Unity Prefabs and Triggers Review

Unity Prefabs and Triggers Review

9th - 12th Grade

18 Qs

quiz-placeholder

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Unity Prefabs and Triggers Review

Unity Prefabs and Triggers Review

Assessment

Interactive Video

Computers

9th - 12th Grade

Easy

Created by

JASON SAMMONS

Used 1+ times

FREE Resource

18 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What is the primary focus of the video?

Writing advanced scripts

Creating complex animations

Handling simple collisions in Unity

Designing character models

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What must be added to the player object for collisions to work properly?

A rigidbody

A sprite renderer

A trigger

An empty game object

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What does setting the "is trigger" option do for an object?

Makes it solid

Prevents any interaction

Allows it to register trigger events

Makes it invisible

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What is the purpose of the debug log mentioned in the video?

To improve performance

To display graphical errors

To animate objects

To track collision events

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

How can you enable or disable effects when entering or exiting a special area?
a. By changing the color of the object
b. By using a rigidbody
c. By using trigger events
d. By moving the object quickly

By moving the object quickly

By using trigger events

By changing the color of the object

By using a rigidbody

6.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What is a Prefab in Unity?

A special type of GameObject used only for lighting.

A type of script used to control game mechanics.

A prefabricated object that allows developers to create, configure, and store a GameObject as a reusable asset.

A tool for creating textures and models.

7.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Which of the following is NOT a step in creating a Prefab in Unity?

Directly edit the Prefab in the Scene view without using the Project window.

Open your scene where you want to create the Prefab.

Directly edit the Prefab in the Scene view without using the Project window.

Use the Inspector window to modify properties.

Create a GameObject in the Hierarchy window.

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