Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What materials are needed to set up the water in the dungeon?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you replace a material instance in the setup process?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments are made to the water material's opacity?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the process of setting up collision for the assets.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What steps are taken to check the visibility of collisions in the viewport?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you adjust the collision settings for complex shapes?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the process of generating simplified collisions.
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