Creating Constant Movement and Resetting for Pacman in Scratch

Creating Constant Movement and Resetting for Pacman in Scratch

Assessment

Interactive Video

Other, Social Studies

KG - University

Hard

Created by

Quizizz Content

FREE Resource

This tutorial guides you through creating a Pacman-style game in Scratch. It covers setting up a maze, controlling Pacman's movement, and ensuring he starts at a specific position and direction. The tutorial simplifies the movement code, allowing Pacman to move continuously, and discusses testing and adjusting the game mechanics. The lesson concludes with a preview of adding collectible items in the next session.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial setup for creating a Pacman game in Scratch?

A maze with a static character

A maze with an animated Pacman character

A blank canvas

A pre-built game template

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does traditional Pacman movement differ from the initial setup?

Pacman moves automatically in a set direction

Pacman stands still until the game ends

Pacman teleports randomly

Pacman moves only when keys are pressed

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of setting Pacman's start position in the game?

To ensure Pacman starts in a random location

To allow Pacman to start inside a wall

To reset Pacman to a specific position at the start of each game

To make Pacman invisible at the start

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which Scratch block is used to set Pacman's initial position?

Point in direction block

Go to XY block

Change size block

Move block

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main change in the movement code to make Pacman move continuously?

Simplifying the code to always move forward

Removing the forever loop

Adding more if blocks

Using a random number generator

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the code handle Pacman touching a wall?

Pacman stops moving

Pacman changes color

Pacman moves backward slightly

Pacman speeds up

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'point in direction' block in the movement code?

To change Pacman's color

To set Pacman's speed

To determine the direction Pacman faces

To make Pacman jump

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