Get In The Zone: The Psychology of Video Game Design REVIEW

Get In The Zone: The Psychology of Video Game Design REVIEW

7th Grade

13 Qs

quiz-placeholder

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Get In The Zone: The Psychology of Video Game Design REVIEW

Get In The Zone: The Psychology of Video Game Design REVIEW

Assessment

Quiz

English

7th Grade

Hard

CCSS
RI.7.6, RL.7.4, RI.7.2

+18

Standards-aligned

Created by

Cynthia Garcia

Used 457+ times

FREE Resource

13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which phrase from paragraph 4 help the reader understand the meaning of effortless?

a flow state

performance is automatic

wholly focused

this state of mind

Tags

CCSS.RI.7.4

CCSS.RL.7.4

CCSS.RI.6.4

CCSS.RI.8.4

CCSS.RL.8.4

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

According to the section called CHALLENGE, why do players of video games often give up?

The game requires too much button pressing in complicated patterns

The game has been designed to be impossible to win.

The game contains too much information that is not really important.

The game requires concentration but does not offer much enjoyment.

Tags

CCSS.RI.7.5

CCSS.RI.6.5

CCSS.RI.8.5

CCSS.RI.5.5

CCSS.RI.4.5

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

encourage readers to try different kinds of video games

explain why some video games are better than others

show how creators of video games work together

describe a strategy used by successful players of video games

Tags

CCSS.RI.7.2

CCSS.RL.7.2

CCSS.RL.6.2

CCSS.RL.8.2

CCSS.RI.8.2

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which idea does the information in the section titled “Psychological Edge” support?

Video games without defined endings are more fun to play.

Video games are better when played with friends.

Customize the difficulty of a video game to enjoy it more.

Always try to play video games on the most challenging setting.

Tags

CCSS.RI.7.1

CCSS.RI.7.2

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain —

how gamers like to focus on the ultimate goal at all times

how focus helps to create flow for gamers

how rewards from small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

Tags

CCSS.RI.7.6

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The phrase goals without rewards are like pancakes without maple syrup in paragraph 11 is an example of a —

metaphor illustrating the role of rewards in gaming

simile emphasizing the importance of rewards

personification of pancakes to highlight the rewards earned

hyperbole exaggerating the need for rewards in life

Tags

CCSS.L.7.5A

CCSS.RL.7.4

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which word or phrase from the text in paragraph 9 helps the reader understand the meaning of the word focus?

flashlight beam

irrelevant info

disoriented

unmotivated

Tags

CCSS.L.7.4A

CCSS.L.7.4D

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