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Design Pattern - Presentazione e Autovalutazione

Design Pattern - Presentazione e Autovalutazione

Assessment

Presentation

•

Information Technology (IT)

•

Professional Development

•

Hard

Created by

Michele Tornello

FREE Resource

25 Slides • 27 Questions

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Open Ended

Describe a situation where you solved a problem in an elegant way while developing software. What approach did you use and what was the outcome?

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Multiple Choice

Why is it important to use design patterns when developing software?

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They make code more reusable and maintainable.

2

They make software run faster.

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They eliminate the need for testing.

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They reduce the cost of hardware.

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Multiple Choice

Which of the following is NOT one of the authors of the book 'Design Patterns: Elements of Reusable Object-Oriented Software' published in 1994?

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Erich Gamma

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Richard Helm

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Martin Fowler

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John Vlissides

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Open Ended

Explain the main purpose of design patterns in software development and how they benefit developers.

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Multiple Choice

Which of the following principles helps to avoid code duplication by ensuring code is written only once?

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KISS (Keep It Simple, Stupid)

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YAGNI (You Aren't Gonna Need It)

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DRY (Don't Repeat Yourself)

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SOLID

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Multiple Select

Select all the principles that are part of the SOLID design principles.

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Single Responsibility Principle

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Open/Closed Principle

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Keep It Simple, Stupid

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Dependency Inversion Principle

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Fill in the Blank

Fill in the blank: Structural design patterns define how to ___ and combine classes/objects.

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Open Ended

Describe how creational patterns help make code more flexible and less dependent on specific implementations. Provide an example from everyday life to illustrate your answer.

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Multiple Choice

Which creational pattern is best suited for creating a single global instance that is accessible throughout an application?

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Singleton

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Builder

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Prototype

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Abstract Factory

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Multiple Choice

Which of the following statements about the Prototype pattern is correct?

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It creates new objects by cloning existing ones.

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It always creates a new instance from scratch.

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It is used to ensure only one instance exists.

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It is used to create families of related objects.

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Open Ended

Compare the Builder and Factory Method patterns in terms of how they handle object creation and flexibility. Provide examples based on the code snippets.

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Multiple Select

Select all the structural patterns that help reduce complexity by providing a simplified interface or by sharing data among many objects.

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Facade

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Flyweight

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Decorator

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Adapter

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Fill in the Blank

Fill in the blank: The ______ pattern allows you to treat individual objects and compositions of objects uniformly.

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Open Ended

Explain how the Adapter and Proxy patterns differ in their intent and provide a scenario where each would be appropriately used.

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Multiple Choice

Which structural pattern is best represented by a universal power adapter that allows a European plug to work in a different socket?

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Adapter

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Facade

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Decorator

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Proxy

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Fill in the Blank

Fill in the blank: The ______ pattern defines a family of interchangeable algorithms, such as different payment methods in an e-commerce system.

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Multiple Select

Select all the patterns that encapsulate a request as an object, useful for undo/redo actions, and change behavior based on internal state.

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Command

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State

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Observer

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Strategy

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Multiple Choice

Which of the following behavioral patterns is used to notify multiple objects automatically when the state of one changes?

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Observer

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Strategy

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Command

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State

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Multiple Choice

In the context of a hotel, which structural pattern simplifies the work behind the scenes by centralizing requests at the reception?

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Facade

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Adapter

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Composite

4

Flyweight

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Open Ended

Explain how behavioral patterns help in organizing the flow of actions and communication among participants, using an example from a card game.

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Multiple Choice

Which of the following best describes an anti-pattern in software development?

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A solution that seems smart at first but creates more problems over time.

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A technique that always improves code quality.

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A pattern that is recommended for all situations.

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A shortcut that always saves time and effort.

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Open Ended

Explain how the 'God Object' anti-pattern can negatively impact code maintainability. Use the examples provided to support your answer.

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Multiple Select

Which of the following are examples of anti-patterns mentioned in the slides?

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God Object

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Spaghetti Code

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Golden Hammer

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Factory Method

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Fill in the Blank

A key principle to avoid anti-patterns is to keep the code ___ and modular.

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Multiple Choice

What is the main advantage of using design patterns according to the slides?

1

They provide a common language for developers to communicate solutions efficiently.

2

They guarantee bug-free code.

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They eliminate the need for documentation.

4

They make code run faster.

51

Open Ended

How do you think applying design patterns can help you solve problems more elegantly in your software projects?

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Multiple Choice

What is the main objective of learning about design patterns in software development?

1

To memorize all design patterns by name

2

To recognize, understand, and apply design patterns in software development

3

To avoid using any patterns in code

4

To focus only on user interface design

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