Social Media Esports

Social Media Esports

11th Grade

11 Qs

quiz-placeholder

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Social Media Esports

Social Media Esports

Assessment

Quiz

Other

11th Grade

Easy

Created by

Andrew Gibbins

Used 1+ times

FREE Resource

11 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following social media platforms is most commonly used for live-streaming esports events?

Instagram

Twitch

Twitter

LinkedIn

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a primary reason esports teams and players use social media?

To practice game strategies

To directly interact with fans and build a community

To replace sponsors for financial support

To find other players to join their team

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In esports, what is a popular type of social media content shared by professional players to build their personal brand?

Long essays

Memes unrelated to gaming

Highlights of their gameplay and achievements

Stock photos

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which social media platform is commonly used by esports organizations to announce team rosters, partnerships, and event updates?

TikTok

Snapchat

Twitter

Reddit

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one way that social media has impacted the popularity of esports?

It limits the availability of esports content to exclusive platforms.

It enables a global audience to access and engage with esports content in real-time.

It reduces the number of sponsors interested in esports.

It discourages players from participating in tournaments.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which social media platform is popular among esports fans for sharing short, humorous video clips and highlights?

Facebook

Twitter

TikTok

LinkedIn

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do esports influencers commonly earn revenue through social media?

By selling tickets to live events

Through sponsorships, brand partnerships, and fan donations

By creating physical merchandise sold exclusively on social media

By investing in non-gaming companies

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