice Problem

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Easy

Created by

Anthony Jones

Used 1+ times

FREE Resource

24 Slides • 7 Questions

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Multiple Choice

What is gamification?

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The act of playing games for entertainment purposes.
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The study of game theory and its applications.
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The process of turning games into reality.
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The application of game design elements and principles in non-game contexts to engage and motivate people.

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Multiple Choice

Why use gamification in the classroom?

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To have more control over the students.
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To make the classroom environment more boring and uninteresting.
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To increase student engagement, motivation, and participation.
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To decrease student engagement, motivation, and participation.

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Multiple Choice

What makes a game motivating and engaging?

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Clear goals, challenges, rewards, and a sense of progress
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Limited challenges and no rewards
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Lack of clear objectives and no sense of progress
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High difficulty level, complex rules, and no rewards

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Multiple Choice

Why Gamify the Classroom?

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To discourage student participation
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To make learning more boring
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To decrease student engagement and motivation
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To increase student engagement and motivation

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Multiple Choice

How does gamification

What are the benefits of gamification to our students?

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Gamification has no benefits for students.
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Gamification hinders students' ability to focus and learn effectively.
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Gamification makes learning more boring and uninteresting.
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Gamification benefits students by making learning more engaging and interactive.

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Multiple Choice

What motivation can our students get form gamification and token rewards?

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Motivation can be achieved through punishment and negative reinforcement.
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Motivation can be achieved through a sense of achievement, competition, engagement, and reinforcement of positive behaviors.
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Gamification and token rewards have no impact on student motivation.
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Motivation can be achieved through memorization and rote learning.

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Multiple Choice

Why should we use technology as a tool in the classroom?

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To discourage students from using technology outside of the classroom.
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To make the classroom environment more boring and uninteresting.
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To distract students and hinder their learning process.
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To enhance learning, engage students, and prepare them for the digital world.

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