
Unity Multiplayer Networking Concepts
Interactive Video
•
Computers
•
9th - 12th Grade
•
Practice Problem
•
Hard
Mia Campbell
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of Unity's Netcode for Game Objects?
Designing 3D models
Building multiplayer games
Developing mobile applications
Creating single-player games
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which Unity version is required to install Netcode for Game Objects?
2019.4.5
2021.3.10 or later
2022.1.0
2020.1.0
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the Network Manager in Unity's multiplayer setup?
To handle network connections and player synchronization
To design user interfaces
To manage game graphics
To create sound effects
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that only the owner of a player object can move it?
By checking the 'isOwner' property
By using a different input system
By using a public variable
By disabling the script
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a Network Variable used for in Unity's multiplayer games?
To create animations
To manage game audio
To store local data
To synchronize data across clients
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it necessary to use fixed strings in Unity's network variables?
Fixed strings are faster to process than regular strings.
Fixed strings are required for non-nullable fields.
Fixed strings can store more data than regular strings.
Fixed strings allow for dynamic memory allocation.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key requirement for naming server RPC functions in Unity?
They must start with 'RPC'.
They must end with 'serverRPC'.
They must be written in uppercase.
They must include the word 'function'.
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