Gamification Theory_H.vonRuff

Gamification Theory_H.vonRuff

Professional Development

6 Qs

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Gamification Theory_H.vonRuff

Gamification Theory_H.vonRuff

Assessment

Quiz

English, Professional Development

Professional Development

Hard

Created by

Yolanda Garcia

Used 1+ times

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6 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Serious games are

used in gamification.

part of Game Based Learning.

do not enhance knowledge acquisition.

games specifically designed to learn something.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification is not a new term in education because ...

Jesuits used tokens hundreds of years ago.

games have been used since new digital resources are available.

adults played games to learn.

PIaget had already spoken of learning through games in his Theory of Cognitive Development.

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Gamification

is based on four axes: art, technology, narrative and a set of rules.

must take into account social practice and should never manipulate the participants.

is only about points, rewards and competition.

is based on applications to promote good behaviour.

4.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Jesse Schell says that

creating a game does not imply being related to the audience.

the game designer should think about the players.

infants cannot usually solve the problems involved in games.

the job of a game is to give pleasure.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Learning by playing

falls within gamification.

implies the use of games in learning.

is not important in the teaching/learning process of infants.

does not include meaningful information.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Using a playful methodology

reduces the value of what is being learnt.

learning is less effective.

is shown by several studies as less effective and meaningful than traditional learning.

does not reduce the value of learning and it implies a more meaningful learning experience.