
Gamification
Authored by John Robinson
Social Studies
University

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15 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which of the following is not true?
Students learn more from taking a test than studying for it.
Getting students involved in social problem solving using gaming is a great way to engage students.
Assessments should only be given once.
As a planet, we spend over 3 billion hours a week playing video or computer games.
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What does XP stand for?
Experienced Poinsettias
Experienced Possums
Experience Possibilities
Experience Points
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is a common game mechanic used in gamification to engage users?
Points or scoring systems
Leaderboards based on age
Daily challenges
Virtual reality simulations
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is the purpose of leaderboards in gamification?
To reduce player motivation
To limit player engagement
To foster competition, motivate players, and provide a sense of achievement and progress.
To discourage collaboration among players
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What are badges used for in gamification?
Badges are used to reward and motivate users for achieving specific goals, completing tasks, or demonstrating certain skills within a game or application.
Badges are used to track user location in a game
Badges are used to change the color scheme of a game
Badges are used to play mini-games within a game
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is a common element of gamification that encourages user participation?
A) Rewards and incentives
B) Complex algorithms
C) High entry fees
D) Limited access
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
How does gamification typically enhance learning experiences in educational settings?
A) By making learning competitive and fun
B) By increasing the difficulty of tasks
C) By reducing the number of tasks
D) By focusing solely on theoretical knowledge
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