Behavioral Design Patterns in C++ - Intent

Behavioral Design Patterns in C++ - Intent

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The video tutorial explains the command pattern, a design pattern that converts requests into objects, allowing for parameterization, queuing, logging, and undoable operations. It describes the roles of the invoker, command, and receiver, emphasizing the decoupling of invoker and receiver. The pattern is commonly used in UI applications to avoid tight coupling. Implementation details are discussed, highlighting the command object's role in handling requests and forwarding them to the receiver. A basic implementation example is provided.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the role of the Command interface in the command pattern?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How can the command object either handle part of a request or forward it to the receiver?

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