Gamification in learning

Gamification in learning

University

10 Qs

quiz-placeholder

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Gamification in Education

Gamification in Education

University

9 Qs

Gamification in learning

Gamification in learning

Assessment

Passage

Education

University

Hard

Created by

ruzidata hp

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the concept of gamification?

Using games for entertainment purposes only

Using games to promote physical activity

Using game elements in a non-game context

Using games to replace traditional learning methods

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the text, what is the main purpose of gamification in education?

To discourage students from exploring new ideas

To provide motivation and stimulate interest in learning

To make learning more boring and less interactive

To limit the development of technical skills

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two components of game elements in gamification?

Mechanical game and dynamic game

Static game and dynamic game

Mechanical game and interactive game

Interactive game and dynamic game

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in implementing gamification in education according to Hsin-Yuan Huang and Soman (2013)?

Identifying resources

Identifying learning objectives

Understanding the target group and context

Structuring the experience

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the implications of using gamification in education?

It makes learning more boring and less interactive

It limits the development of technical skills

It encourages students to learn through experience and overcome failure

It discourages students from exploring new ideas

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of gamification in education?

To make learning more difficult for students

To create a competitive environment among students

To discourage students from participating in educational activities

To enhance students' learning experience and skills

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the text, what is one of the challenges in implementing gamification in education?

Negative impact on students' health

Inability to measure the effectiveness of gamification

Difficulty in using technology for gaming

Lack of interest from students

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