he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 26 - Mirror 3D Rigged Character Controls

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding an inverse kinematic constraint to the arm bone?
To ensure the elbow follows the hand's movement
To make the arm move independently of the rig
To lock the arm in a fixed position
To prevent the arm from rotating
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the hand bone's rotation issue resolved?
By adding a scale constraint
By using a copy location constraint
By applying a copy rotation constraint
By removing all constraints
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main issue addressed when fixing the hand bone rotation?
The hand bone is too heavy
The hand bone does not move with the arm
The hand bone scales incorrectly
The hand bone is not visible
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What setting is adjusted to achieve realistic torso movement?
Inherit visibility
Inherit location
Inherit rotation
Inherit scale
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when inherit rotation is turned off for the chest?
The chest rotates with the hips
The chest becomes invisible
The chest moves independently of the hips
The chest scales with the hips
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of using bendy bones in a rig?
To increase the number of bones
To add more weight to the rig
To enhance the flexibility and natural movement
To simplify the rigging process
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the use of bendy bones affect the neck's movement?
It restricts the neck's movement
It allows the neck to bend more naturally
It makes the neck rigid
It detaches the neck from the rig
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