Drive Chapter 3 Quiz

Drive Chapter 3 Quiz

Professional Development

10 Qs

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Drive Chapter 3 Quiz

Drive Chapter 3 Quiz

Assessment

Quiz

Other

Professional Development

Practice Problem

Easy

Created by

Richard Berwick

Used 1+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

You manage a creative team working on a project. How can you support them in sharing ideas and collaborating effectively?

Provide strict instructions for each task

Encourage team members to pitch in ideas and work together

Limit team communication and collaboration

Reward individual performance only

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the book “Drive,” what is the key to unlocking Type I behavior?

Providing external rewards

Punishing non-compliance

Setting strict rules and regulations

Allowing autonomy, mastery, and purpose

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Your creative team is engaged in repetitive tasks. How can you empower team members to enhance their skills and understand the importance of their contributions?

Focus solely on meeting task deadlines

Offer skill development opportunities and acknowledge team members’ efforts

Assign tasks without context or explanation

Provide monetary rewards based on the completion of tasks

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A volunteer group lets members choose their projects based on personal passions. Volunteers work longer hours and feel more connected to their cause. What does this demonstrate about personal passion?

Passion isn't important for volunteering

All volunteers want to lead projects

Choice and passion lead to greater commitment

Long hours deter volunteers

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A manager notices some team members are motivated by public recognition, while others prefer quietly achieving goals. What does this difference in team members suggest?

Public recognition is the best motivator

Quiet achievement is more valuable

Achievements should be kept private

People are motivated in different ways

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A fast-paced game excites Type A players but overwhelms Type B players. What does this indicate about preferences?

Type A thrives on excitement

Type B prefers slower games

Games should be fast-paced

Type B can't handle pressure

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a team, Type A members lead with urgency, while Type B members promote calm. The project succeeds with mixed feelings. What does it suggest?

Urgency is key to success

Calm approaches delay projects

Type A and B balance each other

Type A prefers leading

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