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AGT: introduction

Authored by Pijus Krūminas

Social Studies

University

Used 2+ times

AGT: introduction
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6 questions

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1.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What must a game theory model have?

Interaction between players

More than one player

At least one player

Player preferences

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are ordinal payoffs?

Payoffs where you can determine by how much one outcome is better than another

Payoffs where you must have perfect information

Payoffs where you cannot determine by how much one outcome is better than another

Payoffs where you must have iperfect information

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do we solve dynamic games with perfect information?

Backward induction

Strategic form (matrix)

Randomly

They cannot be solved

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do we solve simultaneous games with perfect information?

Backward induction

Strategic form (matrix)

Randomly

They cannot be solved

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do we solve dynamic games with imperfect information?

Backward induction

Strategic form (matrix)

Randomly

They cannot be solved

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

How do we call the initial node in an extensive for game?

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