Blender to Unreal Engine - 3D Plants and Vegetation - UV Unwrapping Flowers

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in adding thickness to the petals?
Scaling the petals
Extruding the petals
Entering edit mode
Joining the petals together
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to join the petals together?
Control + G
Control + E
Control + J
Control + S
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you ensure the petals do not overlap when refining their edges?
By using proportional editing
By scaling based on normal maps
By using auto smooth
By joining them again
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be turned off when scaling petals based on normal maps?
Proportional editing
Global orientation
Face selection
Auto smooth
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating variations in the flower design?
To make the flowers look more realistic
To make the flowers larger
To increase the number of petals
To change the color of the flowers
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next step after creating variations in the flower design?
Increasing the petal thickness
Changing the flower color
Joining the petals again
Adding UV coordinates
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to manually place grass next to the flowers?
To increase the number of grass blades
To ensure the grass is the same color
To avoid collision and overlapping issues
To make the grass taller
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