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Unit 5: Get in the Zone: The Psychology of Video Game Design

Authored by Lecelia ES]

English

7th Grade

CCSS covered

Used 25+ times

Unit 5: Get in the Zone: The Psychology of Video Game Design
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13 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author most likely wrote this selection to explain —

how to excel at playing video games

the process of video game development

challenges people face when playing video games

why video games are so popular

Tags

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RL.7.6

CCSS.RI.8.6

CCSS.RI.6.9

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the dictionary entry below for the word designed.

design \dĭ-zīnʹ\ v 1. to conceive in the mind; to invent 2. to formulate a plan for 3. to make a graphic representation of (something) 4. to create for a particular purpose or effect

Which definition most closely matches the way the word designed is used in paragraph 4?

Definition 1

Definition 2

Definition 3

Definition 4

Tags

CCSS.RI.7.4

CCSS.RL.6.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RI.8.4

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the dictionary entry below for the word focus.

focus \fō´kəs\ n 1. a center of activity 2. directed attention 3. a state or condition permitting clear understanding 4. a point at which rays converge

Which definition most closely matches the way the word focus is used in paragraph 8?

Definition 1

Definition 2

Definition 3

Definition 4

Tags

CCSS.RI.7.4

CCSS.RL.6.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RI.6.4

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read this sentence based on the selection.

By focusing on their task, a state of flow can help video game players win a challenge.

Which revision corrects the misplaced modifier?

By focusing on their task, video game players can reach a state of flow and win a challenge.

By focusing on their task, a challenge can be won by video game players in a state of flow.

By focusing on their task, reaching a state of flow helps video game players win a challenge.

By focusing on their task, winning a challenge helps video game players reach a state
of flow.

Tags

CCSS.RF.3.3B

CCSS.RF.3.3C

CCSS.RF.3.3D

CCSS.RF.4.3A

CCSS.RF.5.3A

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author includes the section subheading “Challenge” to show —

why people purchase so many different types of video games

why people try to complete tasks in a video game as quickly as possible

why video games increase in difficulty as players become more skilled

why video games require skill in order to be finished

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tone does the author create by comparing our brains to backpacks in paragraph 6?

encouraging

curious

conversational

humorous

Tags

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RL.7.6

CCSS.RI.8.9

CCSS.RL.6.6

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read this excerpt from paragraph 9.

That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time.

Based on the cause-and-effect structure used by the author, what can the reader predict will
be discussed next in this paragraph?

Why there are no effective ways to focus on things

The reasons people have difficulty maintaining focus

How focus can be maintained even when doing many things at a time

What happens when we try focusing on several things at once

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

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