TED: 3 fears about screen time for kids -- and why they're not true | Sara DeWitt

TED: 3 fears about screen time for kids -- and why they're not true | Sara DeWitt

Assessment

Interactive Video

Social Studies, Health Sciences, Biology

11th Grade - University

Hard

Created by

Quizizz Content

FREE Resource

The video challenges the negative perception of screens in children's lives, suggesting that screens can be beneficial for learning and interaction. It draws parallels with past fears about television and highlights the potential of digital media to enhance education and parent-child communication. The speaker encourages a balanced approach to screen use, focusing on opportunities rather than fears.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the speaker's main argument regarding screens in children's lives?

Screens are harmful and should be limited to adults.

Screens are only useful for educational purposes.

Screens should be completely avoided by children.

Screens can be beneficial for children's development.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What experience shifted the speaker's focus towards technology's potential in children's lives?

A personal experience with her own children.

A conference on educational technology.

A research study involving a three-year-old and a computer.

A study on teenagers and social media.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Fred Rogers change the perception of television in children's lives?

By promoting it as a tool for emotional growth.

By banning it from children's programming.

By using it solely for educational content.

By encouraging children to watch more TV.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome of the game involving bats in terms of children's learning?

Children were distracted and forgot the game's content.

Children engaged in active learning and remembered facts about bats.

Children learned to avoid screens.

Children became more passive.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did the study involving Curious George games reveal about educational games?

They are ineffective in teaching math skills.

They can predict children's math scores accurately.

They increase children's screen time without benefits.

They are only useful for entertainment.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can educational games potentially benefit classroom testing?

By increasing the number of tests.

By reducing testing time and anxiety.

By eliminating the need for teachers.

By making tests more difficult.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common fear parents have about screens and their children?

Screens will isolate children from their parents.

Screens will enhance children's creativity.

Screens will make children more social.

Screens will improve children's communication skills.

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