Search Header Logo

Gamification

Authored by John Robinson

Social Studies

University

Gamification
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

Which of the following is not true?

Students learn more from taking a test than studying for it.

Getting students involved in social problem solving using gaming is a great way to engage students.

Assessments should only be given once.

As a planet, we spend over 3 billion hours a week playing video or computer games.

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

What does XP stand for?

Experienced Poinsettias

Experienced Possums

Experience Possibilities

Experience Points

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is a common game mechanic used in gamification to engage users?

Points or scoring systems

Leaderboards based on age

Daily challenges

Virtual reality simulations

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the purpose of leaderboards in gamification?

To reduce player motivation

To limit player engagement

To foster competition, motivate players, and provide a sense of achievement and progress.

To discourage collaboration among players

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What are badges used for in gamification?

Badges are used to reward and motivate users for achieving specific goals, completing tasks, or demonstrating certain skills within a game or application.

Badges are used to track user location in a game

Badges are used to change the color scheme of a game

Badges are used to play mini-games within a game

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is a common element of gamification that encourages user participation?

A) Rewards and incentives

B) Complex algorithms

C) High entry fees

D) Limited access

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

How does gamification typically enhance learning experiences in educational settings?

A) By making learning competitive and fun

B) By increasing the difficulty of tasks

C) By reducing the number of tasks

D) By focusing solely on theoretical knowledge

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?