Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Our First Basic Mesh

Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Our First Basic Mesh

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial guides viewers through the process of creating a 3D model of a dungeon prop using Blender. It starts with setting up a plane and aligning it with the workspace. The tutorial then covers shaping the plane using edge loops and creating bevels for better control. It also demonstrates how to insert and transform faces, apply cavities, and explore different modes like wireframe and material. Finally, the tutorial shows how to add bolts and make final adjustments to the model, providing tips and techniques for efficient modeling.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first action the artist takes in object mode?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the artist position the plane in relation to the planks of wood?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What key combination is used to bring in an edge loop?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What technique does the artist use to create a bevel on the edge loops?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of pressing the 'I' button in the modeling process?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the artist ensure that the transformations are reset before inserting geometry?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps does the artist take to delete unnecessary vertices after creating the bolt?

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OFF

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