Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial covers setting up water materials using existing gem materials and adjusting their properties, such as refraction. It also addresses collision issues with assets, focusing on how to set up and modify collisions for both simple and complex shapes. The tutorial demonstrates using static meshes and blueprints to adjust collisions, including advanced techniques like auto convex collision and adjusting settings for better accuracy.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What materials are needed to set up the water in the dungeon?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you replace a material instance in the setup process?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the water material's opacity?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the process of setting up collision for the assets.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to check the visibility of collisions in the viewport?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you adjust the collision settings for complex shapes?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of generating simplified collisions.

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