TECH 2

TECH 2

University

15 Qs

quiz-placeholder

Similar activities

Latihan Penjas kelas 9

Latihan Penjas kelas 9

University

20 Qs

Stuff Meme

Stuff Meme

KG - University

10 Qs

Uji Pengetahuan Teknologi Pembelajaran

Uji Pengetahuan Teknologi Pembelajaran

12th Grade - University

10 Qs

UAS PERT.PERKEMBANGAN BELAJAR GERAK

UAS PERT.PERKEMBANGAN BELAJAR GERAK

University

20 Qs

Chapter 6

Chapter 6

University

10 Qs

Quiz #1 PE&H BEE3

Quiz #1 PE&H BEE3

University

20 Qs

UTS Psikologi Olahraga

UTS Psikologi Olahraga

University

10 Qs

EXERCISE 1.

EXERCISE 1.

University

10 Qs

TECH 2

TECH 2

Assessment

Quiz

Physical Ed

University

Medium

Created by

Ace Cimini

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1. Which teaching strategy involves students learning theory at home and practicing in class?

a) Gamification

b) Flipped Classroom

c) Kinesthetic Learning

d) Peer Teaching

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

2. What is the main goal of differentiated instruction?

a) To make lessons more competitive

b) To tailor teaching to meet diverse student needs

c) To focus only on advanced students

d) To eliminate group work

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3.Which method uses game elements like points and challenges to motivate students?

a) Inquiry-Based Learning

b) Role-Playing

c) Gamification

d) Outdoor Education

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

4. What is the focus of kinesthetic learning?

a) Learning through reading and writing

b) Learning through listening to lectures

c) Learning through group discussions

d) Learning through physical movement and hands-on activities

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

5. Which strategy involves students teaching their peers?

a) Peer Teaching

b) Flipped Classroom

c) Gamification

d) Outdoor Education

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

6. What is the primary focus of cooperative learning?

a) Individual achievement

b) Teamwork and collaboration

c) Teacher-led instruction

d) Competitive games

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

7. Which method encourages students to solve real-world problems through research and collaboration?

a) Outdoor Education

b) Gamification

c) Direct Instruction

d) Problem-Based Learning

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?