
2D Game Development with Unity
Authored by Nur Hanifah
Computers
12th Grade
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What component in Unity is commonly used to handle player movement and controls?
CharacterController
ControlComponent
MovementHandler
PlayerController
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you detect collisions between game objects in Unity?
Check the game object's position manually for collisions
Use a random number generator to determine collisions
Use colliders attached to game objects and handle collisions in scripts using OnCollisionEnter, OnCollisionStay, or OnCollisionExit functions.
Use raycasting to detect collisions
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of UI canvases in Unity game development?
UI canvases are used to control player movement in Unity game development.
UI canvases are used to generate random numbers in Unity game development.
UI canvases are used to store game assets in Unity game development.
UI canvases are used to display and manage user interface elements in Unity game development.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which Unity component is responsible for applying gravity and other physical forces to game objects?
Animator
Collider
Rigidbody
Transform
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of a Rigidbody2D component in Unity?
It is used to give GameObjects physical properties and interact with the physics system.
It is used to create user interfaces in Unity
It is used to play audio clips in Unity
It is used to change the color of GameObjects
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tools can be used in Unity to design and create game environments?
ProBuilder, Terrain Tools, Asset Store assets
Photoshop, Illustrator, Blender
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the concept of prefabs in Unity and how they are used in game development.
Prefabs in Unity are automatically generated by the game engine.
Prefabs in Unity can only be used once in a game scene.
Prefabs in Unity are pre-made game objects that can be reused multiple times in a game. They are created and customized in the Unity Editor and then can be easily instantiated in the game scene. Prefabs help in saving time and maintaining consistency across different instances of the same object.
Prefabs in Unity are only used for 3D objects, not 2D objects.
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