Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop

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Information Technology (IT), Architecture
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of converting objects to mesh in 3D modeling?
To change the model's color
To add more textures
To simplify the model for easier manipulation
To increase the model's complexity
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is decimation used in 3D modeling?
To change the model's texture
To enhance the model's color
To increase the number of polygons
To reduce the number of polygons
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main benefit of joining different parts of a model?
To change the model's color
To make the model more complex
To add more textures
To create a single, unified object
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does applying a bevel to a model do?
It smooths the edges
It adds more polygons
It changes the model's color
It sharpens the edges
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which technique is used to apply textures to specific parts of a model?
Vertex mapping
UV mapping
Color mapping
Polygon mapping
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking parts of a model as assets?
To increase their size
To organize them for easy access
To make them invisible
To change their color
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to ensure all parts are in place before rendering?
To add more textures
To ensure a smooth rendering process
To increase the model's complexity
To change the model's color
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