Exploring Technology in Education

Exploring Technology in Education

University

15 Qs

quiz-placeholder

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Exploring Technology in Education

Exploring Technology in Education

Assessment

Quiz

Others

University

Hard

Created by

Philip Joshua Toquero

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is blended learning?

Blended learning is solely an online learning method.

Blended learning involves only traditional classroom teaching.

Blended learning is a type of vocational training program.

Blended learning is an educational approach that integrates in-person and online learning.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a key benefit of blended learning?

Reduced interaction with instructors.

Limited access to resources.

Increased reliance on traditional lectures.

Increased flexibility in learning.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does digital citizenship education primarily focus on?

Maximizing screen time for children.

Responsible and ethical use of technology and online engagement.

Learning to hack into secure systems.

Using technology solely for entertainment purposes.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a component of digital citizenship?

Digital literacy

Cybersecurity awareness

Physical fitness

Online privacy

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of assistive technology tools in education?

To provide entertainment during lessons.

To replace teachers in the classroom.

To limit access to educational resources.

To support students with disabilities by enhancing learning and accessibility.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of assistive technology?

Screen reader

Presentation software

Spreadsheet software

Word processor

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are collaborative learning platforms designed to do?

Limit access to educational resources.

Facilitate interaction and cooperation among learners.

Encourage competition among students.

Promote individual learning without interaction.

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